TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_gormok::boss_gormokAI Struct Reference

Public Member Functions

 boss_gormokAI (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
void EnterCombat (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_gormok::boss_gormokAI::boss_gormokAI ( Creature creature)
inline
159 : BossAI(creature, BOSS_BEASTS) { }
Definition: trial_of_the_crusader.h:12
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_gormok::boss_gormokAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

225  {
226  // despawn the remaining passengers on death
227  if (damage >= me->GetHealth())
228  for (uint8 i = 0; i < MAX_SNOBOLDS; ++i)
229  if (Unit* pSnobold = me->GetVehicleKit()->GetPassenger(i))
230  pSnobold->ToCreature()->DespawnOrUnsummon();
231  }
Definition: boss_northrend_beasts.cpp:64
Creature *const me
Definition: CreatureAI.h:71
Unit * GetPassenger(int8 seatId) const
Gets a passenger on specified seat.
Definition: Vehicle.cpp:287
uint8_t uint8
Definition: Define.h:152
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

+ Here is the call graph for this function:

void boss_gormok::boss_gormokAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

208  {
209  _EnterCombat();
212 
213  for (uint8 i = 0; i < MAX_SNOBOLDS; i++)
214  {
215  if (Creature* pSnobold = DoSpawnCreature(NPC_SNOBOLD_VASSAL, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0))
216  {
217  pSnobold->EnterVehicle(me, i);
218  pSnobold->SetInCombatWithZone();
219  pSnobold->AI()->DoAction(ACTION_ENABLE_FIRE_BOMB);
220  }
221  }
222  }
Definition: boss_northrend_beasts.cpp:64
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: trial_of_the_crusader.h:25
Definition: boss_northrend_beasts.cpp:61
Definition: trial_of_the_crusader.h:156
Definition: Object.h:58
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
uint8_t uint8
Definition: Define.h:152
void SetInCombatWithZone()
Definition: Creature.cpp:2299
Definition: boss_northrend_beasts.cpp:110
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

void boss_gormok::boss_gormokAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

171  {
174  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: trial_of_the_crusader.h:261
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:407
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

void boss_gormok::boss_gormokAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

195  {
197  }
Definition: trial_of_the_crusader.h:157
Definition: trial_of_the_crusader.h:25
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

void boss_gormok::boss_gormokAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

200  {
203 
205  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: trial_of_the_crusader.h:25
Definition: trial_of_the_crusader.h:261
Definition: InstanceScript.h:60
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:407
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

void boss_gormok::boss_gormokAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

177  {
178  if (type != POINT_MOTION_TYPE)
179  return;
180 
181  switch (pointId)
182  {
183  case 0:
188  break;
189  default:
190  break;
191  }
192  }
Definition: Unit.h:674
Definition: Unit.h:1131
Definition: trial_of_the_crusader.h:261
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:407
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void SetInCombatWithZone()
Definition: Creature.cpp:2299
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: MotionMaster.h:46
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

void boss_gormok::boss_gormokAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

162  {
166 
168  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
Definition: boss_northrend_beasts.cpp:119
Definition: boss_northrend_beasts.cpp:117
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
SummonList summons
Definition: ScriptedCreature.h:372
Definition: Common.h:103
Definition: boss_northrend_beasts.cpp:118
EventMap events
Definition: ScriptedCreature.h:371

+ Here is the call graph for this function:

void boss_gormok::boss_gormokAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

234  {
235  if (!UpdateVictim())
236  return;
237 
238  events.Update(diff);
239 
241  return;
242 
243  while (uint32 eventId = events.ExecuteEvent())
244  {
245  switch (eventId)
246  {
247  case EVENT_IMPALE:
250  return;
254  return;
255  case EVENT_THROW:
256  for (uint8 i = 0; i < MAX_SNOBOLDS; ++i)
257  {
258  if (Unit* pSnobold = me->GetVehicleKit()->GetPassenger(i))
259  {
260  pSnobold->ExitVehicle();
262  pSnobold->ToCreature()->SetReactState(REACT_AGGRESSIVE);
263  pSnobold->ToCreature()->AI()->DoAction(ACTION_DISABLE_FIRE_BOMB);
264  pSnobold->CastSpell(me, SPELL_RISING_ANGER, true);
266  break;
267  }
268  }
270  return;
271  default:
272  return;
273  }
274  }
275 
277  }
Definition: boss_northrend_beasts.cpp:64
Definition: boss_northrend_beasts.cpp:72
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Definition: Unit.h:565
Definition: boss_northrend_beasts.cpp:70
Definition: boss_northrend_beasts.cpp:119
Definition: boss_northrend_beasts.cpp:117
Creature *const me
Definition: CreatureAI.h:71
Unit * GetPassenger(int8 seatId) const
Gets a passenger on specified seat.
Definition: Vehicle.cpp:287
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: UpdateFields.h:109
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_northrend_beasts.cpp:118
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_northrend_beasts.cpp:111
Definition: Unit.h:1305
Definition: boss_northrend_beasts.cpp:71
Definition: Unit.h:698
Definition: boss_northrend_beasts.cpp:32
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

+ Here is the call graph for this function:


The documentation for this struct was generated from the following file: