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npc_spring_rabbit::npc_spring_rabbitAI Struct Reference

Public Member Functions

 npc_spring_rabbitAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void DoAction (int32) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool inLove
 
uint32 jumpTimer
 
uint32 bunnyTimer
 
uint32 searchTimer
 
ObjectGuid rabbitGUID
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_spring_rabbit::npc_spring_rabbitAI::npc_spring_rabbitAI ( Creature creature)
inline
2260  : ScriptedAI(creature)
2261  {
2262  Initialize();
2263  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: npcs_special.cpp:2265

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Member Function Documentation

void npc_spring_rabbit::npc_spring_rabbitAI::DoAction ( int32  )
inlineoverridevirtual

Reimplemented from UnitAI.

2290  {
2291  inLove = true;
2292  if (Unit* owner = me->GetOwner())
2293  owner->CastSpell(owner, SPELL_SPRING_FLING, true);
2294  }
Creature *const me
Definition: CreatureAI.h:71
Unit * GetOwner() const
Definition: Unit.cpp:7542
Definition: npcs_special.cpp:2240
Definition: Unit.h:1305
bool inLove
Definition: npcs_special.cpp:2274

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void npc_spring_rabbit::npc_spring_rabbitAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

2287 { }
void npc_spring_rabbit::npc_spring_rabbitAI::Initialize ( void  )
inline
2266  {
2267  inLove = false;
2268  rabbitGUID.Clear();
2269  jumpTimer = urand(5000, 10000);
2270  bunnyTimer = urand(10000, 20000);
2271  searchTimer = urand(5000, 10000);
2272  }
uint32 bunnyTimer
Definition: npcs_special.cpp:2276
uint32 searchTimer
Definition: npcs_special.cpp:2277
ObjectGuid rabbitGUID
Definition: npcs_special.cpp:2278
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Clear()
Definition: ObjectGuid.h:215
uint32 jumpTimer
Definition: npcs_special.cpp:2275
bool inLove
Definition: npcs_special.cpp:2274

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void npc_spring_rabbit::npc_spring_rabbitAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

2281  {
2282  Initialize();
2283  if (Unit* owner = me->GetOwner())
2285  }
#define PET_FOLLOW_ANGLE
Definition: PetDefines.h:78
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
Unit * GetOwner() const
Definition: Unit.cpp:7542
#define PET_FOLLOW_DIST
Definition: PetDefines.h:77
void Initialize()
Definition: npcs_special.cpp:2265
Definition: Unit.h:1305
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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void npc_spring_rabbit::npc_spring_rabbitAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

2297  {
2298  if (inLove)
2299  {
2300  if (jumpTimer <= diff)
2301  {
2302  if (Unit* rabbit = ObjectAccessor::GetUnit(*me, rabbitGUID))
2304  jumpTimer = urand(5000, 10000);
2305  } else jumpTimer -= diff;
2306 
2307  if (bunnyTimer <= diff)
2308  {
2310  bunnyTimer = urand(20000, 40000);
2311  } else bunnyTimer -= diff;
2312  }
2313  else
2314  {
2315  if (searchTimer <= diff)
2316  {
2317  if (Creature* rabbit = me->FindNearestCreature(NPC_SPRING_RABBIT, 10.0f))
2318  {
2319  if (rabbit == me || rabbit->HasAura(SPELL_SPRING_RABBIT_IN_LOVE))
2320  return;
2321 
2323  DoAction(1);
2324  rabbit->AddAura(SPELL_SPRING_RABBIT_IN_LOVE, rabbit);
2325  rabbit->AI()->DoAction(1);
2326  rabbit->CastSpell(rabbit, SPELL_SPRING_RABBIT_JUMP, true);
2327  rabbitGUID = rabbit->GetGUID();
2328  }
2329  searchTimer = urand(5000, 10000);
2330  } else searchTimer -= diff;
2331  }
2332  }
Definition: npcs_special.cpp:2245
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
uint32 bunnyTimer
Definition: npcs_special.cpp:2276
Definition: npcs_special.cpp:2241
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
Definition: npcs_special.cpp:2244
uint32 searchTimer
Definition: npcs_special.cpp:2277
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
ObjectGuid rabbitGUID
Definition: npcs_special.cpp:2278
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: npcs_special.cpp:2243
uint32 jumpTimer
Definition: npcs_special.cpp:2275
Definition: Unit.h:1305
bool inLove
Definition: npcs_special.cpp:2274
void DoAction(int32) override
Definition: npcs_special.cpp:2289

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Member Data Documentation

uint32 npc_spring_rabbit::npc_spring_rabbitAI::bunnyTimer
bool npc_spring_rabbit::npc_spring_rabbitAI::inLove
uint32 npc_spring_rabbit::npc_spring_rabbitAI::jumpTimer
ObjectGuid npc_spring_rabbit::npc_spring_rabbitAI::rabbitGUID
uint32 npc_spring_rabbit::npc_spring_rabbitAI::searchTimer

The documentation for this struct was generated from the following file: