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npc_sironas::npc_sironasAI Struct Reference

Public Member Functions

 npc_sironasAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32 param) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_sironas::npc_sironasAI::npc_sironasAI ( Creature creature)
inline
245 : ScriptedAI(creature) { }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100

Member Function Documentation

void npc_sironas::npc_sironasAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

307  {
308  switch (param)
309  {
311  {
313  std::list<Creature*> BeamList;
315  if (!BeamList.empty())
316  for (std::list<Creature*>::iterator itr = BeamList.begin(); itr != BeamList.end(); ++itr)
317  (*itr)->CastSpell(*itr, SPELL_BLOODMYST_TESLA);
318  break;
319  }
321  {
323  std::list<Creature*> creatureList;
325  if (!creatureList.empty())
326  for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
327  (*itr)->InterruptNonMeleeSpells(true, SPELL_BLOODMYST_TESLA);
328  }
329  default:
330  break;
331  }
332  }
Definition: zone_bloodmyst_isle.cpp:146
#define SIZE_OF_GRIDS
Definition: GridDefines.h:39
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2483
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: zone_bloodmyst_isle.cpp:145
Definition: zone_bloodmyst_isle.cpp:126
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: zone_bloodmyst_isle.cpp:125
Definition: zone_bloodmyst_isle.cpp:138

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void npc_sironas::npc_sironasAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

254  {
258  }
Definition: zone_bloodmyst_isle.cpp:150
EventMap _events
Definition: zone_bloodmyst_isle.cpp:335
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: zone_bloodmyst_isle.cpp:152
Definition: Common.h:103
Definition: zone_bloodmyst_isle.cpp:151

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void npc_sironas::npc_sironasAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

261  {
262  me->SetObjectScale(1.0f);
263  _events.Reset();
265  {
266  Group* group = me->GetLootRecipientGroup();
267 
268  if (killer->GetGUID() == legoso->GetGUID() ||
269  (group && group->IsMember(killer->GetGUID())) ||
270  killer->GetGUID() == legoso->AI()->GetGUID(DATA_EVENT_STARTER_GUID))
271  legoso->AI()->DoAction(ACTION_LEGOSO_SIRONAS_KILLED);
272  }
273  }
#define SIZE_OF_GRIDS
Definition: GridDefines.h:39
void Reset()
Definition: EventMap.cpp:20
Definition: zone_bloodmyst_isle.cpp:209
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
void SetObjectScale(float scale) override
Definition: Creature.cpp:2653
EventMap _events
Definition: zone_bloodmyst_isle.cpp:335
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_bloodmyst_isle.cpp:148
bool IsMember(ObjectGuid guid) const
Definition: Group.cpp:2566
Group * GetLootRecipientGroup() const
Definition: Creature.cpp:985
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: Group.h:191
Definition: zone_bloodmyst_isle.cpp:139

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void npc_sironas::npc_sironasAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

248  {
249  _events.Reset();
251  }
void Reset()
Definition: EventMap.cpp:20
EventMap _events
Definition: zone_bloodmyst_isle.cpp:335
Creature *const me
Definition: CreatureAI.h:71
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:558
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
uint32 Modelid2
Definition: Creature.h:85

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void npc_sironas::npc_sironasAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

276  {
277  if (!UpdateVictim())
278  return;
279 
280  _events.Update(diff);
281 
282  while (uint32 eventId = _events.ExecuteEvent())
283  {
284  switch (eventId)
285  {
286  case EVENT_UPPERCUT:
289  break;
290  case EVENT_IMMOLATE:
293  break;
297  break;
298  default:
299  break;
300  }
301  }
302 
304  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: zone_bloodmyst_isle.cpp:130
Definition: zone_bloodmyst_isle.cpp:129
Definition: zone_bloodmyst_isle.cpp:150
Definition: zone_bloodmyst_isle.cpp:128
EventMap _events
Definition: zone_bloodmyst_isle.cpp:335
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: zone_bloodmyst_isle.cpp:152
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: zone_bloodmyst_isle.cpp:151

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Member Data Documentation

EventMap npc_sironas::npc_sironasAI::_events
private

The documentation for this struct was generated from the following file: