void spell_s92300_crystal_storm::spell_s92300_crystal_storm_SpellScript::FilterTargets |
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std::list< WorldObject * > & |
unitList | ) |
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566 std::list<GameObject*> goList;
void GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2470
Definition: boss_slabhide.cpp:53
Definition: boss_slabhide.cpp:535
Unit * GetCaster()
Definition: SpellScript.cpp:394
void spell_s92300_crystal_storm::spell_s92300_crystal_storm_SpellScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
void FilterTargets(std::list< WorldObject * > &unitList)
Definition: boss_slabhide.cpp:562
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:310
Definition: SharedDefines.h:28
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:311
Definition: SharedDefines.h:1885
The documentation for this class was generated from the following file: