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WorldPackets::GameObject::GameObjectCustomAnim Class Referencefinal

#include <GameObjectPackets.h>

Public Member Functions

 GameObjectCustomAnim ()
 
WorldPacket constWrite () override
 
- Public Member Functions inherited from WorldPackets::ServerPacket
 ServerPacket (OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
 
void Read () overridefinal
 
void Clear ()
 
WorldPacket && Move ()
 
OpcodeServer GetOpcode () const
 
- Public Member Functions inherited from WorldPackets::Packet
 Packet (WorldPacket &&worldPacket)
 
virtual ~Packet ()=default
 
 Packet (Packet const &right)=delete
 
Packetoperator= (Packet const &right)=delete
 
WorldPacket constGetRawPacket () const
 
size_t GetSize () const
 
ConnectionType GetConnection () const
 

Public Attributes

ObjectGuid ObjectGUID
 
uint32 CustomAnim = 0
 
bool PlayAsDespawn = false
 

Additional Inherited Members

- Protected Attributes inherited from WorldPackets::Packet
WorldPacket _worldPacket
 

Constructor & Destructor Documentation

WorldPackets::GameObject::GameObjectCustomAnim::GameObjectCustomAnim ( )
inline
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:992

Member Function Documentation

WorldPacket const * WorldPackets::GameObject::GameObjectCustomAnim::Write ( )
overridevirtual

Implements WorldPackets::Packet.

64 {
69 
70  return &_worldPacket;
71 }
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
ObjectGuid ObjectGUID
Definition: GameObjectPackets.h:119
uint32_t uint32
Definition: g3dmath.h:168
uint32 CustomAnim
Definition: GameObjectPackets.h:120
bool PlayAsDespawn
Definition: GameObjectPackets.h:121

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Member Data Documentation

uint32 WorldPackets::GameObject::GameObjectCustomAnim::CustomAnim = 0
ObjectGuid WorldPackets::GameObject::GameObjectCustomAnim::ObjectGUID
bool WorldPackets::GameObject::GameObjectCustomAnim::PlayAsDespawn = false

The documentation for this class was generated from the following files: