TrinityCore
|
#include "GameEventMgr.h"
#include "World.h"
#include "ObjectMgr.h"
#include "PoolMgr.h"
#include "Language.h"
#include "Log.h"
#include "MapManager.h"
#include "Player.h"
#include "BattlegroundMgr.h"
#include "UnitAI.h"
#include "GameObjectAI.h"
#include "WorldStatePackets.h"
Classes | |
class | GameEventAIHookWorker |
Functions | |
bool | IsHolidayActive (HolidayIds id) |
bool | IsEventActive (uint16 event_id) |
bool IsHolidayActive | ( | HolidayIds | id | ) |