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npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI Struct Reference

Public Member Functions

 npc_the_lich_king_escape_horAI (Creature *creature)
 
void DamageTaken (Unit *, uint32 &damage) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDies (Creature *, Unit *) override
 
void KilledUnit (Unit *who) override
 
void SetData (uint32 type, uint32 data) override
 
void EnterEvadeMode (EvadeReason) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Member Functions

bool SelectVictim ()
 

Private Attributes

InstanceScript_instance
 
EventMap _events
 
uint8 _icewall
 
uint32 _summonsCount
 
bool _despawn
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::npc_the_lich_king_escape_horAI ( Creature creature)
inline
1157  : ScriptedAI(creature)
1158  {
1161  _summonsCount = 0;
1162  _icewall = 0;
1163  _despawn = false;
1164  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
uint32 _summonsCount
Definition: halls_of_reflection.cpp:1348
uint8 _icewall
Definition: halls_of_reflection.cpp:1347
Creature *const me
Definition: CreatureAI.h:71
bool _despawn
Definition: halls_of_reflection.cpp:1349
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * _instance
Definition: halls_of_reflection.cpp:1345
Definition: halls_of_reflection.h:36

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Member Function Documentation

void npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1167  {
1168  if (damage >= me->GetHealth())
1169  damage = me->GetHealth() - 1;
1170  }
Creature *const me
Definition: CreatureAI.h:71
uint32 GetHealth() const
Definition: Unit.h:1426

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void npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1273  {
1274  if (_despawn)
1275  return;
1276 
1278  me->StopMoving();
1281  me->DespawnOrUnsummon(12000);
1282  _despawn = true;
1283  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: InstanceScript.h:60
Definition: halls_of_reflection.cpp:233
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
Definition: ScriptedCreature.cpp:163
Creature *const me
Definition: CreatureAI.h:71
bool _despawn
Definition: halls_of_reflection.cpp:1349
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: halls_of_reflection.cpp:205
InstanceScript * _instance
Definition: halls_of_reflection.cpp:1345
Definition: halls_of_reflection.h:36
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743

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void npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::JustSummoned ( Creature )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1198  {
1199  ++_summonsCount;
1200  }
uint32 _summonsCount
Definition: halls_of_reflection.cpp:1348
void npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1219  {
1220  if (who->GetTypeId() == TYPEID_PLAYER)
1222  }
Definition: halls_of_reflection.cpp:204
static First const & RAND(First const &first, Second const &second, Rest const &...rest)
Definition: CreatureAIImpl.h:30
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
Definition: ScriptedCreature.cpp:163
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: ObjectGuid.h:33
Definition: halls_of_reflection.cpp:203

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void npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1173  {
1174  if (type == POINT_MOTION_TYPE)
1175  {
1176  switch (pointId)
1177  {
1178  case 1:
1180  me->GetMotionMaster()->MoveChase(target);
1181  break;
1182  case 2:
1184 
1186  DoCast(target, SPELL_HARVEST_SOUL);
1187 
1189  gunship->EnableMovement(true);
1190  break;
1191  default:
1192  break;
1193  }
1194  }
1195  }
Definition: halls_of_reflection.cpp:98
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Transport.h:28
Definition: Creature.h:467
TC_GAME_API Transport * GetTransport(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:148
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: halls_of_reflection.h:46
InstanceScript * _instance
Definition: halls_of_reflection.cpp:1345
Definition: halls_of_reflection.cpp:241
Definition: halls_of_reflection.h:49
Definition: MotionMaster.h:46

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bool npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::SelectVictim ( )
inlineprivate
1326  {
1327  if (!me->IsInCombat())
1328  return false;
1329 
1331  {
1332  if (Unit* victim = me->SelectVictim())
1333  AttackStart(victim);
1334  return me->GetVictim() != nullptr;
1335  }
1336  else if (me->getThreatManager().getThreatList().size() < 2 && me->HasAura(SPELL_REMORSELESS_WINTER))
1337  {
1339  return false;
1340  }
1341 
1342  return true;
1343  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: Unit.h:1129
bool IsInCombat() const
Definition: Unit.h:1584
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
bool HasReactState(ReactStates state) const
Definition: Creature.h:504
void EnterEvadeMode(EvadeReason) override
Definition: halls_of_reflection.cpp:1272
Creature *const me
Definition: CreatureAI.h:71
Definition: halls_of_reflection.cpp:231
Definition: CreatureAI.h:90
Unit * GetVictim() const
Definition: Unit.h:1379
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Unit * SelectVictim()
Definition: Unit.cpp:10775
ThreatManager & getThreatManager()
Definition: Unit.h:1998
Definition: Unit.h:1305

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void npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1225  {
1226  if (type != DATA_ICEWALL)
1227  return;
1228 
1229  _icewall = data;
1230 
1231  switch (_icewall)
1232  {
1233  case 0: // 6 Ghouls, 1 Witch Doctor
1234  DoZoneInCombat();
1239  break;
1240  case 1: // 6 Ghouls, 2 Witch Doctor, 1 Lumbering Abomination
1246  break;
1247  case 2: // 6 Ghouls, 2 Witch Doctor, 2 Lumbering Abomination
1254  break;
1255  case 3: // 12 Ghouls, 4 Witch Doctor, 3 Lumbering Abomination
1266  break;
1267  default:
1268  break;
1269  }
1270  }
Definition: halls_of_reflection.cpp:93
Definition: halls_of_reflection.cpp:92
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
EventMap _events
Definition: halls_of_reflection.cpp:1346
uint8 _icewall
Definition: halls_of_reflection.cpp:1347
Definition: halls_of_reflection.cpp:183
Definition: halls_of_reflection.cpp:91
Definition: halls_of_reflection.cpp:182
Definition: halls_of_reflection.cpp:185
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: halls_of_reflection.h:47
Definition: halls_of_reflection.cpp:184
Definition: halls_of_reflection.cpp:94

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void npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::SummonedCreatureDies ( Creature ,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1203  {
1204  // should never happen
1205  if (!_summonsCount)
1206  return;
1207 
1208  --_summonsCount;
1209 
1210  // All summons dead and no summon events scheduled
1211  if (!_summonsCount && _events.Empty())
1212  {
1214  jainaOrSylvanas->AI()->DoAction(ACTION_WALL_BROKEN);
1215  }
1216  }
uint32 _summonsCount
Definition: halls_of_reflection.cpp:1348
EventMap _events
Definition: halls_of_reflection.cpp:1346
Definition: Creature.h:467
bool Empty() const
Definition: EventMap.h:81
Definition: halls_of_reflection.h:129
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: halls_of_reflection.h:46
InstanceScript * _instance
Definition: halls_of_reflection.cpp:1345

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void npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1286  {
1287  if (!SelectVictim())
1288  return;
1289 
1290  _events.Update(diff);
1291 
1293  return;
1294 
1295  while (uint32 event = _events.ExecuteEvent())
1296  {
1297  switch (event)
1298  {
1300  me->StopMoving();
1303  break;
1305  me->StopMoving();
1308  break;
1311  break;
1315  break;
1316  default:
1317  break;
1318  }
1319  }
1320 
1322  }
Definition: halls_of_reflection.cpp:95
Definition: Unit.h:565
EventMap _events
Definition: halls_of_reflection.cpp:1346
Definition: halls_of_reflection.cpp:183
Creature *const me
Definition: CreatureAI.h:71
Definition: halls_of_reflection.cpp:96
Definition: halls_of_reflection.cpp:231
Definition: halls_of_reflection.cpp:97
Definition: halls_of_reflection.cpp:182
uint32_t uint32
Definition: Define.h:150
Definition: halls_of_reflection.cpp:185
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: halls_of_reflection.cpp:234
bool SelectVictim()
Definition: halls_of_reflection.cpp:1325
void Update(uint32 time)
Definition: EventMap.h:54
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: halls_of_reflection.cpp:184
Definition: halls_of_reflection.cpp:235
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
Definition: halls_of_reflection.cpp:236

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Member Data Documentation

bool npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::_despawn
private
EventMap npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::_events
private
uint8 npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::_icewall
private
InstanceScript* npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::_instance
private
uint32 npc_the_lich_king_escape_hor::npc_the_lich_king_escape_horAI::_summonsCount
private

The documentation for this struct was generated from the following file: