915 player->CLOSE_GOSSIP_MENU();
923 bunny->AI()->SetGUID(player->GetGUID(), large);
Definition: zone_blades_edge_mountains.cpp:898
Definition: zone_blades_edge_mountains.cpp:897
Definition: Creature.h:467
Definition: zone_blades_edge_mountains.cpp:896
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
Definition: zone_blades_edge_mountains.cpp:348
Definition: zone_blades_edge_mountains.cpp:344
uint32 GetEntry() const
Definition: Object.h:107
float GetPositionX() const
Definition: Position.h:104
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346