#include <GameObjectPackets.h>
WorldPackets::GameObject::GameObjectCustomAnim::GameObjectCustomAnim |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:992
Implements WorldPackets::Packet.
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
ObjectGuid ObjectGUID
Definition: GameObjectPackets.h:119
uint32_t uint32
Definition: g3dmath.h:168
uint32 CustomAnim
Definition: GameObjectPackets.h:120
bool PlayAsDespawn
Definition: GameObjectPackets.h:121
uint32 WorldPackets::GameObject::GameObjectCustomAnim::CustomAnim = 0 |
ObjectGuid WorldPackets::GameObject::GameObjectCustomAnim::ObjectGUID |
bool WorldPackets::GameObject::GameObjectCustomAnim::PlayAsDespawn = false |
The documentation for this class was generated from the following files: