GameEventAIHookWorker::GameEventAIHookWorker |
( |
uint16 |
eventId, |
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bool |
activate |
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) |
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inline |
bool _activate
Definition: GameEventMgr.cpp:1646
uint16 _eventId
Definition: GameEventMgr.cpp:1645
void GameEventAIHookWorker::Visit |
( |
std::unordered_map< ObjectGuid, Creature * > & |
creatureMap | ) |
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inline |
1629 for (
auto const& p : creatureMap)
1630 if (p.second->IsInWorld() && p.second->IsAIEnabled)
bool _activate
Definition: GameEventMgr.cpp:1646
uint16 _eventId
Definition: GameEventMgr.cpp:1645
1636 for (
auto const& p : gameObjectMap)
1637 if (p.second->IsInWorld())
bool _activate
Definition: GameEventMgr.cpp:1646
uint16 _eventId
Definition: GameEventMgr.cpp:1645
template<class T >
void GameEventAIHookWorker::Visit |
( |
std::unordered_map< ObjectGuid, T * > & |
| ) |
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inline |
bool GameEventAIHookWorker::_activate |
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private |
uint16 GameEventAIHookWorker::_eventId |
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private |
The documentation for this class was generated from the following file: