TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_uther_quel_delar::npc_uther_quel_delarAI Struct Reference

Public Member Functions

 npc_uther_quel_delarAI (Creature *creature)
 
void Reset () override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void DoAction (int32 action) override
 
void MovementInform (uint32, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_uther_quel_delar::npc_uther_quel_delarAI::npc_uther_quel_delarAI ( Creature creature)
inline
2434  : ScriptedAI(creature)
2435  {
2437  }
InstanceScript * _instance
Definition: halls_of_reflection.cpp:2557
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Creature *const me
Definition: CreatureAI.h:71

+ Here is the call graph for this function:

Member Function Documentation

void npc_uther_quel_delar::npc_uther_quel_delarAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

2450  {
2451  if (damage >= me->GetHealth())
2452  damage = me->GetHealth() - 1;
2453  }
Creature *const me
Definition: CreatureAI.h:71
uint32 GetHealth() const
Definition: Unit.h:1426

+ Here is the call graph for this function:

void npc_uther_quel_delar::npc_uther_quel_delarAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

2456  {
2457  switch (action)
2458  {
2462  break;
2463  case ACTION_UTHER_OUTRO:
2465  break;
2466  default:
2467  break;
2468  }
2469  }
InstanceScript * _instance
Definition: halls_of_reflection.cpp:2557
Definition: halls_of_reflection.cpp:2358
Definition: halls_of_reflection.cpp:2361
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:62
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: halls_of_reflection.h:52
Definition: halls_of_reflection.cpp:2365
Definition: halls_of_reflection.cpp:2357
EventMap _events
Definition: halls_of_reflection.cpp:2556

+ Here is the call graph for this function:

void npc_uther_quel_delar::npc_uther_quel_delarAI::MovementInform ( uint32  ,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

2472  {
2473  switch (pointId)
2474  {
2475  case 1:
2477  break;
2478  default:
2479  break;
2480  }
2481  }
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: halls_of_reflection.cpp:2371
EventMap _events
Definition: halls_of_reflection.cpp:2556

+ Here is the call graph for this function:

void npc_uther_quel_delar::npc_uther_quel_delarAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

2440  {
2441  // Prevent to break Uther in intro event during instance encounter
2443  return;
2444 
2445  _events.Reset();
2447  }
InstanceScript * _instance
Definition: halls_of_reflection.cpp:2557
void Reset()
Definition: EventMap.cpp:20
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: InstanceScript.h:59
Definition: halls_of_reflection.cpp:2360
Definition: InstanceScript.h:62
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: halls_of_reflection.h:52
EventMap _events
Definition: halls_of_reflection.cpp:2556

+ Here is the call graph for this function:

void npc_uther_quel_delar::npc_uther_quel_delarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

2484  {
2485  // Prevent to break Uther in intro event during instance encounter
2487  return;
2488 
2489  _events.Update(diff);
2490 
2491  while (uint32 eventId = _events.ExecuteEvent())
2492  {
2493  switch (eventId)
2494  {
2495  case EVENT_UTHER_1:
2497  break;
2498  case EVENT_UTHER_2:
2501  bunny->CastSpell(target, SPELL_QUEL_DELAR_WILL, true);
2503  break;
2504  case EVENT_UTHER_3:
2507  break;
2508  case EVENT_UTHER_4:
2511  break;
2512  case EVENT_UTHER_5:
2514  break;
2515  case EVENT_UTHER_6:
2516  me->SetWalk(true);
2519  break;
2520  case EVENT_UTHER_7:
2523  break;
2524  case EVENT_UTHER_8:
2527  break;
2528  case EVENT_UTHER_9:
2531  break;
2532  case EVENT_UTHER_10:
2535  break;
2536  case EVENT_UTHER_11:
2538  me->DespawnOrUnsummon(3000);
2540  break;
2541  case EVENT_UTHER_FACING:
2543  me->SetFacingToObject(bunny);
2545  break;
2546  case EVENT_UTHER_KNEEL:
2548  break;
2549  default:
2550  break;
2551  }
2552  }
2553  }
InstanceScript * _instance
Definition: halls_of_reflection.cpp:2557
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: halls_of_reflection.cpp:2369
Definition: halls_of_reflection.cpp:2381
Definition: halls_of_reflection.h:53
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: halls_of_reflection.cpp:2377
Definition: inflate.h:49
Definition: halls_of_reflection.cpp:2379
Definition: Creature.h:467
Definition: halls_of_reflection.cpp:2370
Definition: halls_of_reflection.cpp:2375
Creature *const me
Definition: CreatureAI.h:71
Definition: halls_of_reflection.cpp:2367
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: halls_of_reflection.cpp:2361
Definition: halls_of_reflection.cpp:2391
Definition: InstanceScript.h:59
Definition: halls_of_reflection.cpp:2360
Position const UtherQuelDelarMovement[]
Definition: halls_of_reflection.cpp:2421
Definition: halls_of_reflection.cpp:2409
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: halls_of_reflection.cpp:2366
Definition: halls_of_reflection.h:55
Definition: halls_of_reflection.cpp:2368
uint32_t uint32
Definition: Define.h:150
Definition: InstanceScript.h:62
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: halls_of_reflection.cpp:2362
Definition: halls_of_reflection.cpp:2371
Definition: SharedDefines.h:2461
Definition: halls_of_reflection.cpp:2378
Definition: halls_of_reflection.cpp:2376
Definition: halls_of_reflection.cpp:2374
Position const QuelDelarSummonPos
Definition: halls_of_reflection.cpp:2413
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: halls_of_reflection.h:52
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: halls_of_reflection.cpp:2363
Definition: halls_of_reflection.cpp:2364
Definition: halls_of_reflection.cpp:2365
Definition: Unit.h:1305
Definition: halls_of_reflection.cpp:2372
EventMap _events
Definition: halls_of_reflection.cpp:2556
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

+ Here is the call graph for this function:

Member Data Documentation

EventMap npc_uther_quel_delar::npc_uther_quel_delarAI::_events
private
InstanceScript* npc_uther_quel_delar::npc_uther_quel_delarAI::_instance
private

The documentation for this struct was generated from the following file: