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boss_warbringer_omrogg::boss_warbringer_omroggAI Struct Reference

Public Member Functions

 boss_warbringer_omroggAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DoYellForThreat ()
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid LeftHeadGUID
 
ObjectGuid RightHeadGUID
 
int iaggro
 
int ithreat
 
int ikilling
 
bool AggroYell
 
bool ThreatYell
 
bool ThreatYell2
 
bool KillingYell
 
uint32 Delay_Timer
 
uint32 BlastWave_Timer
 
uint32 BlastCount
 
uint32 Fear_Timer
 
uint32 BurningMaul_Timer
 
uint32 ThunderClap_Timer
 
uint32 ResetThreat_Timer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_warbringer_omrogg::boss_warbringer_omroggAI::boss_warbringer_omroggAI ( Creature *  creature)
inline
137  : BossAI(creature, DATA_OMROGG)
138  {
139  Initialize();
140  iaggro = 0;
141  ithreat = 0;
142  ikilling = 0;
143  }
int iaggro
Definition: boss_warbringer_omrogg.cpp:376
int ithreat
Definition: boss_warbringer_omrogg.cpp:377
Definition: shattered_halls.h:30
int ikilling
Definition: boss_warbringer_omrogg.cpp:378
void Initialize()
Definition: boss_warbringer_omrogg.cpp:145
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_warbringer_omrogg::boss_warbringer_omroggAI::DoYellForThreat ( )
inline
182  {
185 
186  if (!LeftHead || !RightHead)
187  return;
188 
189  ithreat = rand32() % 4;
190 
191  Creature* source = (LeftHead->GetEntry() == Threat[ithreat].creature ? LeftHead : RightHead);
192 
193  source->AI()->Talk(Threat[ithreat].id);
194 
195  Delay_Timer = 3500;
196  ThreatYell = true;
197  }
ObjectGuid RightHeadGUID
Definition: boss_warbringer_omrogg.cpp:375
Definition: Creature.h:467
int ithreat
Definition: boss_warbringer_omrogg.cpp:377
uint32 creature
Definition: boss_warbringer_omrogg.cpp:73
ObjectGuid LeftHeadGUID
Definition: boss_warbringer_omrogg.cpp:374
Creature *const me
Definition: CreatureAI.h:71
CreatureAI * AI() const
Definition: Creature.h:525
static Yell Threat[]
Definition: boss_warbringer_omrogg.cpp:90
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 rand32()
Definition: Random.cpp:64
uint32 GetEntry() const
Definition: Object.h:107
bool ThreatYell
Definition: boss_warbringer_omrogg.cpp:381
uint32 Delay_Timer
Definition: boss_warbringer_omrogg.cpp:385

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void boss_warbringer_omrogg::boss_warbringer_omroggAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

200  {
201  me->SummonCreature(NPC_LEFT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
202  me->SummonCreature(NPC_RIGHT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
203 
205  {
206  iaggro = rand32() % 3;
207 
208  LeftHead->AI()->Talk(GoCombat[iaggro].id);
209 
210  Delay_Timer = 3500;
211  AggroYell = true;
212  }
213 
215  }
int iaggro
Definition: boss_warbringer_omrogg.cpp:376
bool AggroYell
Definition: boss_warbringer_omrogg.cpp:380
Definition: Creature.h:467
Definition: Object.h:60
Definition: shattered_halls.h:30
ObjectGuid LeftHeadGUID
Definition: boss_warbringer_omrogg.cpp:374
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
static Yell GoCombat[]
Definition: boss_warbringer_omrogg.cpp:76
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 rand32()
Definition: Random.cpp:64
Definition: boss_warbringer_omrogg.cpp:54
uint32 Delay_Timer
Definition: boss_warbringer_omrogg.cpp:385
Definition: boss_warbringer_omrogg.cpp:55
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_warbringer_omrogg::boss_warbringer_omroggAI::Initialize ( void  )
inline
146  {
147  AggroYell = false;
148  ThreatYell = false;
149  ThreatYell2 = false;
150  KillingYell = false;
151 
152  Delay_Timer = 4000;
153  BlastWave_Timer = 0;
154  BlastCount = 0;
155  Fear_Timer = 8000;
156  BurningMaul_Timer = 25000;
157  ThunderClap_Timer = 15000;
158  ResetThreat_Timer = 30000;
159  }
uint32 ThunderClap_Timer
Definition: boss_warbringer_omrogg.cpp:390
bool AggroYell
Definition: boss_warbringer_omrogg.cpp:380
bool KillingYell
Definition: boss_warbringer_omrogg.cpp:383
bool ThreatYell2
Definition: boss_warbringer_omrogg.cpp:382
uint32 Fear_Timer
Definition: boss_warbringer_omrogg.cpp:388
uint32 BlastWave_Timer
Definition: boss_warbringer_omrogg.cpp:386
uint32 BurningMaul_Timer
Definition: boss_warbringer_omrogg.cpp:389
uint32 ResetThreat_Timer
Definition: boss_warbringer_omrogg.cpp:391
bool ThreatYell
Definition: boss_warbringer_omrogg.cpp:381
uint32 Delay_Timer
Definition: boss_warbringer_omrogg.cpp:385
uint32 BlastCount
Definition: boss_warbringer_omrogg.cpp:387

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void boss_warbringer_omrogg::boss_warbringer_omroggAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

257  {
260 
261  _JustDied();
262 
263  if (!LeftHead || !RightHead)
264  return;
265 
266  LeftHead->AI()->Talk(YELL_DIE_L);
267 
268  RightHead->AI()->SetData(SETDATA_DATA, SETDATA_YELL);
269  }
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:140
ObjectGuid RightHeadGUID
Definition: boss_warbringer_omrogg.cpp:375
Definition: boss_warbringer_omrogg.cpp:37
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_warbringer_omrogg.cpp:60
Definition: Creature.h:467
ObjectGuid LeftHeadGUID
Definition: boss_warbringer_omrogg.cpp:374
Creature *const me
Definition: CreatureAI.h:71
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_warbringer_omrogg.cpp:61

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void boss_warbringer_omrogg::boss_warbringer_omroggAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from BossAI.

218  {
219  if (summoned->GetEntry() == NPC_LEFT_HEAD)
220  LeftHeadGUID = summoned->GetGUID();
221 
222  if (summoned->GetEntry() == NPC_RIGHT_HEAD)
223  RightHeadGUID = summoned->GetGUID();
224 
225  //summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
226  //summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
227  summoned->SetVisible(false);
228  }
ObjectGuid RightHeadGUID
Definition: boss_warbringer_omrogg.cpp:375
ObjectGuid LeftHeadGUID
Definition: boss_warbringer_omrogg.cpp:374
void SetVisible(bool x)
Definition: Unit.cpp:10368
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_warbringer_omrogg.cpp:54
uint32 GetEntry() const
Definition: Object.h:107
Definition: boss_warbringer_omrogg.cpp:55

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void boss_warbringer_omrogg::boss_warbringer_omroggAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

231  {
234 
235  if (!LeftHead || !RightHead)
236  return;
237 
238  ikilling = rand32() % 2;
239 
240  Creature* source = (LeftHead->GetEntry() == Killing[ikilling].creature ? LeftHead : RightHead);
241 
242  switch (ikilling)
243  {
244  case 0:
245  source->AI()->Talk(Killing[ikilling].id);
246  Delay_Timer = 3500;
247  KillingYell = true;
248  break;
249  case 1:
250  source->AI()->Talk(Killing[ikilling].id);
251  KillingYell = false;
252  break;
253  }
254  }
ObjectGuid RightHeadGUID
Definition: boss_warbringer_omrogg.cpp:375
Definition: Creature.h:467
bool KillingYell
Definition: boss_warbringer_omrogg.cpp:383
uint32 creature
Definition: boss_warbringer_omrogg.cpp:73
ObjectGuid LeftHeadGUID
Definition: boss_warbringer_omrogg.cpp:374
Creature *const me
Definition: CreatureAI.h:71
int ikilling
Definition: boss_warbringer_omrogg.cpp:378
CreatureAI * AI() const
Definition: Creature.h:525
static Yell Killing[]
Definition: boss_warbringer_omrogg.cpp:114
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 rand32()
Definition: Random.cpp:64
uint32 GetEntry() const
Definition: Object.h:107
uint32 Delay_Timer
Definition: boss_warbringer_omrogg.cpp:385

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void boss_warbringer_omrogg::boss_warbringer_omroggAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

162  {
163  _Reset();
164  if (Unit* LeftHead = ObjectAccessor::GetUnit(*me, LeftHeadGUID))
165  {
166  LeftHead->setDeathState(JUST_DIED);
168  }
169 
170  if (Unit* RightHead = ObjectAccessor::GetUnit(*me, RightHeadGUID))
171  {
172  RightHead->setDeathState(JUST_DIED);
174  }
175 
176  Initialize();
177 
178  instance->SetData(DATA_OMROGG, NOT_STARTED); //End boss can use this later. O'mrogg must be defeated(DONE) or he will come to aid.
179  }
ObjectGuid RightHeadGUID
Definition: boss_warbringer_omrogg.cpp:375
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: Unit.h:542
Definition: shattered_halls.h:30
ObjectGuid LeftHeadGUID
Definition: boss_warbringer_omrogg.cpp:374
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
void _Reset()
Definition: ScriptedCreature.cpp:457
void Clear()
Definition: ObjectGuid.h:215
void Initialize()
Definition: boss_warbringer_omrogg.cpp:145
Definition: Unit.h:1305
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_warbringer_omrogg::boss_warbringer_omroggAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

272  {
273  if (Delay_Timer <= diff)
274  {
275  Delay_Timer = 3500;
276 
279 
280  if (!LeftHead || !RightHead)
281  return;
282 
283  if (AggroYell)
284  {
285  RightHead->AI()->Talk(GoCombatDelay[iaggro].id);
286  AggroYell = false;
287  }
288 
289  if (ThreatYell2)
290  {
291  Creature* source = (LeftHead->GetEntry() == ThreatDelay2[ithreat].creature ? LeftHead : RightHead);
292 
293  source->AI()->Talk(ThreatDelay2[ithreat].id);
294  ThreatYell2 = false;
295  }
296 
297  if (ThreatYell)
298  {
299  Creature* source = (LeftHead->GetEntry() == ThreatDelay1[ithreat].creature ? LeftHead : RightHead);
300 
301  source->AI()->Talk(ThreatDelay1[ithreat].id);
302  ThreatYell = false;
303  ThreatYell2 = true;
304  }
305 
306  if (KillingYell)
307  {
308  Creature* source = (LeftHead->GetEntry() == KillingDelay[ikilling].creature ? LeftHead : RightHead);
309 
310  source->AI()->Talk(KillingDelay[ikilling].id);
311  KillingYell = false;
312  }
313  } else Delay_Timer -= diff;
314 
315  if (!UpdateVictim())
316  return;
317 
318  if (BlastCount && BlastWave_Timer <= diff)
319  {
321  BlastWave_Timer = 5000;
322  ++BlastCount;
323 
324  if (BlastCount == 3)
325  BlastCount = 0;
326  }
327  else
328  BlastWave_Timer -= diff;
329 
330  if (BurningMaul_Timer <= diff)
331  {
334  BurningMaul_Timer = 40000;
335  BlastWave_Timer = 16000;
336  BlastCount = 1;
337  }
338  else
339  BurningMaul_Timer -= diff;
340 
341  if (ResetThreat_Timer <= diff)
342  {
343  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
344  {
345  DoYellForThreat();
346  DoResetThreat();
347  me->AddThreat(target, 0.0f);
348  }
349  ResetThreat_Timer = 25000 + rand32() % 15000;
350  }
351  else
352  ResetThreat_Timer -= diff;
353 
354  if (Fear_Timer <= diff)
355  {
356  DoCast(me, SPELL_FEAR);
357  Fear_Timer = 15000 + rand32() % 20000;
358  }
359  else
360  Fear_Timer -= diff;
361 
362  if (ThunderClap_Timer <= diff)
363  {
365  ThunderClap_Timer = 15000 + rand32() % 15000;
366  }
367  else
368  ThunderClap_Timer -= diff;
369 
371  }
uint32 ThunderClap_Timer
Definition: boss_warbringer_omrogg.cpp:390
ObjectGuid RightHeadGUID
Definition: boss_warbringer_omrogg.cpp:375
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool UpdateVictim()
Definition: CreatureAI.cpp:233
static Yell ThreatDelay1[]
Definition: boss_warbringer_omrogg.cpp:98
Definition: boss_warbringer_omrogg.cpp:39
int iaggro
Definition: boss_warbringer_omrogg.cpp:376
Definition: boss_warbringer_omrogg.cpp:46
bool AggroYell
Definition: boss_warbringer_omrogg.cpp:380
Definition: Creature.h:467
bool KillingYell
Definition: boss_warbringer_omrogg.cpp:383
int ithreat
Definition: boss_warbringer_omrogg.cpp:377
bool ThreatYell2
Definition: boss_warbringer_omrogg.cpp:382
uint32 creature
Definition: boss_warbringer_omrogg.cpp:73
Definition: boss_warbringer_omrogg.cpp:44
void DoYellForThreat()
Definition: boss_warbringer_omrogg.cpp:181
ObjectGuid LeftHeadGUID
Definition: boss_warbringer_omrogg.cpp:374
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_warbringer_omrogg.cpp:48
int ikilling
Definition: boss_warbringer_omrogg.cpp:378
uint32 Fear_Timer
Definition: boss_warbringer_omrogg.cpp:388
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
static Yell GoCombatDelay[]
Definition: boss_warbringer_omrogg.cpp:83
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
static Yell KillingDelay[]
Definition: boss_warbringer_omrogg.cpp:120
static Yell ThreatDelay2[]
Definition: boss_warbringer_omrogg.cpp:106
uint32 BlastWave_Timer
Definition: boss_warbringer_omrogg.cpp:386
uint32 rand32()
Definition: Random.cpp:64
uint32 BurningMaul_Timer
Definition: boss_warbringer_omrogg.cpp:389
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 GetEntry() const
Definition: Object.h:107
uint32 ResetThreat_Timer
Definition: boss_warbringer_omrogg.cpp:391
bool ThreatYell
Definition: boss_warbringer_omrogg.cpp:381
Definition: Unit.h:1305
uint32 Delay_Timer
Definition: boss_warbringer_omrogg.cpp:385
uint32 BlastCount
Definition: boss_warbringer_omrogg.cpp:387
Definition: boss_warbringer_omrogg.cpp:45

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Member Data Documentation

bool boss_warbringer_omrogg::boss_warbringer_omroggAI::AggroYell
private
uint32 boss_warbringer_omrogg::boss_warbringer_omroggAI::BlastCount
private
uint32 boss_warbringer_omrogg::boss_warbringer_omroggAI::BlastWave_Timer
private
uint32 boss_warbringer_omrogg::boss_warbringer_omroggAI::BurningMaul_Timer
private
uint32 boss_warbringer_omrogg::boss_warbringer_omroggAI::Delay_Timer
private
uint32 boss_warbringer_omrogg::boss_warbringer_omroggAI::Fear_Timer
private
int boss_warbringer_omrogg::boss_warbringer_omroggAI::iaggro
private
int boss_warbringer_omrogg::boss_warbringer_omroggAI::ikilling
private
int boss_warbringer_omrogg::boss_warbringer_omroggAI::ithreat
private
bool boss_warbringer_omrogg::boss_warbringer_omroggAI::KillingYell
private
ObjectGuid boss_warbringer_omrogg::boss_warbringer_omroggAI::LeftHeadGUID
private
uint32 boss_warbringer_omrogg::boss_warbringer_omroggAI::ResetThreat_Timer
private
ObjectGuid boss_warbringer_omrogg::boss_warbringer_omroggAI::RightHeadGUID
private
bool boss_warbringer_omrogg::boss_warbringer_omroggAI::ThreatYell
private
bool boss_warbringer_omrogg::boss_warbringer_omroggAI::ThreatYell2
private
uint32 boss_warbringer_omrogg::boss_warbringer_omroggAI::ThunderClap_Timer
private

The documentation for this struct was generated from the following file: