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npc_phase_hunter::npc_phase_hunterAI Struct Reference

Public Member Functions

 npc_phase_hunterAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool Weak
 
bool Materialize
 
bool Drained
 
uint8 WeakPercent
 
ObjectGuid PlayerGUID
 
uint32 ManaBurnTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_phase_hunter::npc_phase_hunterAI::npc_phase_hunterAI ( Creature creature)
inline
420  : ScriptedAI(creature)
421  {
422  Weak = false;
423  Materialize = false;
424  Drained = false;
425  WeakPercent = 25;
426  ManaBurnTimer = 5000;
427  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
bool Materialize
Definition: zone_netherstorm.cpp:430
bool Drained
Definition: zone_netherstorm.cpp:431
uint32 ManaBurnTimer
Definition: zone_netherstorm.cpp:436
uint8 WeakPercent
Definition: zone_netherstorm.cpp:432
bool Weak
Definition: zone_netherstorm.cpp:429

Member Function Documentation

void npc_phase_hunter::npc_phase_hunterAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

454  {
455  if (who->GetTypeId() == TYPEID_PLAYER)
456  PlayerGUID = who->GetGUID();
457  }
TypeID GetTypeId() const
Definition: Object.h:113
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33
ObjectGuid PlayerGUID
Definition: zone_netherstorm.cpp:434

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void npc_phase_hunter::npc_phase_hunterAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

439  {
440  Weak = false;
441  Materialize = false;
442  Drained = false;
443  WeakPercent = 25 + (rand32() % 16); // 25-40
444 
445  PlayerGUID.Clear();
446 
447  ManaBurnTimer = 5000 + (rand32() % 3 * 1000); // 5-8 sec cd
448 
451  }
Definition: zone_netherstorm.cpp:395
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_netherstorm.cpp:396
void Clear()
Definition: ObjectGuid.h:215
bool Materialize
Definition: zone_netherstorm.cpp:430
uint32 rand32()
Definition: Random.cpp:64
uint32 GetEntry() const
Definition: Object.h:107
bool Drained
Definition: zone_netherstorm.cpp:431
uint32 ManaBurnTimer
Definition: zone_netherstorm.cpp:436
uint8 WeakPercent
Definition: zone_netherstorm.cpp:432
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407
ObjectGuid PlayerGUID
Definition: zone_netherstorm.cpp:434
bool Weak
Definition: zone_netherstorm.cpp:429

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void npc_phase_hunter::npc_phase_hunterAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

465  {
466  if (!Materialize)
467  {
469  Materialize = true;
470  }
471 
472  if (me->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || me->HasUnitState(UNIT_STATE_ROOT)) // if the mob is rooted/slowed by spells eg.: Entangling Roots, Frost Nova, Hamstring, Crippling Poison, etc. => remove it
474 
475  if (!UpdateVictim())
476  return;
477 
478  // some code to cast spell Mana Burn on random target which has mana
479  if (ManaBurnTimer <= diff)
480  {
481  std::list<HostileReference*> AggroList = me->getThreatManager().getThreatList();
482  std::list<Unit*> UnitsWithMana;
483 
484  for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
485  {
486  if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
487  {
488  if (unit->GetCreateMana() > 0)
489  UnitsWithMana.push_back(unit);
490  }
491  }
492  if (!UnitsWithMana.empty())
493  {
495  ManaBurnTimer = 8000 + (rand32() % 10 * 1000); // 8-18 sec cd
496  }
497  else
498  ManaBurnTimer = 3500;
499  } else ManaBurnTimer -= diff;
500 
501  if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID)) // start: support for quest 10190
502  {
504  && player->GetQuestStatus(QUEST_RECHARGING_THE_BATTERIES) == QUEST_STATUS_INCOMPLETE)
505  {
506  Talk(EMOTE_WEAK);
507  Weak = true;
508  }
510  {
511  Drained = true;
512  int32 uHpPct = int32(me->GetHealthPct());
513 
515 
518  me->SetInCombatWith(player);
519  }
520  } // end: support for quest 10190
521 
523  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: zone_netherstorm.cpp:402
Definition: zone_netherstorm.cpp:403
uint32 GetMaxHealth() const
Definition: Unit.h:1427
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
C::value_type const & SelectRandomContainerElement(C const &container)
Definition: Containers.h:68
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_netherstorm.cpp:393
Definition: zone_netherstorm.cpp:396
Definition: zone_netherstorm.cpp:398
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
int32_t int32
Definition: Define.h:146
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool Materialize
Definition: zone_netherstorm.cpp:430
Definition: zone_netherstorm.cpp:401
Definition: Unit.h:560
ThreatManager & getThreatManager()
Definition: Unit.h:1998
int32_t int32
Definition: g3dmath.h:167
uint32 rand32()
Definition: Random.cpp:64
Definition: QuestDef.h:113
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: SpellAuraDefines.h:93
bool HasAuraType(AuraType auraType) const
Definition: Unit.cpp:4247
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: zone_netherstorm.cpp:404
bool Drained
Definition: zone_netherstorm.cpp:431
uint32 ManaBurnTimer
Definition: zone_netherstorm.cpp:436
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
uint8 WeakPercent
Definition: zone_netherstorm.cpp:432
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407
ObjectGuid PlayerGUID
Definition: zone_netherstorm.cpp:434
void LowerPlayerDamageReq(uint32 unDamage)
Definition: Creature.cpp:1239
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840
float GetHealthPct() const
Definition: Unit.h:1434
bool Weak
Definition: zone_netherstorm.cpp:429
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1435

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Member Data Documentation

bool npc_phase_hunter::npc_phase_hunterAI::Drained
uint32 npc_phase_hunter::npc_phase_hunterAI::ManaBurnTimer
bool npc_phase_hunter::npc_phase_hunterAI::Materialize
ObjectGuid npc_phase_hunter::npc_phase_hunterAI::PlayerGUID
bool npc_phase_hunter::npc_phase_hunterAI::Weak
uint8 npc_phase_hunter::npc_phase_hunterAI::WeakPercent

The documentation for this struct was generated from the following file: