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npc_gargoyle::npc_gargoyleAI Struct Reference

Public Member Functions

 npc_gargoyleAI (Creature *creature)
 
void Reset () override
 
void WaypointReached (uint32 waypointId) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from hyjal_trashAI
 hyjal_trashAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool go
 
uint32 StrikeTimer
 
uint32 MoveTimer
 
float Zpos
 
bool forcemove
 
- Public Attributes inherited from hyjal_trashAI
InstanceScriptinstance
 
bool IsEvent
 
uint32 Delay
 
uint32 LastOverronPos
 
bool IsOverrun
 
bool SetupOverrun
 
uint32 OverrunType
 
uint8 faction
 
bool useFlyPath
 
uint32 damageTaken
 
float DummyTarget [3]
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_gargoyle::npc_gargoyleAI::npc_gargoyleAI ( Creature creature)
inline
1252  : hyjal_trashAI(creature)
1253  {
1254  instance = creature->GetInstanceScript();
1255  go = false;
1256  for (uint8 i = 0; i < 3; ++i)
1257  DummyTarget[i] = 0;
1258  Reset();
1259  }
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
hyjal_trashAI(Creature *creature)
Definition: hyjal_trash.cpp:176
float DummyTarget[3]
Definition: hyjal_trash.h:45
InstanceScript * instance
Definition: hyjal_trash.h:35
void Reset() override
Definition: hyjal_trash.cpp:1267
uint8_t uint8
Definition: Define.h:152
bool go
Definition: hyjal_trash.cpp:1261

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Member Function Documentation

void npc_gargoyle::npc_gargoyleAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from npc_escortAI.

1290  {
1291  float x, y, z;
1292  me->GetPosition(x, y, z);
1293  z = me->GetMap()->GetHeight(me->GetPhaseMask(), x, y, z);
1294  me->GetMotionMaster()->MovePoint(0, x, y, z);
1295  me->SetPosition(x, y, z, 0);
1296  hyjal_trashAI::JustDied(killer);
1297  }
Map * GetMap() const
Definition: Object.h:543
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2314
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:2537
void JustDied(Unit *) override
Definition: hyjal_trash.cpp:398
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
uint32 GetPhaseMask() const
Definition: Object.h:461
G3D::int16 z
Definition: Vector3int16.h:46
void GetPosition(float &x, float &y) const
Definition: Position.h:109
G3D::int16 y
Definition: Vector2int16.h:38
G3D::int16 x
Definition: Vector2int16.h:37

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void npc_gargoyle::npc_gargoyleAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1268  {
1269  forcemove = true;
1270  Zpos = 10.0f;
1271  StrikeTimer = 2000 + rand32() % 5000;
1272  MoveTimer = 0;
1273  me->SetDisableGravity(true);
1274  }
float Zpos
Definition: hyjal_trash.cpp:1264
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
uint32 StrikeTimer
Definition: hyjal_trash.cpp:1262
Creature *const me
Definition: CreatureAI.h:71
uint32 MoveTimer
Definition: hyjal_trash.cpp:1263
uint32 rand32()
Definition: Random.cpp:64
bool forcemove
Definition: hyjal_trash.cpp:1265

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void npc_gargoyle::npc_gargoyleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

1300  {
1302 
1303  if (IsEvent || IsOverrun)
1304  {
1305  ENSURE_AI(hyjal_trashAI, me->AI())->SetCanAttack(false);
1306  npc_escortAI::UpdateAI(diff);
1307  }
1308 
1309  if (IsEvent)
1310  {
1311  if (!go)
1312  {
1313  go = true;
1314  if (!useFlyPath)
1315  {
1316  for (uint8 i = 0; i < 3; ++i)
1317  AddWaypoint(i, GargoyleWPs[i][0]+irand(-10, 10), GargoyleWPs[i][1]+irand(-10, 10), GargoyleWPs[i][2]);
1318  Start(false, true);
1319  SetDespawnAtEnd(false);
1320  }else{//fly path FlyPathWPs
1321  for (uint8 i = 0; i < 3; ++i)
1322  AddWaypoint(i, FlyPathWPs[i][0]+irand(-10, 10), FlyPathWPs[i][1]+irand(-10, 10), FlyPathWPs[i][2]);
1323  Start(false, true);
1324  SetDespawnAtEnd(false);
1325  }
1326  }
1327  }
1328 
1329  if (IsOverrun && !UpdateVictim())
1330  {
1331  if (faction == 0)//alliance
1332  {
1333  if (StrikeTimer <= diff)
1334  {
1336  StrikeTimer = 2000 + rand32() % 1000;
1337  } else StrikeTimer -= diff;
1338  }
1339  }
1340 
1341  if (!UpdateVictim())
1342  return;
1343 
1344  if (!me->IsWithinDist(me->GetVictim(), 20) || forcemove)
1345  {
1346  forcemove = false;
1347  if (forcemove)
1348  {
1349  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
1350  me->Attack(target, false);
1351  }
1352  if (MoveTimer <= diff)
1353  {
1354  float x, y, z;
1355  me->EnsureVictim()->GetPosition(x, y, z);
1356  me->GetMotionMaster()->MovePoint(0, x, y, z+Zpos);
1357  Zpos -= 1.0f;
1358  if (Zpos <= 0)
1359  Zpos = 0;
1360  MoveTimer = 2000;
1361  } else MoveTimer-=diff;
1362  }
1363 
1364  if (StrikeTimer <= diff)
1365  {
1366  if (me->IsWithinDist(me->GetVictim(), 20))
1367  {
1369  me->StopMoving();
1370  me->GetMotionMaster()->Clear();
1371  StrikeTimer = 2000 + rand32() % 1000;
1372  } else StrikeTimer=0;
1373  } else StrikeTimer -= diff;
1374  }
void SetCanAttack(bool attack)
Definition: ScriptedEscortAI.h:105
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:102
Unit * EnsureVictim() const
Definition: Unit.h:1381
float FlyPathWPs[3][3]
Definition: hyjal_trash.cpp:84
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void Clear(bool reset=true)
Definition: MotionMaster.h:138
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:438
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool useFlyPath
Definition: hyjal_trash.h:43
float Zpos
Definition: hyjal_trash.cpp:1264
uint32 StrikeTimer
Definition: hyjal_trash.cpp:1262
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:385
int32 irand(int32 min, int32 max)
Definition: Random.cpp:39
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1658
Creature *const me
Definition: CreatureAI.h:71
uint8 faction
Definition: hyjal_trash.h:42
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:227
G3D::int16 z
Definition: Vector3int16.h:46
CreatureAI * AI() const
Definition: Creature.h:525
void GetPosition(float &x, float &y) const
Definition: Position.h:109
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float DummyTarget[3]
Definition: hyjal_trash.h:45
G3D::int16 y
Definition: Vector2int16.h:38
bool IsEvent
Definition: hyjal_trash.h:36
void UpdateAI(uint32 diff) override
Definition: hyjal_trash.cpp:201
uint32 MoveTimer
Definition: hyjal_trash.cpp:1263
float GargoyleWPs[3][3]
Definition: hyjal_trash.cpp:77
Definition: hyjal_trash.cpp:43
Definition: hyjal_trash.h:24
uint32 rand32()
Definition: Random.cpp:64
uint8_t uint8
Definition: Define.h:152
bool go
Definition: hyjal_trash.cpp:1261
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
G3D::int16 x
Definition: Vector2int16.h:37
Definition: Unit.h:1305
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
bool forcemove
Definition: hyjal_trash.cpp:1265
bool IsOverrun
Definition: hyjal_trash.h:39

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void npc_gargoyle::npc_gargoyleAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

1277  {
1278  if (waypointId == 2 && !IsOverrun)
1279  {
1281  if (target && target->IsAlive())
1282  {
1283  me->AddThreat(target, 0.0f);
1284  DoCast(target, SPELL_GARGOYLE_STRIKE, true);
1285  }
1286  }
1287  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
bool IsAlive() const
Definition: Unit.h:1692
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: hyjal.h:39
InstanceScript * instance
Definition: hyjal_trash.h:35
Definition: hyjal_trash.cpp:43
Definition: Unit.h:1305
bool IsOverrun
Definition: hyjal_trash.h:39

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Member Data Documentation

bool npc_gargoyle::npc_gargoyleAI::forcemove
bool npc_gargoyle::npc_gargoyleAI::go
uint32 npc_gargoyle::npc_gargoyleAI::MoveTimer
uint32 npc_gargoyle::npc_gargoyleAI::StrikeTimer
float npc_gargoyle::npc_gargoyleAI::Zpos

The documentation for this struct was generated from the following file: