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boss_pyroguard_emberseer::boss_pyroguard_emberseerAI Struct Reference

Public Member Functions

 boss_pyroguard_emberseerAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32, uint32 data) override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void OpenDoors (bool Boss_Killed)
 
void UpdateRunes (GOState state)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::boss_pyroguard_emberseerAI ( Creature creature)
inline
78 : BossAI(creature, DATA_PYROGAURD_EMBERSEER) { }
Definition: blackrock_spire.h:37
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

123  {
124  // ### TODO Check combat timing ###
128  }
Definition: boss_pyroguard_emberseer.cpp:63
Definition: boss_pyroguard_emberseer.cpp:62
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_pyroguard_emberseer.cpp:61
EventMap events
Definition: ScriptedCreature.h:371

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

131  {
132  // Activate all the runes
134  // Opens all 3 doors
135  OpenDoors(true);
136  // Complete encounter
138  }
void UpdateRunes(GOState state)
Definition: boss_pyroguard_emberseer.cpp:180
Definition: inflate.h:49
void OpenDoors(bool Boss_Killed)
Definition: boss_pyroguard_emberseer.cpp:166
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: GameObject.h:823
Definition: blackrock_spire.h:37
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::OpenDoors ( bool  Boss_Killed)
inline
167  {
168  // These two doors reopen on reset or boss kill
170  door1->SetGoState(GO_STATE_ACTIVE);
172  door2->SetGoState(GO_STATE_ACTIVE);
173 
174  // This door opens on boss kill
175  if (Boss_Killed)
177  door3->SetGoState(GO_STATE_ACTIVE);
178  }
Map * GetMap() const
Definition: Object.h:543
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: blackrock_spire.h:93
Definition: GameObject.h:880
Definition: blackrock_spire.h:92
Definition: GameObject.h:822
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: blackrock_spire.h:91

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

81  {
83  events.Reset();
84  // Apply auras on spawn and reset
85  // DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); // Need to find this in old DBC if possible
90  // Hack for missing trigger spell
92 
93  // Open doors on reset
95  OpenDoors(false); // Opens 2 entrance doors
96  }
Definition: boss_pyroguard_emberseer.cpp:65
void Reset()
Definition: EventMap.cpp:20
Definition: boss_pyroguard_emberseer.cpp:39
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void OpenDoors(bool Boss_Killed)
Definition: boss_pyroguard_emberseer.cpp:166
Definition: InstanceScript.h:59
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: blackrock_spire.h:37
Definition: UpdateFields.h:109
EventMap events
Definition: ScriptedCreature.h:371
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: boss_pyroguard_emberseer.cpp:56
Definition: boss_pyroguard_emberseer.cpp:41
Definition: boss_pyroguard_emberseer.cpp:40
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SetData ( uint32  ,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

99  {
100  switch (data)
101  {
102  case 1:
104  break;
105  case 2:
106  // Close these two doors on Blackhand Incarcerators aggro
108  if (door1->GetGoState() == GO_STATE_ACTIVE)
109  door1->SetGoState(GO_STATE_READY);
111  if (door2->GetGoState() == GO_STATE_ACTIVE)
112  door2->SetGoState(GO_STATE_READY);
113  break;
114  case 3:
115  Reset();
116  break;
117  default:
118  break;
119  }
120  }
Map * GetMap() const
Definition: Object.h:543
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: GameObject.h:880
Definition: blackrock_spire.h:92
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: GameObject.h:822
Definition: GameObject.h:823
EventMap events
Definition: ScriptedCreature.h:371
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545
Definition: boss_pyroguard_emberseer.cpp:67
void Reset() override
Definition: boss_pyroguard_emberseer.cpp:80
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: blackrock_spire.h:91

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SpellHit ( Unit ,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

141  {
142  if (spell->Id == SPELL_ENCAGE_EMBERSEER)
143  {
146  }
147 
148  if (spell->Id == SPELL_EMBERSEER_GROWING_TRIGGER)
149  {
152 
154  {
162  }
163  }
164  }
Definition: boss_pyroguard_emberseer.cpp:38
Definition: boss_pyroguard_emberseer.cpp:30
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_pyroguard_emberseer.cpp:28
Definition: boss_pyroguard_emberseer.cpp:29
Definition: boss_pyroguard_emberseer.cpp:68
uint32 GetAuraCount(uint32 spellId) const
Definition: Unit.cpp:4224
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: boss_pyroguard_emberseer.cpp:46
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_pyroguard_emberseer.cpp:35
Definition: boss_pyroguard_emberseer.cpp:41
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_pyroguard_emberseer.cpp:40
Definition: Unit.h:698

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

200  {
201  if (!UpdateVictim())
202  {
203  events.Update(diff);
204 
205  while (uint32 eventId = events.ExecuteEvent())
206  {
207  switch (eventId)
208  {
209  case EVENT_RESPAWN:
210  {
211  // Respawn all Blackhand Incarcerators
212  std::list<Creature*> creatureList;
214  for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
215  if (Creature* creature = *itr)
216  {
217  if (!creature->IsAlive())
218  creature->Respawn();
219 
220  creature->AI()->SetData(1, 1);
221  }
224  break;
225  }
226  case EVENT_PRE_FIGHT_1:
227  {
228  // Set data on all Blackhand Incarcerators
229  std::list<Creature*> creatureList;
231  for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
232  {
233  if (Creature* creature = *itr)
234  creature->AI()->SetData(1, 1);
235  }
237  break;
238  }
239  case EVENT_PRE_FIGHT_2:
243  break;
244  case EVENT_FIRE_SHIELD:
245  // #### Spell isn't doing any damage ??? ####
248  break;
249  case EVENT_PLAYER_CHECK:
250  {
251  // Check to see if all players in instance have aura SPELL_EMBERSEER_START before starting event
252  bool _hasAura = true;
253  Map::PlayerList const &players = me->GetMap()->GetPlayers();
254  for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
255  if (Player* player = itr->GetSource()->ToPlayer())
256  if (!player->HasAura(SPELL_EMBERSEER_OBJECT_VISUAL))
257  _hasAura = false;
258 
259  if (_hasAura)
260  {
263  }
264  break;
265  }
266  case EVENT_ENTER_COMBAT:
268  break;
269  default:
270  break;
271  }
272  }
273  return;
274  }
275 
276  events.Update(diff);
277 
278  while (uint32 eventId = events.ExecuteEvent())
279  {
280  switch (eventId)
281  {
282  case EVENT_FIRE_SHIELD:
285  break;
286  case EVENT_FIRENOVA:
289  break;
290  case EVENT_FLAMEBUFFET:
293  break;
294  case EVENT_PYROBLAST:
295  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
296  DoCast(target, SPELL_PYROBLAST);
298  break;
299  default:
300  break;
301  }
302  }
304  }
Definition: boss_pyroguard_emberseer.cpp:38
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Map * GetMap() const
Definition: Object.h:543
Definition: boss_pyroguard_emberseer.cpp:65
Definition: boss_pyroguard_emberseer.cpp:59
Definition: blackrock_spire.h:73
Definition: boss_pyroguard_emberseer.cpp:39
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Player * SelectNearestPlayer(float distance=0) const
Definition: Creature.cpp:1998
Definition: Creature.h:467
Definition: boss_pyroguard_emberseer.cpp:43
iterator begin()
Definition: MapRefManager.h:37
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_pyroguard_emberseer.cpp:37
Definition: InstanceScript.h:59
Definition: InstanceScript.h:58
Definition: boss_pyroguard_emberseer.cpp:68
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_pyroguard_emberseer.cpp:63
Definition: LinkedList.h:141
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_pyroguard_emberseer.cpp:44
Definition: boss_pyroguard_emberseer.cpp:62
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_pyroguard_emberseer.cpp:42
void Update(uint32 time)
Definition: EventMap.h:54
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: blackrock_spire.h:37
Definition: MapRefManager.h:26
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: boss_pyroguard_emberseer.cpp:27
Definition: boss_pyroguard_emberseer.cpp:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_pyroguard_emberseer.cpp:50
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_pyroguard_emberseer.cpp:35
Definition: boss_pyroguard_emberseer.cpp:58
Definition: boss_pyroguard_emberseer.cpp:56
Definition: boss_pyroguard_emberseer.cpp:67
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
iterator end()
Definition: MapRefManager.h:38
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateRunes ( GOState  state)
inline
181  {
182  // update all runes
184  rune1->SetGoState(state);
186  rune2->SetGoState(state);
188  rune3->SetGoState(state);
190  rune4->SetGoState(state);
192  rune5->SetGoState(state);
194  rune6->SetGoState(state);
196  rune7->SetGoState(state);
197  }
Definition: blackrock_spire.h:108
Definition: blackrock_spire.h:110
Map * GetMap() const
Definition: Object.h:543
Definition: blackrock_spire.h:114
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: GameObject.h:880
Definition: blackrock_spire.h:109
Definition: blackrock_spire.h:113
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: blackrock_spire.h:111
Definition: blackrock_spire.h:112

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The documentation for this struct was generated from the following file: