TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_nefarian::boss_nefarianAI Struct Reference

Public Member Functions

 boss_nefarianAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool canDespawn
 
uint32 DespawnTimer
 
bool Phase3
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_nefarian::boss_nefarianAI::boss_nefarianAI ( Creature creature)
inline
396  : BossAI(creature, DATA_NEFARIAN)
397  {
398  Initialize();
399  }
void Initialize()
Definition: boss_nefarian.cpp:401
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: blackwing_lair.h:36

+ Here is the call graph for this function:

Member Function Documentation

void boss_nefarian::boss_nefarianAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

419  {
421  events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
424  //events.ScheduleEvent(EVENT_TAILLASH, 10000);
425  events.ScheduleEvent(EVENT_CLASSCALL, urand(30000, 35000));
426  Talk(SAY_RANDOM);
427  }
Definition: boss_nefarian.cpp:33
Definition: boss_nefarian.cpp:35
Definition: boss_nefarian.cpp:30
Definition: boss_nefarian.cpp:34
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_nefarian.cpp:37
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_nefarian.cpp:61

+ Here is the call graph for this function:

void boss_nefarian::boss_nefarianAI::Initialize ( void  )
inline
402  {
403  Phase3 = false;
404  canDespawn = false;
405  DespawnTimer = 30000;
406  }
bool Phase3
Definition: boss_nefarian.cpp:582
bool canDespawn
Definition: boss_nefarian.cpp:580
uint32 DespawnTimer
Definition: boss_nefarian.cpp:581

+ Here is the caller graph for this function:

void boss_nefarian::boss_nefarianAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

430  {
431  _JustDied();
432  Talk(SAY_DEATH);
433  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_nefarian.cpp:64
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

void boss_nefarian::boss_nefarianAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

414  {
415  canDespawn = true;
416  }
bool canDespawn
Definition: boss_nefarian.cpp:580
void boss_nefarian::boss_nefarianAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

436  {
437  if (rand32() % 5)
438  return;
439 
440  Talk(SAY_SLAY, victim);
441  }
Definition: boss_nefarian.cpp:63
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 rand32()
Definition: Random.cpp:64

+ Here is the call graph for this function:

void boss_nefarian::boss_nefarianAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

444  {
445  if (type != POINT_MOTION_TYPE)
446  return;
447 
448  if (id == 1)
449  {
451  if (me->GetVictim())
453  }
454  }
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
void SetInCombatWithZone()
Definition: Creature.cpp:2299
Definition: MotionMaster.h:46

+ Here is the call graph for this function:

void boss_nefarian::boss_nefarianAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

409  {
410  Initialize();
411  }
void Initialize()
Definition: boss_nefarian.cpp:401

+ Here is the call graph for this function:

void boss_nefarian::boss_nefarianAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

457  {
458  if (canDespawn && DespawnTimer <= diff)
459  {
461 
462  std::list<Creature*> constructList;
463  me->GetCreatureListWithEntryInGrid(constructList, NPC_BONE_CONSTRUCT, 500.0f);
464  for (std::list<Creature*>::const_iterator itr = constructList.begin(); itr != constructList.end(); ++itr)
465  (*itr)->DespawnOrUnsummon();
466 
467  } else DespawnTimer -= diff;
468 
469  if (!UpdateVictim())
470  return;
471 
472  if (canDespawn)
473  canDespawn = false;
474 
475  events.Update(diff);
476 
478  return;
479 
480  while (uint32 eventId = events.ExecuteEvent())
481  {
482  switch (eventId)
483  {
484  case EVENT_SHADOWFLAME:
487  break;
488  case EVENT_FEAR:
490  events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
491  break;
492  case EVENT_VEILOFSHADOW:
495  break;
496  case EVENT_CLEAVE:
499  break;
500  case EVENT_TAILLASH:
501  // Cast NYI since we need a better check for behind target
504  break;
505  case EVENT_CLASSCALL:
506  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
507  switch (target->getClass())
508  {
509  case CLASS_MAGE:
510  Talk(SAY_MAGE);
511  DoCast(me, SPELL_MAGE);
512  break;
513  case CLASS_WARRIOR:
514  Talk(SAY_WARRIOR);
516  break;
517  case CLASS_DRUID:
518  Talk(SAY_DRUID);
519  DoCast(target, SPELL_DRUID);
520  break;
521  case CLASS_PRIEST:
522  Talk(SAY_PRIEST);
524  break;
525  case CLASS_PALADIN:
526  Talk(SAY_PALADIN);
528  break;
529  case CLASS_SHAMAN:
530  Talk(SAY_SHAMAN);
532  break;
533  case CLASS_WARLOCK:
534  Talk(SAY_WARLOCK);
536  break;
537  case CLASS_HUNTER:
538  Talk(SAY_HUNTER);
540  break;
541  case CLASS_ROGUE:
542  Talk(SAY_ROGUE);
544  break;
545  case CLASS_DEATH_KNIGHT:
548  break;
549  default:
550  break;
551  }
552  events.ScheduleEvent(EVENT_CLASSCALL, urand(30000, 35000));
553  break;
554  }
555  }
556 
557  // Phase3 begins when health below 20 pct
558  if (!Phase3 && HealthBelowPct(20))
559  {
560  std::list<Creature*> constructList;
561  me->GetCreatureListWithEntryInGrid(constructList, NPC_BONE_CONSTRUCT, 500.0f);
562  for (std::list<Creature*>::const_iterator itr = constructList.begin(); itr != constructList.end(); ++itr)
563  if ((*itr) && !(*itr)->IsAlive())
564  {
565  (*itr)->Respawn();
566  (*itr)->SetInCombatWithZone();
567  (*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
568  (*itr)->SetReactState(REACT_AGGRESSIVE);
569  (*itr)->SetStandState(UNIT_STAND_STATE_STAND);
570  }
571 
572  Phase3 = true;
574  }
575 
577  }
Definition: SharedDefines.h:170
Definition: boss_nefarian.cpp:66
Definition: Unit.h:207
Definition: boss_nefarian.cpp:69
Definition: boss_nefarian.cpp:33
Definition: boss_nefarian.cpp:128
Definition: boss_nefarian.cpp:135
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Definition: boss_nefarian.cpp:35
Definition: SharedDefines.h:172
Definition: Unit.h:565
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_nefarian.cpp:62
Definition: boss_nefarian.cpp:36
bool Phase3
Definition: boss_nefarian.cpp:582
Definition: InstanceScript.h:60
Definition: boss_nefarian.cpp:73
Definition: SharedDefines.h:168
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2483
Definition: SharedDefines.h:167
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:171
bool canDespawn
Definition: boss_nefarian.cpp:580
Definition: boss_nefarian.cpp:30
Definition: boss_nefarian.cpp:67
Definition: UnitAI.h:35
Definition: boss_nefarian.cpp:139
Definition: boss_nefarian.cpp:34
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: SharedDefines.h:173
Definition: boss_nefarian.cpp:132
Definition: boss_nefarian.cpp:137
Definition: boss_nefarian.cpp:131
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_nefarian.cpp:134
Definition: boss_nefarian.cpp:70
Definition: boss_nefarian.cpp:125
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_nefarian.cpp:68
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: SharedDefines.h:174
Definition: boss_nefarian.cpp:136
Definition: boss_nefarian.cpp:75
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_nefarian.cpp:71
Definition: boss_nefarian.cpp:37
Definition: UpdateFields.h:109
Definition: boss_nefarian.cpp:72
Definition: boss_nefarian.cpp:104
Definition: SharedDefines.h:169
Definition: boss_nefarian.cpp:126
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_nefarian.cpp:138
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_nefarian.cpp:74
Definition: boss_nefarian.cpp:127
uint32 DespawnTimer
Definition: boss_nefarian.cpp:581
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_nefarian.cpp:129
Definition: SharedDefines.h:175
Definition: SharedDefines.h:177
Definition: boss_nefarian.cpp:133
Definition: Unit.h:1305
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_nefarian.cpp:140
Definition: blackwing_lair.h:36

+ Here is the call graph for this function:

Member Data Documentation

bool boss_nefarian::boss_nefarianAI::canDespawn
private
uint32 boss_nefarian::boss_nefarianAI::DespawnTimer
private
bool boss_nefarian::boss_nefarianAI::Phase3
private

The documentation for this struct was generated from the following file: