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boss_high_king_maulgar::boss_high_king_maulgarAI Struct Reference

Public Member Functions

 boss_high_king_maulgarAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void DoAction (int32 actionId) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 ArcingSmash_Timer
 
uint32 MightyBlow_Timer
 
uint32 Whirlwind_Timer
 
uint32 Charging_Timer
 
uint32 Roar_Timer
 
bool Phase2
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_high_king_maulgar::boss_high_king_maulgarAI::boss_high_king_maulgarAI ( Creature creature)
inline
78  : ScriptedAI(creature)
79  {
80  Initialize();
81  instance = creature->GetInstanceScript();
82  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_high_king_maulgar.cpp:84
InstanceScript * instance
Definition: boss_high_king_maulgar.cpp:95

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Member Function Documentation

void boss_high_king_maulgar::boss_high_king_maulgarAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

127  {
128  if (actionId == ACTION_ADD_DEATH)
130  }
Definition: boss_high_king_maulgar.cpp:34
Definition: boss_high_king_maulgar.cpp:68
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_high_king_maulgar::boss_high_king_maulgarAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

133  {
134  DoZoneInCombat();
136  Talk(SAY_AGGRO);
137  }
Definition: gruuls_lair.h:29
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_high_king_maulgar.cpp:95
Definition: boss_high_king_maulgar.cpp:32

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void boss_high_king_maulgar::boss_high_king_maulgarAI::Initialize ( void  )
inline
85  {
86  ArcingSmash_Timer = 10000;
87  MightyBlow_Timer = 40000;
88  Whirlwind_Timer = 30000;
89  Charging_Timer = 0;
90  Roar_Timer = 0;
91 
92  Phase2 = false;
93  }
uint32 MightyBlow_Timer
Definition: boss_high_king_maulgar.cpp:98
uint32 Whirlwind_Timer
Definition: boss_high_king_maulgar.cpp:99
uint32 ArcingSmash_Timer
Definition: boss_high_king_maulgar.cpp:97
uint32 Roar_Timer
Definition: boss_high_king_maulgar.cpp:101
bool Phase2
Definition: boss_high_king_maulgar.cpp:103
uint32 Charging_Timer
Definition: boss_high_king_maulgar.cpp:100

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void boss_high_king_maulgar::boss_high_king_maulgarAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

120  {
121  Talk(SAY_DEATH);
122 
124  }
Definition: gruuls_lair.h:29
Definition: inflate.h:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_high_king_maulgar.cpp:95
Definition: boss_high_king_maulgar.cpp:36

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void boss_high_king_maulgar::boss_high_king_maulgarAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

115  {
116  Talk(SAY_SLAY);
117  }
Definition: boss_high_king_maulgar.cpp:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_high_king_maulgar::boss_high_king_maulgarAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

106  {
107  Initialize();
108 
109  DoCast(me, SPELL_DUAL_WIELD, false);
110 
112  }
Definition: gruuls_lair.h:29
Definition: boss_high_king_maulgar.cpp:45
void Initialize()
Definition: boss_high_king_maulgar.cpp:84
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:58
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_high_king_maulgar.cpp:95

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void boss_high_king_maulgar::boss_high_king_maulgarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

140  {
141  if (!UpdateVictim())
142  return;
143 
144  //ArcingSmash_Timer
145  if (ArcingSmash_Timer <= diff)
146  {
148  ArcingSmash_Timer = 10000;
149  } else ArcingSmash_Timer -= diff;
150 
151  //Whirlwind_Timer
152  if (Whirlwind_Timer <= diff)
153  {
155  Whirlwind_Timer = 55000;
156  } else Whirlwind_Timer -= diff;
157 
158  //MightyBlow_Timer
159  if (MightyBlow_Timer <= diff)
160  {
162  MightyBlow_Timer = 30000 + rand32() % 10000;
163  } else MightyBlow_Timer -= diff;
164 
165  //Entering Phase 2
166  if (!Phase2 && HealthBelowPct(50))
167  {
168  Phase2 = true;
169  Talk(SAY_ENRAGE);
170 
171  DoCast(me, SPELL_DUAL_WIELD, true);
172  me->SetVirtualItem(0, 0);
173  me->SetVirtualItem(1, 0);
174  }
175 
176  if (Phase2)
177  {
178  //Charging_Timer
179  if (Charging_Timer <= diff)
180  {
181  Unit* target = NULL;
182  target = SelectTarget(SELECT_TARGET_RANDOM, 0);
183  if (target)
184  {
185  AttackStart(target);
186  DoCast(target, SPELL_BERSERKER_C);
187  }
188  Charging_Timer = 20000;
189  } else Charging_Timer -= diff;
190 
191  //Intimidating Roar
192  if (Roar_Timer <= diff)
193  {
194  DoCast(me, SPELL_ROAR);
195  Roar_Timer = 40000 + (rand32() % 10000);
196  } else Roar_Timer -= diff;
197  }
198 
200  }
uint32 MightyBlow_Timer
Definition: boss_high_king_maulgar.cpp:98
void SetVirtualItem(uint32 slot, uint32 itemId, uint16 appearanceModId=0)
Definition: Unit.cpp:16427
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 Whirlwind_Timer
Definition: boss_high_king_maulgar.cpp:99
Definition: boss_high_king_maulgar.cpp:45
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_high_king_maulgar.cpp:40
Definition: boss_high_king_maulgar.cpp:43
arena_t NULL
Definition: jemalloc_internal.h:624
uint32 ArcingSmash_Timer
Definition: boss_high_king_maulgar.cpp:97
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_high_king_maulgar.cpp:41
Definition: boss_high_king_maulgar.cpp:39
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_high_king_maulgar.cpp:33
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 Roar_Timer
Definition: boss_high_king_maulgar.cpp:101
bool Phase2
Definition: boss_high_king_maulgar.cpp:103
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: boss_high_king_maulgar.cpp:42
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 Charging_Timer
Definition: boss_high_king_maulgar.cpp:100
Definition: Unit.h:1305

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Member Data Documentation

uint32 boss_high_king_maulgar::boss_high_king_maulgarAI::ArcingSmash_Timer
uint32 boss_high_king_maulgar::boss_high_king_maulgarAI::Charging_Timer
InstanceScript* boss_high_king_maulgar::boss_high_king_maulgarAI::instance
uint32 boss_high_king_maulgar::boss_high_king_maulgarAI::MightyBlow_Timer
bool boss_high_king_maulgar::boss_high_king_maulgarAI::Phase2
uint32 boss_high_king_maulgar::boss_high_king_maulgarAI::Roar_Timer
uint32 boss_high_king_maulgar::boss_high_king_maulgarAI::Whirlwind_Timer

The documentation for this struct was generated from the following file: