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npc_phase_hunter::npc_phase_hunterAI Struct Reference

Public Member Functions

 npc_phase_hunterAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool Weak
 
bool Materialize
 
bool Drained
 
uint8 WeakPercent
 
ObjectGuid PlayerGUID
 
uint32 ManaBurnTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_phase_hunter::npc_phase_hunterAI::npc_phase_hunterAI ( Creature *  creature)
inline
420  : ScriptedAI(creature)
421  {
422  Weak = false;
423  Materialize = false;
424  Drained = false;
425  WeakPercent = 25;
426  ManaBurnTimer = 5000;
427  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
bool Materialize
Definition: zone_netherstorm.cpp:430
bool Drained
Definition: zone_netherstorm.cpp:431
uint32 ManaBurnTimer
Definition: zone_netherstorm.cpp:436
uint8 WeakPercent
Definition: zone_netherstorm.cpp:432
bool Weak
Definition: zone_netherstorm.cpp:429

Member Function Documentation

void npc_phase_hunter::npc_phase_hunterAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

454  {
455  if (who->GetTypeId() == TYPEID_PLAYER)
456  PlayerGUID = who->GetGUID();
457  }
TypeID GetTypeId() const
Definition: Object.h:113
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33
ObjectGuid PlayerGUID
Definition: zone_netherstorm.cpp:434

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void npc_phase_hunter::npc_phase_hunterAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

439  {
440  Weak = false;
441  Materialize = false;
442  Drained = false;
443  WeakPercent = 25 + (rand32() % 16); // 25-40
444 
445  PlayerGUID.Clear();
446 
447  ManaBurnTimer = 5000 + (rand32() % 3 * 1000); // 5-8 sec cd
448 
451  }
Definition: zone_netherstorm.cpp:395
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_netherstorm.cpp:396
void Clear()
Definition: ObjectGuid.h:215
bool Materialize
Definition: zone_netherstorm.cpp:430
uint32 rand32()
Definition: Random.cpp:64
uint32 GetEntry() const
Definition: Object.h:107
bool Drained
Definition: zone_netherstorm.cpp:431
uint32 ManaBurnTimer
Definition: zone_netherstorm.cpp:436
uint8 WeakPercent
Definition: zone_netherstorm.cpp:432
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407
ObjectGuid PlayerGUID
Definition: zone_netherstorm.cpp:434
bool Weak
Definition: zone_netherstorm.cpp:429

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void npc_phase_hunter::npc_phase_hunterAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

465  {
466  if (!Materialize)
467  {
469  Materialize = true;
470  }
471 
472  if (me->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || me->HasUnitState(UNIT_STATE_ROOT)) // if the mob is rooted/slowed by spells eg.: Entangling Roots, Frost Nova, Hamstring, Crippling Poison, etc. => remove it
474 
475  if (!UpdateVictim())
476  return;
477 
478  // some code to cast spell Mana Burn on random target which has mana
479  if (ManaBurnTimer <= diff)
480  {
481  std::list<HostileReference*> AggroList = me->getThreatManager().getThreatList();
482  std::list<Unit*> UnitsWithMana;
483 
484  for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
485  {
486  if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
487  {
488  if (unit->GetCreateMana() > 0)
489  UnitsWithMana.push_back(unit);
490  }
491  }
492  if (!UnitsWithMana.empty())
493  {
495  ManaBurnTimer = 8000 + (rand32() % 10 * 1000); // 8-18 sec cd
496  }
497  else
498  ManaBurnTimer = 3500;
499  } else ManaBurnTimer -= diff;
500 
501  if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID)) // start: support for quest 10190
502  {
504  && player->GetQuestStatus(QUEST_RECHARGING_THE_BATTERIES) == QUEST_STATUS_INCOMPLETE)
505  {
506  Talk(EMOTE_WEAK);
507  Weak = true;
508  }
510  {
511  Drained = true;
512  int32 uHpPct = int32(me->GetHealthPct());
513 
515 
518  me->SetInCombatWith(player);
519  }
520  } // end: support for quest 10190
521 
523  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: zone_netherstorm.cpp:402
Definition: zone_netherstorm.cpp:403
uint32 GetMaxHealth() const
Definition: Unit.h:1427
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
C::value_type const & SelectRandomContainerElement(C const &container)
Definition: Containers.h:68
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_netherstorm.cpp:393
Definition: zone_netherstorm.cpp:396
Definition: zone_netherstorm.cpp:398
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
int32_t int32
Definition: Define.h:146
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool Materialize
Definition: zone_netherstorm.cpp:430
Definition: zone_netherstorm.cpp:401
Definition: Unit.h:560
ThreatManager & getThreatManager()
Definition: Unit.h:1998
int32_t int32
Definition: g3dmath.h:167
uint32 rand32()
Definition: Random.cpp:64
Definition: QuestDef.h:113
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: SpellAuraDefines.h:93
bool HasAuraType(AuraType auraType) const
Definition: Unit.cpp:4247
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: zone_netherstorm.cpp:404
bool Drained
Definition: zone_netherstorm.cpp:431
uint32 ManaBurnTimer
Definition: zone_netherstorm.cpp:436
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
uint8 WeakPercent
Definition: zone_netherstorm.cpp:432
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407
ObjectGuid PlayerGUID
Definition: zone_netherstorm.cpp:434
void LowerPlayerDamageReq(uint32 unDamage)
Definition: Creature.cpp:1239
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840
float GetHealthPct() const
Definition: Unit.h:1434
bool Weak
Definition: zone_netherstorm.cpp:429
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1435

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Member Data Documentation

bool npc_phase_hunter::npc_phase_hunterAI::Drained
uint32 npc_phase_hunter::npc_phase_hunterAI::ManaBurnTimer
bool npc_phase_hunter::npc_phase_hunterAI::Materialize
ObjectGuid npc_phase_hunter::npc_phase_hunterAI::PlayerGUID
bool npc_phase_hunter::npc_phase_hunterAI::Weak
uint8 npc_phase_hunter::npc_phase_hunterAI::WeakPercent

The documentation for this struct was generated from the following file: