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boss_high_king_maulgar.cpp File Reference
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "gruuls_lair.h"
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Classes

class  boss_high_king_maulgar
 
struct  boss_high_king_maulgar::boss_high_king_maulgarAI
 
class  boss_olm_the_summoner
 
struct  boss_olm_the_summoner::boss_olm_the_summonerAI
 
class  boss_kiggler_the_crazed
 
struct  boss_kiggler_the_crazed::boss_kiggler_the_crazedAI
 
class  boss_blindeye_the_seer
 
struct  boss_blindeye_the_seer::boss_blindeye_the_seerAI
 
class  boss_krosh_firehand
 
struct  boss_krosh_firehand::boss_krosh_firehandAI
 

Enumerations

enum  HighKingMaulgar {
  SAY_AGGRO = 0, SAY_ENRAGE = 1, SAY_OGRE_DEATH = 2, SAY_SLAY = 3,
  SAY_DEATH = 4, SPELL_ARCING_SMASH = 39144, SPELL_MIGHTY_BLOW = 33230, SPELL_WHIRLWIND = 33238,
  SPELL_BERSERKER_C = 26561, SPELL_ROAR = 16508, SPELL_FLURRY = 33232, SPELL_DUAL_WIELD = 29651,
  SPELL_DARK_DECAY = 33129, SPELL_DEATH_COIL = 33130, SPELL_SUMMON_WFH = 33131, SPELL_GREATER_POLYMORPH = 33173,
  SPELL_LIGHTNING_BOLT = 36152, SPELL_ARCANE_SHOCK = 33175, SPELL_ARCANE_EXPLOSION = 33237, SPELL_GREATER_PW_SHIELD = 33147,
  SPELL_HEAL = 33144, SPELL_PRAYER_OH = 33152, SPELL_GREATER_FIREBALL = 33051, SPELL_SPELLSHIELD = 33054,
  SPELL_BLAST_WAVE = 33061, ACTION_ADD_DEATH = 1
}
 

Functions

void AddSC_boss_high_king_maulgar ()
 

Enumeration Type Documentation

Enumerator
SAY_AGGRO 
SAY_ENRAGE 
SAY_OGRE_DEATH 
SAY_SLAY 
SAY_DEATH 
SPELL_ARCING_SMASH 
SPELL_MIGHTY_BLOW 
SPELL_WHIRLWIND 
SPELL_BERSERKER_C 
SPELL_ROAR 
SPELL_FLURRY 
SPELL_DUAL_WIELD 
SPELL_DARK_DECAY 
SPELL_DEATH_COIL 
SPELL_SUMMON_WFH 
SPELL_GREATER_POLYMORPH 
SPELL_LIGHTNING_BOLT 
SPELL_ARCANE_SHOCK 
SPELL_ARCANE_EXPLOSION 
SPELL_GREATER_PW_SHIELD 
SPELL_HEAL 
SPELL_PRAYER_OH 
SPELL_GREATER_FIREBALL 
SPELL_SPELLSHIELD 
SPELL_BLAST_WAVE 
ACTION_ADD_DEATH 
31 {
32  SAY_AGGRO = 0,
33  SAY_ENRAGE = 1,
34  SAY_OGRE_DEATH = 2,
35  SAY_SLAY = 3,
36  SAY_DEATH = 4,
37 
38  // High King Maulgar
39  SPELL_ARCING_SMASH = 39144,
40  SPELL_MIGHTY_BLOW = 33230,
41  SPELL_WHIRLWIND = 33238,
42  SPELL_BERSERKER_C = 26561,
43  SPELL_ROAR = 16508,
44  SPELL_FLURRY = 33232,
45  SPELL_DUAL_WIELD = 29651,
46 
47  // Olm the Summoner
48  SPELL_DARK_DECAY = 33129,
49  SPELL_DEATH_COIL = 33130,
50  SPELL_SUMMON_WFH = 33131,
51 
52  // Kiggler the Craed
54  SPELL_LIGHTNING_BOLT = 36152,
55  SPELL_ARCANE_SHOCK = 33175,
56  SPELL_ARCANE_EXPLOSION = 33237,
57 
58  // Blindeye the Seer
60  SPELL_HEAL = 33144,
61  SPELL_PRAYER_OH = 33152,
62 
63  // Krosh Firehand
64  SPELL_GREATER_FIREBALL = 33051,
65  SPELL_SPELLSHIELD = 33054,
66  SPELL_BLAST_WAVE = 33061,
67 
69 };
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Function Documentation

void AddSC_boss_high_king_maulgar ( )
586 {
590  new boss_olm_the_summoner();
591  new boss_krosh_firehand();
592 }
Definition: boss_high_king_maulgar.cpp:71
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Definition: boss_high_king_maulgar.cpp:488

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