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boss_eye_of_cthun::eye_of_cthunAI Struct Reference

Public Member Functions

 eye_of_cthunAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void SpawnEyeTentacle (float x, float y)
 
void UpdateAI (uint32 diff) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 PhaseTimer
 
uint32 BeamTimer
 
uint32 EyeTentacleTimer
 
uint32 ClawTentacleTimer
 
uint32 DarkGlareTick
 
uint32 DarkGlareTickTimer
 
float DarkGlareAngle
 
bool ClockWise
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_eye_of_cthun::eye_of_cthunAI::eye_of_cthunAI ( Creature creature)
inline
161  : ScriptedAI(creature)
162  {
163  Initialize();
164  instance = creature->GetInstanceScript();
165 
166  SetCombatMovement(false);
167  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_cthun.cpp:169
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
InstanceScript * instance
Definition: boss_cthun.cpp:186

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Member Function Documentation

void boss_eye_of_cthun::eye_of_cthunAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

404  {
406  {
408  case PHASE_EYE_RED_BEAM:
409  //Only if it will kill
410  if (damage < me->GetHealth())
411  return;
412 
413  //Fake death in phase 0 or 1 (green beam or dark glare phase)
414  me->InterruptNonMeleeSpells(false);
415 
416  //Remove Red coloration from c'thun
418 
419  //Reset to normal emote state and prevent select and attack
421 
422  //Remove Target field
424 
425  //Death animation/respawning;
427 
428  me->SetHealth(0);
429  damage = 0;
430 
432  me->RemoveAllAuras();
433  break;
434 
435  case PHASE_CTHUN_DONE:
436  //Allow death here
437  return;
438 
439  default:
440  //Prevent death in these phases
441  damage = 0;
442  return;
443  }
444  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
Definition: temple_of_ahnqiraj.h:38
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: Unit.h:674
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: boss_cthun.cpp:70
Definition: boss_cthun.cpp:66
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: boss_cthun.cpp:84
Definition: boss_cthun.cpp:74
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: boss_cthun.cpp:67
InstanceScript * instance
Definition: boss_cthun.cpp:186
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: Unit.h:698
void SetTarget(ObjectGuid const &guid) override
Definition: Creature.cpp:2675

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void boss_eye_of_cthun::eye_of_cthunAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

222  {
223  DoZoneInCombat();
225  }
Definition: temple_of_ahnqiraj.h:38
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: boss_cthun.cpp:66
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript * instance
Definition: boss_cthun.cpp:186

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void boss_eye_of_cthun::eye_of_cthunAI::Initialize ( void  )
inline
170  {
171  //Phase information
172  PhaseTimer = 50000; //First dark glare in 50 seconds
173 
174  //Eye beam phase 50 seconds
175  BeamTimer = 3000;
176  EyeTentacleTimer = 45000; //Always spawns 5 seconds before Dark Beam
177  ClawTentacleTimer = 12500; //4 per Eye beam phase (unsure if they spawn during Dark beam)
178 
179  //Dark Beam phase 35 seconds (each tick = 1 second, 35 ticks)
180  DarkGlareTick = 0;
181  DarkGlareTickTimer = 1000;
182  DarkGlareAngle = 0;
183  ClockWise = false;
184  }
uint32 DarkGlareTick
Definition: boss_cthun.cpp:197
bool ClockWise
Definition: boss_cthun.cpp:200
float DarkGlareAngle
Definition: boss_cthun.cpp:199
uint32 DarkGlareTickTimer
Definition: boss_cthun.cpp:198
uint32 PhaseTimer
Definition: boss_cthun.cpp:189
uint32 BeamTimer
Definition: boss_cthun.cpp:192
uint32 ClawTentacleTimer
Definition: boss_cthun.cpp:194
uint32 EyeTentacleTimer
Definition: boss_cthun.cpp:193

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void boss_eye_of_cthun::eye_of_cthunAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

203  {
204  Initialize();
205 
206  //Reset flags
210  me->SetVisible(true);
211 
212  //Reset Phase
214 
215  //to avoid having a following void zone
217  if (pPortal)
218  pPortal->SetReactState(REACT_PASSIVE);
219  }
Definition: temple_of_ahnqiraj.h:45
Definition: temple_of_ahnqiraj.h:38
Definition: Unit.h:674
Definition: Unit.h:1129
void Initialize()
Definition: boss_cthun.cpp:169
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: boss_cthun.cpp:84
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_cthun.cpp:63
Definition: UpdateFields.h:109
Definition: boss_cthun.cpp:81
InstanceScript * instance
Definition: boss_cthun.cpp:186
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698

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void boss_eye_of_cthun::eye_of_cthunAI::SpawnEyeTentacle ( float  x,
float  y 
)
inline
228  {
230  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
231  if (Spawned->AI())
232  Spawned->AI()->AttackStart(target);
233  }
Definition: Object.h:58
Definition: Creature.h:467
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
G3D::int16 y
Definition: Vector2int16.h:38
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
G3D::int16 x
Definition: Vector2int16.h:37
Definition: Unit.h:1305
Definition: temple_of_ahnqiraj.h:47

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void boss_eye_of_cthun::eye_of_cthunAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

236  {
237  //Check if we have a target
238  if (!UpdateVictim())
239  return;
240 
241  uint32 currentPhase = instance->GetData(DATA_CTHUN_PHASE);
242  if (currentPhase == PHASE_EYE_GREEN_BEAM || currentPhase == PHASE_EYE_RED_BEAM)
243  {
244  // EyeTentacleTimer
245  if (EyeTentacleTimer <= diff)
246  {
247  //Spawn the 8 Eye Tentacles in the corret spots
248  SpawnEyeTentacle(0, 20); //south
249  SpawnEyeTentacle(10, 10); //south west
250  SpawnEyeTentacle(20, 0); //west
251  SpawnEyeTentacle(10, -10); //north west
252 
253  SpawnEyeTentacle(0, -20); //north
254  SpawnEyeTentacle(-10, -10); //north east
255  SpawnEyeTentacle(-20, 0); // east
256  SpawnEyeTentacle(-10, 10); // south east
257 
258  EyeTentacleTimer = 45000;
259  } else EyeTentacleTimer -= diff;
260  }
261 
262  switch (currentPhase)
263  {
265  //BeamTimer
266  if (BeamTimer <= diff)
267  {
268  //SPELL_GREEN_BEAM
269  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
270  {
271  me->InterruptNonMeleeSpells(false);
272  DoCast(target, SPELL_GREEN_BEAM);
273 
274  //Correctly update our target
275  me->SetTarget(target->GetGUID());
276  }
277 
278  //Beam every 3 seconds
279  BeamTimer = 3000;
280  } else BeamTimer -= diff;
281 
282  //ClawTentacleTimer
283  if (ClawTentacleTimer <= diff)
284  {
285  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
286  {
287  Creature* Spawned = NULL;
288 
289  //Spawn claw tentacle on the random target
291 
292  if (Spawned && Spawned->AI())
293  Spawned->AI()->AttackStart(target);
294  }
295 
296  //One claw tentacle every 12.5 seconds
297  ClawTentacleTimer = 12500;
298  } else ClawTentacleTimer -= diff;
299 
300  //PhaseTimer
301  if (PhaseTimer <= diff)
302  {
303  //Switch to Dark Beam
305 
306  me->InterruptNonMeleeSpells(false);
308 
309  //Remove any target
311 
312  //Select random target for dark beam to start on
313  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
314  {
315  //Face our target
316  DarkGlareAngle = me->GetAngle(target);
317  DarkGlareTickTimer = 1000;
318  DarkGlareTick = 0;
319  ClockWise = RAND(true, false);
320  }
321 
322  //Add red coloration to C'thun
324 
325  //Freeze animation
328  me->StopMoving();
329 
330  //Darkbeam for 35 seconds
331  PhaseTimer = 35000;
332  } else PhaseTimer -= diff;
333 
334  break;
335 
336  case PHASE_EYE_RED_BEAM:
337  if (DarkGlareTick < 35)
338  {
339  if (DarkGlareTickTimer <= diff)
340  {
341  //Set angle and cast
342  if (ClockWise)
344  else
346 
347  me->StopMoving();
348 
349  //Actual dark glare cast, maybe something missing here?
350  DoCast(me, SPELL_DARK_GLARE, false);
351 
352  //Increase tick
353  ++DarkGlareTick;
354 
355  //1 second per tick
356  DarkGlareTickTimer = 1000;
357  } else DarkGlareTickTimer -= diff;
358  }
359 
360  //PhaseTimer
361  if (PhaseTimer <= diff)
362  {
363  //Switch to Eye Beam
365 
366  BeamTimer = 3000;
367  ClawTentacleTimer = 12500; //4 per Eye beam phase (unsure if they spawn during Dark beam)
368 
369  me->InterruptNonMeleeSpells(false);
370 
371  //Remove Red coloration from c'thun
374 
375  //set it back to aggressive
377 
378  //Eye Beam for 50 seconds
379  PhaseTimer = 50000;
380  } else PhaseTimer -= diff;
381 
382  break;
383 
384  //Transition phase
386  //Remove any target
388  me->SetHealth(0);
389  me->SetVisible(false);
390  break;
391 
392  //Dead phase
393  case PHASE_CTHUN_DONE:
395  if (pPortal)
396  pPortal->DespawnOrUnsummon();
397 
399  break;
400  }
401  }
Definition: temple_of_ahnqiraj.h:45
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
uint32 DarkGlareTick
Definition: boss_cthun.cpp:197
Definition: temple_of_ahnqiraj.h:38
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
bool ClockWise
Definition: boss_cthun.cpp:200
#define M_PI
Definition: Common.h:163
Definition: Unit.h:1129
void SetOrientation(float orientation)
Definition: Position.h:99
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: boss_cthun.cpp:82
Definition: boss_cthun.cpp:70
Definition: boss_cthun.cpp:66
Definition: Object.h:58
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
static First const & RAND(First const &first, Second const &second, Rest const &...rest)
Definition: CreatureAIImpl.h:30
float DarkGlareAngle
Definition: boss_cthun.cpp:199
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_cthun.cpp:83
Definition: UnitAI.h:35
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: boss_cthun.cpp:84
float GetAngle(Position const *pos) const
Definition: Position.cpp:63
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void SpawnEyeTentacle(float x, float y)
Definition: boss_cthun.cpp:227
Definition: boss_cthun.cpp:74
Definition: temple_of_ahnqiraj.h:46
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: boss_cthun.cpp:67
Definition: boss_cthun.cpp:81
uint32 DarkGlareTickTimer
Definition: boss_cthun.cpp:198
uint32 PhaseTimer
Definition: boss_cthun.cpp:189
uint32 BeamTimer
Definition: boss_cthun.cpp:192
InstanceScript * instance
Definition: boss_cthun.cpp:186
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
uint32 ClawTentacleTimer
Definition: boss_cthun.cpp:194
Definition: Unit.h:1305
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
void SetReactState(ReactStates st)
Definition: Creature.h:502
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
void SetTarget(ObjectGuid const &guid) override
Definition: Creature.cpp:2675
uint32 EyeTentacleTimer
Definition: boss_cthun.cpp:193
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

uint32 boss_eye_of_cthun::eye_of_cthunAI::BeamTimer
uint32 boss_eye_of_cthun::eye_of_cthunAI::ClawTentacleTimer
bool boss_eye_of_cthun::eye_of_cthunAI::ClockWise
float boss_eye_of_cthun::eye_of_cthunAI::DarkGlareAngle
uint32 boss_eye_of_cthun::eye_of_cthunAI::DarkGlareTick
uint32 boss_eye_of_cthun::eye_of_cthunAI::DarkGlareTickTimer
uint32 boss_eye_of_cthun::eye_of_cthunAI::EyeTentacleTimer
InstanceScript* boss_eye_of_cthun::eye_of_cthunAI::instance
uint32 boss_eye_of_cthun::eye_of_cthunAI::PhaseTimer

The documentation for this struct was generated from the following file: