TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_sironas::npc_sironasAI Struct Reference

Public Member Functions

 npc_sironasAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32 param) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_sironas::npc_sironasAI::npc_sironasAI ( Creature *  creature)
inline
245 : ScriptedAI(creature) { }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100

Member Function Documentation

void npc_sironas::npc_sironasAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

307  {
308  switch (param)
309  {
311  {
313  std::list<Creature*> BeamList;
315  if (!BeamList.empty())
316  for (std::list<Creature*>::iterator itr = BeamList.begin(); itr != BeamList.end(); ++itr)
317  (*itr)->CastSpell(*itr, SPELL_BLOODMYST_TESLA);
318  break;
319  }
321  {
323  std::list<Creature*> creatureList;
325  if (!creatureList.empty())
326  for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
327  (*itr)->InterruptNonMeleeSpells(true, SPELL_BLOODMYST_TESLA);
328  }
329  default:
330  break;
331  }
332  }
Definition: zone_bloodmyst_isle.cpp:146
#define SIZE_OF_GRIDS
Definition: GridDefines.h:39
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2483
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: zone_bloodmyst_isle.cpp:145
Definition: zone_bloodmyst_isle.cpp:126
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: zone_bloodmyst_isle.cpp:125
Definition: zone_bloodmyst_isle.cpp:138

+ Here is the call graph for this function:

void npc_sironas::npc_sironasAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

254  {
258  }
Definition: zone_bloodmyst_isle.cpp:150
EventMap _events
Definition: zone_bloodmyst_isle.cpp:335
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: zone_bloodmyst_isle.cpp:152
Definition: Common.h:103
Definition: zone_bloodmyst_isle.cpp:151

+ Here is the call graph for this function:

void npc_sironas::npc_sironasAI::JustDied ( Unit *  killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

261  {
262  me->SetObjectScale(1.0f);
263  _events.Reset();
265  {
266  Group* group = me->GetLootRecipientGroup();
267 
268  if (killer->GetGUID() == legoso->GetGUID() ||
269  (group && group->IsMember(killer->GetGUID())) ||
270  killer->GetGUID() == legoso->AI()->GetGUID(DATA_EVENT_STARTER_GUID))
271  legoso->AI()->DoAction(ACTION_LEGOSO_SIRONAS_KILLED);
272  }
273  }
#define SIZE_OF_GRIDS
Definition: GridDefines.h:39
void Reset()
Definition: EventMap.cpp:20
Definition: zone_bloodmyst_isle.cpp:209
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
void SetObjectScale(float scale) override
Definition: Creature.cpp:2653
EventMap _events
Definition: zone_bloodmyst_isle.cpp:335
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_bloodmyst_isle.cpp:148
bool IsMember(ObjectGuid guid) const
Definition: Group.cpp:2566
Group * GetLootRecipientGroup() const
Definition: Creature.cpp:985
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: Group.h:191
Definition: zone_bloodmyst_isle.cpp:139

+ Here is the call graph for this function:

void npc_sironas::npc_sironasAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

248  {
249  _events.Reset();
251  }
void Reset()
Definition: EventMap.cpp:20
EventMap _events
Definition: zone_bloodmyst_isle.cpp:335
Creature *const me
Definition: CreatureAI.h:71
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:558
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
uint32 Modelid2
Definition: Creature.h:85

+ Here is the call graph for this function:

void npc_sironas::npc_sironasAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

276  {
277  if (!UpdateVictim())
278  return;
279 
280  _events.Update(diff);
281 
282  while (uint32 eventId = _events.ExecuteEvent())
283  {
284  switch (eventId)
285  {
286  case EVENT_UPPERCUT:
289  break;
290  case EVENT_IMMOLATE:
293  break;
297  break;
298  default:
299  break;
300  }
301  }
302 
304  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: zone_bloodmyst_isle.cpp:130
Definition: zone_bloodmyst_isle.cpp:129
Definition: zone_bloodmyst_isle.cpp:150
Definition: zone_bloodmyst_isle.cpp:128
EventMap _events
Definition: zone_bloodmyst_isle.cpp:335
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: zone_bloodmyst_isle.cpp:152
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: zone_bloodmyst_isle.cpp:151

+ Here is the call graph for this function:

Member Data Documentation

EventMap npc_sironas::npc_sironasAI::_events
private

The documentation for this struct was generated from the following file: