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boss_nefarian::boss_nefarianAI Struct Reference

Public Member Functions

 boss_nefarianAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool canDespawn
 
uint32 DespawnTimer
 
bool Phase3
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_nefarian::boss_nefarianAI::boss_nefarianAI ( Creature *  creature)
inline
396  : BossAI(creature, DATA_NEFARIAN)
397  {
398  Initialize();
399  }
void Initialize()
Definition: boss_nefarian.cpp:401
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: blackwing_lair.h:36

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Member Function Documentation

void boss_nefarian::boss_nefarianAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

419  {
421  events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
424  //events.ScheduleEvent(EVENT_TAILLASH, 10000);
425  events.ScheduleEvent(EVENT_CLASSCALL, urand(30000, 35000));
426  Talk(SAY_RANDOM);
427  }
Definition: boss_nefarian.cpp:33
Definition: boss_nefarian.cpp:35
Definition: boss_nefarian.cpp:30
Definition: boss_nefarian.cpp:34
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_nefarian.cpp:37
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_nefarian.cpp:61

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void boss_nefarian::boss_nefarianAI::Initialize ( void  )
inline
402  {
403  Phase3 = false;
404  canDespawn = false;
405  DespawnTimer = 30000;
406  }
bool Phase3
Definition: boss_nefarian.cpp:582
bool canDespawn
Definition: boss_nefarian.cpp:580
uint32 DespawnTimer
Definition: boss_nefarian.cpp:581

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void boss_nefarian::boss_nefarianAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

430  {
431  _JustDied();
432  Talk(SAY_DEATH);
433  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_nefarian.cpp:64
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_nefarian::boss_nefarianAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

414  {
415  canDespawn = true;
416  }
bool canDespawn
Definition: boss_nefarian.cpp:580
void boss_nefarian::boss_nefarianAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

436  {
437  if (rand32() % 5)
438  return;
439 
440  Talk(SAY_SLAY, victim);
441  }
Definition: boss_nefarian.cpp:63
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 rand32()
Definition: Random.cpp:64

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void boss_nefarian::boss_nefarianAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

444  {
445  if (type != POINT_MOTION_TYPE)
446  return;
447 
448  if (id == 1)
449  {
451  if (me->GetVictim())
453  }
454  }
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
void SetInCombatWithZone()
Definition: Creature.cpp:2299
Definition: MotionMaster.h:46

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void boss_nefarian::boss_nefarianAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

409  {
410  Initialize();
411  }
void Initialize()
Definition: boss_nefarian.cpp:401

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void boss_nefarian::boss_nefarianAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

457  {
458  if (canDespawn && DespawnTimer <= diff)
459  {
461 
462  std::list<Creature*> constructList;
463  me->GetCreatureListWithEntryInGrid(constructList, NPC_BONE_CONSTRUCT, 500.0f);
464  for (std::list<Creature*>::const_iterator itr = constructList.begin(); itr != constructList.end(); ++itr)
465  (*itr)->DespawnOrUnsummon();
466 
467  } else DespawnTimer -= diff;
468 
469  if (!UpdateVictim())
470  return;
471 
472  if (canDespawn)
473  canDespawn = false;
474 
475  events.Update(diff);
476 
478  return;
479 
480  while (uint32 eventId = events.ExecuteEvent())
481  {
482  switch (eventId)
483  {
484  case EVENT_SHADOWFLAME:
487  break;
488  case EVENT_FEAR:
490  events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
491  break;
492  case EVENT_VEILOFSHADOW:
495  break;
496  case EVENT_CLEAVE:
499  break;
500  case EVENT_TAILLASH:
501  // Cast NYI since we need a better check for behind target
504  break;
505  case EVENT_CLASSCALL:
506  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
507  switch (target->getClass())
508  {
509  case CLASS_MAGE:
510  Talk(SAY_MAGE);
511  DoCast(me, SPELL_MAGE);
512  break;
513  case CLASS_WARRIOR:
514  Talk(SAY_WARRIOR);
516  break;
517  case CLASS_DRUID:
518  Talk(SAY_DRUID);
519  DoCast(target, SPELL_DRUID);
520  break;
521  case CLASS_PRIEST:
522  Talk(SAY_PRIEST);
524  break;
525  case CLASS_PALADIN:
526  Talk(SAY_PALADIN);
528  break;
529  case CLASS_SHAMAN:
530  Talk(SAY_SHAMAN);
532  break;
533  case CLASS_WARLOCK:
534  Talk(SAY_WARLOCK);
536  break;
537  case CLASS_HUNTER:
538  Talk(SAY_HUNTER);
540  break;
541  case CLASS_ROGUE:
542  Talk(SAY_ROGUE);
544  break;
545  case CLASS_DEATH_KNIGHT:
548  break;
549  default:
550  break;
551  }
552  events.ScheduleEvent(EVENT_CLASSCALL, urand(30000, 35000));
553  break;
554  }
555  }
556 
557  // Phase3 begins when health below 20 pct
558  if (!Phase3 && HealthBelowPct(20))
559  {
560  std::list<Creature*> constructList;
561  me->GetCreatureListWithEntryInGrid(constructList, NPC_BONE_CONSTRUCT, 500.0f);
562  for (std::list<Creature*>::const_iterator itr = constructList.begin(); itr != constructList.end(); ++itr)
563  if ((*itr) && !(*itr)->IsAlive())
564  {
565  (*itr)->Respawn();
566  (*itr)->SetInCombatWithZone();
567  (*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
568  (*itr)->SetReactState(REACT_AGGRESSIVE);
569  (*itr)->SetStandState(UNIT_STAND_STATE_STAND);
570  }
571 
572  Phase3 = true;
574  }
575 
577  }
Definition: SharedDefines.h:170
Definition: boss_nefarian.cpp:66
Definition: Unit.h:207
Definition: boss_nefarian.cpp:69
Definition: boss_nefarian.cpp:33
Definition: boss_nefarian.cpp:128
Definition: boss_nefarian.cpp:135
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Definition: boss_nefarian.cpp:35
Definition: SharedDefines.h:172
Definition: Unit.h:565
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_nefarian.cpp:62
Definition: boss_nefarian.cpp:36
bool Phase3
Definition: boss_nefarian.cpp:582
Definition: InstanceScript.h:60
Definition: boss_nefarian.cpp:73
Definition: SharedDefines.h:168
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2483
Definition: SharedDefines.h:167
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:171
bool canDespawn
Definition: boss_nefarian.cpp:580
Definition: boss_nefarian.cpp:30
Definition: boss_nefarian.cpp:67
Definition: UnitAI.h:35
Definition: boss_nefarian.cpp:139
Definition: boss_nefarian.cpp:34
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: SharedDefines.h:173
Definition: boss_nefarian.cpp:132
Definition: boss_nefarian.cpp:137
Definition: boss_nefarian.cpp:131
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_nefarian.cpp:134
Definition: boss_nefarian.cpp:70
Definition: boss_nefarian.cpp:125
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_nefarian.cpp:68
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: SharedDefines.h:174
Definition: boss_nefarian.cpp:136
Definition: boss_nefarian.cpp:75
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_nefarian.cpp:71
Definition: boss_nefarian.cpp:37
Definition: UpdateFields.h:109
Definition: boss_nefarian.cpp:72
Definition: boss_nefarian.cpp:104
Definition: SharedDefines.h:169
Definition: boss_nefarian.cpp:126
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_nefarian.cpp:138
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_nefarian.cpp:74
Definition: boss_nefarian.cpp:127
uint32 DespawnTimer
Definition: boss_nefarian.cpp:581
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_nefarian.cpp:129
Definition: SharedDefines.h:175
Definition: SharedDefines.h:177
Definition: boss_nefarian.cpp:133
Definition: Unit.h:1305
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_nefarian.cpp:140
Definition: blackwing_lair.h:36

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Member Data Documentation

bool boss_nefarian::boss_nefarianAI::canDespawn
private
uint32 boss_nefarian::boss_nefarianAI::DespawnTimer
private
bool boss_nefarian::boss_nefarianAI::Phase3
private

The documentation for this struct was generated from the following file: