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npc_belnistrasz::npc_belnistraszAI Struct Reference

Public Member Functions

 npc_belnistraszAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void sQuestAccept (Player *, Quest const *quest) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript * instance
 
EventMap events
 
bool eventInProgress
 
bool channeling
 
uint8 eventProgress
 
uint8 spawnerCount
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_belnistrasz::npc_belnistraszAI::npc_belnistraszAI ( Creature *  creature)
inline
90  : ScriptedAI(creature)
91  {
92  instance = creature->GetInstanceScript();
93  eventInProgress = false;
94  channeling = false;
95  eventProgress = 0;
96  spawnerCount = 0;
97  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
uint8 spawnerCount
Definition: razorfen_downs.cpp:253
bool channeling
Definition: razorfen_downs.cpp:251
uint8 eventProgress
Definition: razorfen_downs.cpp:252
bool eventInProgress
Definition: razorfen_downs.cpp:250
InstanceScript * instance
Definition: razorfen_downs.cpp:248

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Member Function Documentation

void npc_belnistrasz::npc_belnistraszAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

114  {
115  if (channeling)
116  Talk(SAY_WATCH_OUT, who);
117  else
118  {
121  if (urand(0, 100) > 40)
122  Talk(SAY_AGGRO, who);
123  }
124  }
Definition: razorfen_downs.cpp:73
Definition: razorfen_downs.cpp:74
bool channeling
Definition: razorfen_downs.cpp:251
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
EventMap events
Definition: razorfen_downs.cpp:249
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: razorfen_downs.cpp:57
Definition: razorfen_downs.cpp:58

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void npc_belnistrasz::npc_belnistraszAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

127  {
129  me->DespawnOrUnsummon(5000);
130  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: inflate.h:49
Creature *const me
Definition: CreatureAI.h:71
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: razorfen_downs.cpp:248
Definition: razorfen_downs.h:36

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void npc_belnistrasz::npc_belnistraszAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

145  {
146  if (type == WAYPOINT_MOTION_TYPE && id == POINT_REACH_IDOL)
147  {
148  channeling = true;
150  }
151  }
bool channeling
Definition: razorfen_downs.cpp:251
Definition: razorfen_downs.cpp:53
Definition: razorfen_downs.cpp:63
EventMap events
Definition: razorfen_downs.cpp:249
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: MotionMaster.h:39

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void npc_belnistrasz::npc_belnistraszAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

100  {
101  if (!eventInProgress)
102  {
105 
106  channeling = false;
107  eventProgress = 0;
108  spawnerCount = 0;
110  }
111  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: GossipDef.h:36
Definition: razorfen_downs.cpp:76
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
uint8 spawnerCount
Definition: razorfen_downs.cpp:253
bool channeling
Definition: razorfen_downs.cpp:251
Creature *const me
Definition: CreatureAI.h:71
uint8 eventProgress
Definition: razorfen_downs.cpp:252
bool eventInProgress
Definition: razorfen_downs.cpp:250
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: UpdateFields.h:135

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void npc_belnistrasz::npc_belnistraszAI::sQuestAccept ( Player *  ,
Quest const *  quest 
)
inlineoverridevirtual

Reimplemented from UnitAI.

133  {
134  if (quest->GetQuestId() == QUEST_EXTINGUISHING_THE_IDOL)
135  {
136  eventInProgress = true;
141  }
142  }
Definition: GossipDef.h:36
Definition: razorfen_downs.cpp:60
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: razorfen_downs.cpp:67
Definition: razorfen_downs.cpp:65
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
bool eventInProgress
Definition: razorfen_downs.cpp:250
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: razorfen_downs.cpp:62
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:618
Definition: UpdateFields.h:135

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void npc_belnistrasz::npc_belnistraszAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

154  {
155  if (!eventInProgress)
156  return;
157 
158  events.Update(diff);
159 
160  while (uint32 eventId = events.ExecuteEvent())
161  {
162  switch (eventId)
163  {
164  case EVENT_CHANNEL:
169  break;
172  creature->AI()->SetData(0,spawnerCount);
173  if (++spawnerCount < 8)
175  break;
176  case EVENT_PROGRESS:
177  {
178  switch (eventProgress)
179  {
180  case 0:
182  ++eventProgress;
184  break;
185  case 1:
187  ++eventProgress;
189  break;
190  case 2:
192  ++eventProgress;
194  break;
195  case 3:
200  break;
201  }
202  break;
203  }
204  case EVENT_COMPLETE:
205  {
207  me->SummonGameObject(GO_BELNISTRASZS_BRAZIER, 2577.196f, 947.0781f, 53.16757f, 2.356195f, 0, 0, 0.9238796f, 0.3826832f, 3600);
208  std::list<WorldObject*> ClusterList;
209  Trinity::AllWorldObjectsInRange objects(me, 50.0f);
211  me->VisitNearbyObject(50.0f, searcher);
212  for (std::list<WorldObject*>::const_iterator itr = ClusterList.begin(); itr != ClusterList.end(); ++itr)
213  {
214  if (Player* player = (*itr)->ToPlayer())
215  {
216  if (player->GetQuestStatus(QUEST_EXTINGUISHING_THE_IDOL) == QUEST_STATUS_INCOMPLETE)
217  player->CompleteQuest(QUEST_EXTINGUISHING_THE_IDOL);
218  }
219  else if (GameObject* go = (*itr)->ToGameObject())
220  {
221  if (go->GetEntry() == GO_IDOL_OVEN_FIRE || go->GetEntry() == GO_IDOL_CUP_FIRE || go->GetEntry() == GO_IDOL_MOUTH_FIRE)
222  go->Delete();
223  }
224  }
227  break;
228  }
229  case EVENT_FIREBALL:
231  return;
234  break;
235  case EVENT_FROST_NOVA:
237  return;
240  break;
241  }
242  }
243  if (!channeling)
245  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
Definition: Object.cpp:2372
Definition: razorfen_downs.cpp:72
Definition: razorfen_downs.h:59
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: Unit.h:1110
Definition: inflate.h:49
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Definition: Creature.h:467
Definition: razorfen_downs.cpp:70
uint8 spawnerCount
Definition: razorfen_downs.cpp:253
bool channeling
Definition: razorfen_downs.cpp:251
GameObject * ToGameObject()
Definition: Object.h:200
Definition: razorfen_downs.cpp:80
Definition: razorfen_downs.cpp:79
Definition: razorfen_downs.cpp:65
Definition: razorfen_downs.cpp:68
void VisitNearbyObject(float const &radius, NOTIFIER &notifier) const
Definition: Object.h:587
Definition: razorfen_downs.cpp:77
Creature *const me
Definition: CreatureAI.h:71
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true)
Definition: Unit.cpp:2849
Definition: razorfen_downs.cpp:78
uint8 eventProgress
Definition: razorfen_downs.cpp:252
Definition: razorfen_downs.cpp:53
Definition: Object.h:56
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
EventMap events
Definition: razorfen_downs.cpp:249
Position const PosSummonSpawner[3]
Definition: razorfen_downs.cpp:44
uint32_t uint32
Definition: Define.h:150
bool eventInProgress
Definition: razorfen_downs.cpp:250
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
Definition: razorfen_downs.h:58
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: razorfen_downs.cpp:54
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: razorfen_downs.cpp:57
Definition: razorfen_downs.cpp:71
void Update(uint32 time)
Definition: EventMap.h:54
Definition: razorfen_downs.cpp:58
Definition: razorfen_downs.h:46
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: razorfen_downs.cpp:69
Definition: QuestDef.h:113
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: GridNotifiers.h:218
InstanceScript * instance
Definition: razorfen_downs.cpp:248
Definition: GridNotifiers.h:1317
Definition: razorfen_downs.h:36
Definition: razorfen_downs.cpp:55
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: razorfen_downs.h:60
Definition: razorfen_downs.cpp:56
Definition: razorfen_downs.h:61

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Member Data Documentation

bool npc_belnistrasz::npc_belnistraszAI::channeling
private
bool npc_belnistrasz::npc_belnistraszAI::eventInProgress
private
uint8 npc_belnistrasz::npc_belnistraszAI::eventProgress
private
EventMap npc_belnistrasz::npc_belnistraszAI::events
private
InstanceScript* npc_belnistrasz::npc_belnistraszAI::instance
private
uint8 npc_belnistrasz::npc_belnistraszAI::spawnerCount
private

The documentation for this struct was generated from the following file: