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boss_pyroguard_emberseer::boss_pyroguard_emberseerAI Struct Reference

Public Member Functions

 boss_pyroguard_emberseerAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32, uint32 data) override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void OpenDoors (bool Boss_Killed)
 
void UpdateRunes (GOState state)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::boss_pyroguard_emberseerAI ( Creature *  creature)
inline
78 : BossAI(creature, DATA_PYROGAURD_EMBERSEER) { }
Definition: blackrock_spire.h:37
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

123  {
124  // ### TODO Check combat timing ###
128  }
Definition: boss_pyroguard_emberseer.cpp:63
Definition: boss_pyroguard_emberseer.cpp:62
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_pyroguard_emberseer.cpp:61
EventMap events
Definition: ScriptedCreature.h:371

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

131  {
132  // Activate all the runes
134  // Opens all 3 doors
135  OpenDoors(true);
136  // Complete encounter
138  }
void UpdateRunes(GOState state)
Definition: boss_pyroguard_emberseer.cpp:180
Definition: inflate.h:49
void OpenDoors(bool Boss_Killed)
Definition: boss_pyroguard_emberseer.cpp:166
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: GameObject.h:823
Definition: blackrock_spire.h:37
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::OpenDoors ( bool  Boss_Killed)
inline
167  {
168  // These two doors reopen on reset or boss kill
170  door1->SetGoState(GO_STATE_ACTIVE);
172  door2->SetGoState(GO_STATE_ACTIVE);
173 
174  // This door opens on boss kill
175  if (Boss_Killed)
177  door3->SetGoState(GO_STATE_ACTIVE);
178  }
Map * GetMap() const
Definition: Object.h:543
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: blackrock_spire.h:93
Definition: GameObject.h:880
Definition: blackrock_spire.h:92
Definition: GameObject.h:822
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: blackrock_spire.h:91

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

81  {
83  events.Reset();
84  // Apply auras on spawn and reset
85  // DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); // Need to find this in old DBC if possible
90  // Hack for missing trigger spell
92 
93  // Open doors on reset
95  OpenDoors(false); // Opens 2 entrance doors
96  }
Definition: boss_pyroguard_emberseer.cpp:65
void Reset()
Definition: EventMap.cpp:20
Definition: boss_pyroguard_emberseer.cpp:39
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void OpenDoors(bool Boss_Killed)
Definition: boss_pyroguard_emberseer.cpp:166
Definition: InstanceScript.h:59
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: blackrock_spire.h:37
Definition: UpdateFields.h:109
EventMap events
Definition: ScriptedCreature.h:371
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: boss_pyroguard_emberseer.cpp:56
Definition: boss_pyroguard_emberseer.cpp:41
Definition: boss_pyroguard_emberseer.cpp:40
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SetData ( uint32  ,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

99  {
100  switch (data)
101  {
102  case 1:
104  break;
105  case 2:
106  // Close these two doors on Blackhand Incarcerators aggro
108  if (door1->GetGoState() == GO_STATE_ACTIVE)
109  door1->SetGoState(GO_STATE_READY);
111  if (door2->GetGoState() == GO_STATE_ACTIVE)
112  door2->SetGoState(GO_STATE_READY);
113  break;
114  case 3:
115  Reset();
116  break;
117  default:
118  break;
119  }
120  }
Map * GetMap() const
Definition: Object.h:543
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: GameObject.h:880
Definition: blackrock_spire.h:92
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: GameObject.h:822
Definition: GameObject.h:823
EventMap events
Definition: ScriptedCreature.h:371
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545
Definition: boss_pyroguard_emberseer.cpp:67
void Reset() override
Definition: boss_pyroguard_emberseer.cpp:80
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: blackrock_spire.h:91

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SpellHit ( Unit *  ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

141  {
142  if (spell->Id == SPELL_ENCAGE_EMBERSEER)
143  {
146  }
147 
148  if (spell->Id == SPELL_EMBERSEER_GROWING_TRIGGER)
149  {
152 
154  {
162  }
163  }
164  }
Definition: boss_pyroguard_emberseer.cpp:38
Definition: boss_pyroguard_emberseer.cpp:30
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_pyroguard_emberseer.cpp:28
Definition: boss_pyroguard_emberseer.cpp:29
Definition: boss_pyroguard_emberseer.cpp:68
uint32 GetAuraCount(uint32 spellId) const
Definition: Unit.cpp:4224
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: boss_pyroguard_emberseer.cpp:46
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_pyroguard_emberseer.cpp:35
Definition: boss_pyroguard_emberseer.cpp:41
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_pyroguard_emberseer.cpp:40
Definition: Unit.h:698

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

200  {
201  if (!UpdateVictim())
202  {
203  events.Update(diff);
204 
205  while (uint32 eventId = events.ExecuteEvent())
206  {
207  switch (eventId)
208  {
209  case EVENT_RESPAWN:
210  {
211  // Respawn all Blackhand Incarcerators
212  std::list<Creature*> creatureList;
214  for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
215  if (Creature* creature = *itr)
216  {
217  if (!creature->IsAlive())
218  creature->Respawn();
219 
220  creature->AI()->SetData(1, 1);
221  }
224  break;
225  }
226  case EVENT_PRE_FIGHT_1:
227  {
228  // Set data on all Blackhand Incarcerators
229  std::list<Creature*> creatureList;
231  for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
232  {
233  if (Creature* creature = *itr)
234  creature->AI()->SetData(1, 1);
235  }
237  break;
238  }
239  case EVENT_PRE_FIGHT_2:
243  break;
244  case EVENT_FIRE_SHIELD:
245  // #### Spell isn't doing any damage ??? ####
248  break;
249  case EVENT_PLAYER_CHECK:
250  {
251  // Check to see if all players in instance have aura SPELL_EMBERSEER_START before starting event
252  bool _hasAura = true;
253  Map::PlayerList const &players = me->GetMap()->GetPlayers();
254  for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
255  if (Player* player = itr->GetSource()->ToPlayer())
256  if (!player->HasAura(SPELL_EMBERSEER_OBJECT_VISUAL))
257  _hasAura = false;
258 
259  if (_hasAura)
260  {
263  }
264  break;
265  }
266  case EVENT_ENTER_COMBAT:
268  break;
269  default:
270  break;
271  }
272  }
273  return;
274  }
275 
276  events.Update(diff);
277 
278  while (uint32 eventId = events.ExecuteEvent())
279  {
280  switch (eventId)
281  {
282  case EVENT_FIRE_SHIELD:
285  break;
286  case EVENT_FIRENOVA:
289  break;
290  case EVENT_FLAMEBUFFET:
293  break;
294  case EVENT_PYROBLAST:
295  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
296  DoCast(target, SPELL_PYROBLAST);
298  break;
299  default:
300  break;
301  }
302  }
304  }
Definition: boss_pyroguard_emberseer.cpp:38
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Map * GetMap() const
Definition: Object.h:543
Definition: boss_pyroguard_emberseer.cpp:65
Definition: boss_pyroguard_emberseer.cpp:59
Definition: blackrock_spire.h:73
Definition: boss_pyroguard_emberseer.cpp:39
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Player * SelectNearestPlayer(float distance=0) const
Definition: Creature.cpp:1998
Definition: Creature.h:467
Definition: boss_pyroguard_emberseer.cpp:43
iterator begin()
Definition: MapRefManager.h:37
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_pyroguard_emberseer.cpp:37
Definition: InstanceScript.h:59
Definition: InstanceScript.h:58
Definition: boss_pyroguard_emberseer.cpp:68
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_pyroguard_emberseer.cpp:63
Definition: LinkedList.h:141
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_pyroguard_emberseer.cpp:44
Definition: boss_pyroguard_emberseer.cpp:62
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_pyroguard_emberseer.cpp:42
void Update(uint32 time)
Definition: EventMap.h:54
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: blackrock_spire.h:37
Definition: MapRefManager.h:26
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: boss_pyroguard_emberseer.cpp:27
Definition: boss_pyroguard_emberseer.cpp:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_pyroguard_emberseer.cpp:50
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_pyroguard_emberseer.cpp:35
Definition: boss_pyroguard_emberseer.cpp:58
Definition: boss_pyroguard_emberseer.cpp:56
Definition: boss_pyroguard_emberseer.cpp:67
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
iterator end()
Definition: MapRefManager.h:38
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateRunes ( GOState  state)
inline
181  {
182  // update all runes
184  rune1->SetGoState(state);
186  rune2->SetGoState(state);
188  rune3->SetGoState(state);
190  rune4->SetGoState(state);
192  rune5->SetGoState(state);
194  rune6->SetGoState(state);
196  rune7->SetGoState(state);
197  }
Definition: blackrock_spire.h:108
Definition: blackrock_spire.h:110
Map * GetMap() const
Definition: Object.h:543
Definition: blackrock_spire.h:114
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: GameObject.h:880
Definition: blackrock_spire.h:109
Definition: blackrock_spire.h:113
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: blackrock_spire.h:111
Definition: blackrock_spire.h:112

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The documentation for this struct was generated from the following file: