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boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI Struct Reference

Public Member Functions

 boss_high_inquisitor_fairbanksAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 CurseOfBlood_Timer
 
uint32 DispelMagic_Timer
 
uint32 Fear_Timer
 
uint32 Heal_Timer
 
uint32 Sleep_Timer
 
uint32 Dispel_Timer
 
bool PowerWordShield
 
InstanceScriptinstance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::boss_high_inquisitor_fairbanksAI ( Creature creature)
inline
52  : ScriptedAI(creature)
53  {
54  Initialize();
55  instance = creature->GetInstanceScript();
56  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_high_inquisitor_fairbanks.cpp:76
void Initialize()
Definition: boss_high_inquisitor_fairbanks.cpp:58

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Member Function Documentation

void boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

87  {
91  }
Definition: Unit.h:207
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
InstanceScript * instance
Definition: boss_high_inquisitor_fairbanks.cpp:76
Definition: scarlet_monastery.h:40
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: UpdateFields.h:124
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772

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void boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::Initialize ( void  )
inline
59  {
60  CurseOfBlood_Timer = 10000;
61  DispelMagic_Timer = 30000;
62  Fear_Timer = 40000;
63  Heal_Timer = 30000;
64  Sleep_Timer = 30000;
65  Dispel_Timer = 20000;
66  PowerWordShield = false;
67  }
uint32 DispelMagic_Timer
Definition: boss_high_inquisitor_fairbanks.cpp:70
uint32 Heal_Timer
Definition: boss_high_inquisitor_fairbanks.cpp:72
uint32 Fear_Timer
Definition: boss_high_inquisitor_fairbanks.cpp:71
uint32 Sleep_Timer
Definition: boss_high_inquisitor_fairbanks.cpp:73
uint32 CurseOfBlood_Timer
Definition: boss_high_inquisitor_fairbanks.cpp:69
uint32 Dispel_Timer
Definition: boss_high_inquisitor_fairbanks.cpp:74
bool PowerWordShield
Definition: boss_high_inquisitor_fairbanks.cpp:75

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void boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

94  {
96  }
Definition: inflate.h:49
InstanceScript * instance
Definition: boss_high_inquisitor_fairbanks.cpp:76
Definition: scarlet_monastery.h:40
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273

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void boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

79  {
80  Initialize();
84  }
Definition: Unit.h:214
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_high_inquisitor_fairbanks.cpp:76
Definition: InstanceScript.h:58
Definition: scarlet_monastery.h:40
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: UpdateFields.h:124
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
void Initialize()
Definition: boss_high_inquisitor_fairbanks.cpp:58

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void boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

99  {
100  if (!UpdateVictim())
101  return;
102 
103  //If we are <25% hp cast Heal
104  if (!HealthAbovePct(25) && !me->IsNonMeleeSpellCast(false) && Heal_Timer <= diff)
105  {
106  DoCast(me, SPELL_HEAL);
107  Heal_Timer = 30000;
108  }
109  else Heal_Timer -= diff;
110 
111  //Fear_Timer
112  if (Fear_Timer <= diff)
113  {
114  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
115  DoCast(target, SPELL_FEAR);
116 
117  Fear_Timer = 40000;
118  }
119  else Fear_Timer -= diff;
120 
121  //Sleep_Timer
122  if (Sleep_Timer <= diff)
123  {
124  if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
125  DoCast(target, SPELL_SLEEP);
126 
127  Sleep_Timer = 30000;
128  }
129  else Sleep_Timer -= diff;
130 
131  //PowerWordShield_Timer
132  if (!PowerWordShield && !HealthAbovePct(25))
133  {
135  PowerWordShield = true;
136  }
137 
138  //Dispel_Timer
139  if (Dispel_Timer <= diff)
140  {
141  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
142  DoCast(target, SPELL_DISPELMAGIC);
143 
144  DispelMagic_Timer = 30000;
145  }
146  else DispelMagic_Timer -= diff;
147 
148  //CurseOfBlood_Timer
149  if (CurseOfBlood_Timer <= diff)
150  {
152  CurseOfBlood_Timer = 25000;
153  }
154  else CurseOfBlood_Timer -= diff;
155 
157  }
Definition: UnitAI.h:36
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_high_inquisitor_fairbanks.cpp:37
uint32 DispelMagic_Timer
Definition: boss_high_inquisitor_fairbanks.cpp:70
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
uint32 Heal_Timer
Definition: boss_high_inquisitor_fairbanks.cpp:72
Definition: boss_high_inquisitor_fairbanks.cpp:34
uint32 Fear_Timer
Definition: boss_high_inquisitor_fairbanks.cpp:71
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Definition: boss_high_inquisitor_fairbanks.cpp:33
uint32 Sleep_Timer
Definition: boss_high_inquisitor_fairbanks.cpp:73
uint32 CurseOfBlood_Timer
Definition: boss_high_inquisitor_fairbanks.cpp:69
Definition: boss_high_inquisitor_fairbanks.cpp:36
Definition: boss_high_inquisitor_fairbanks.cpp:35
Creature *const me
Definition: CreatureAI.h:71
uint32 Dispel_Timer
Definition: boss_high_inquisitor_fairbanks.cpp:74
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool PowerWordShield
Definition: boss_high_inquisitor_fairbanks.cpp:75
Definition: boss_high_inquisitor_fairbanks.cpp:32
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305

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Member Data Documentation

uint32 boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::CurseOfBlood_Timer
uint32 boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::Dispel_Timer
uint32 boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::DispelMagic_Timer
uint32 boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::Fear_Timer
uint32 boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::Heal_Timer
InstanceScript* boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::instance
bool boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::PowerWordShield
uint32 boss_high_inquisitor_fairbanks::boss_high_inquisitor_fairbanksAI::Sleep_Timer

The documentation for this struct was generated from the following file: