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boss_freya::boss_freyaAI Struct Reference

Public Member Functions

 boss_freyaAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *who) override
 
void DamageTaken (Unit *who, uint32 &damage) override
 
void EnterCombat (Unit *who) override
 
uint32 GetData (uint32 type) const override
 
void UpdateAI (uint32 diff) override
 
void LasherDead (uint32 type)
 
int GetWaveId ()
 
void SpawnWave ()
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void SummonedCreatureDies (Creature *summoned, Unit *who) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid ElementalGUID [3][2]
 
uint32 deforestation [6][2]
 
uint32 elementalTimer [2]
 
uint32 diffTimer
 
uint8 trioWaveCount
 
uint8 trioWaveController
 
uint8 waveCount
 
uint8 elderCount
 
uint8 attunedToNature
 
bool checkElementalAlive [2]
 
bool trioDefeated [2]
 
bool random [3]
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_freya::boss_freyaAI::boss_freyaAI ( Creature *  creature)
inline
268  : BossAI(creature, BOSS_FREYA)
269  {
270  Initialize();
271  memset(elementalTimer, 0, sizeof(elementalTimer));
272  diffTimer = 0;
273  attunedToNature = 0;
274  }
Definition: ulduar.h:41
void Initialize()
Definition: boss_freya.cpp:276
uint8 attunedToNature
Definition: boss_freya.cpp:307
uint32 diffTimer
Definition: boss_freya.cpp:302
uint32 elementalTimer[2]
Definition: boss_freya.cpp:301
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_freya::boss_freyaAI::DamageTaken ( Unit *  who,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

326  {
327  if (damage >= me->GetHealth())
328  {
329  damage = 0;
330  JustDied(who);
331  }
332  }
Creature *const me
Definition: CreatureAI.h:71
void JustDied(Unit *) override
Definition: boss_freya.cpp:590
uint32 GetHealth() const
Definition: Unit.h:1426

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void boss_freya::boss_freyaAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Why?

Reimplemented from BossAI.

335  {
336  _EnterCombat();
337  DoZoneInCombat();
338  Creature* Elder[3];
339  for (uint8 n = 0; n < 3; ++n)
340  {
342  if (Elder[n] && Elder[n]->IsAlive())
343  {
344  me->AddAura(SPELL_DRAINED_OF_POWER, Elder[n]);
345  Elder[n]->CastSpell(me, SPELL_IRONBRANCH_ESSENCE, true);
346  Elder[n]->RemoveLootMode(LOOT_MODE_DEFAULT);
347  Elder[n]->AI()->AttackStart(who);
348  Elder[n]->AddThreat(who, 250.0f);
349  Elder[n]->SetInCombatWith(who);
350  ++elderCount;
351  }
352  }
353 
354  if (Elder[0] && Elder[0]->IsAlive())
355  {
356  Elder[0]->CastSpell(me, SPELL_BRIGHTLEAF_ESSENCE, true);
358  }
359 
360  if (Elder[1] && Elder[1]->IsAlive())
361  {
362  Elder[1]->CastSpell(me, SPELL_STONEBARK_ESSENCE, true);
364  }
365 
366  if (Elder[2] && Elder[2]->IsAlive())
367  {
368  Elder[2]->CastSpell(me, SPELL_IRONBRANCH_ESSENCE, true);
370  }
371 
372  if (elderCount == 0)
373  Talk(SAY_AGGRO);
374  else
376 
378 
382  events.ScheduleEvent(EVENT_SUNBEAM, urand(5000, 15000));
383  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_freya.cpp:186
Definition: boss_freya.cpp:188
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
Definition: boss_freya.cpp:61
Definition: boss_freya.cpp:52
Definition: Creature.h:467
Definition: boss_freya.cpp:187
Definition: SharedDefines.h:69
void RemoveLootMode(uint16 lootMode)
Definition: Creature.h:596
Creature *const me
Definition: CreatureAI.h:71
uint8 elderCount
Definition: boss_freya.cpp:306
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_freya.cpp:59
Definition: boss_freya.cpp:30
Definition: ulduar.h:46
Definition: boss_freya.cpp:31
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Definition: boss_freya.cpp:60
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_freya.cpp:185
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_freya.cpp:182
Definition: boss_freya.cpp:181
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: Unit.h:164
Definition: boss_freya.cpp:58
Definition: boss_freya.cpp:184
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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uint32 boss_freya::boss_freyaAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

386  {
387  switch (type)
388  {
390  return attunedToNature;
391  case DATA_KNOCK_ON_WOOD:
392  return elderCount;
393  }
394 
395  return 0;
396  }
uint8 attunedToNature
Definition: boss_freya.cpp:307
Definition: boss_freya.cpp:210
uint8 elderCount
Definition: boss_freya.cpp:306
Definition: boss_freya.cpp:211
int boss_freya::boss_freyaAI::GetWaveId ( )
inline
553  {
554  if (random[0] && random[1] && random[2])
555  for (uint8 n = 0; n < 3; ++n)
556  random[n] = false;
557 
558  uint8 randomId = urand(0, 2);
559 
560  while (random[randomId])
561  randomId = urand(0, 2);
562 
563  random[randomId] = true;
564  return randomId;
565  }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool random[3]
Definition: boss_freya.cpp:311
uint8_t uint8
Definition: Define.h:152

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void boss_freya::boss_freyaAI::Initialize ( void  )
inline
277  {
278  trioWaveCount = 0;
279  trioWaveController = 0;
280  waveCount = 0;
281  elderCount = 0;
282 
283  for (uint8 i = 0; i < 3; ++i)
284  for (uint8 n = 0; n < 2; ++n)
285  ElementalGUID[i][n].Clear();
286  for (uint8 i = 0; i < 6; ++i)
287  for (uint8 n = 0; n < 2; ++n)
288  deforestation[i][n] = 0;
289  for (uint8 n = 0; n < 2; ++n)
290  {
291  checkElementalAlive[n] = true;
292  trioDefeated[n] = false;
293  }
294  for (uint8 n = 0; n < 3; ++n)
295  random[n] = false;
296  }
uint8 waveCount
Definition: boss_freya.cpp:305
ObjectGuid ElementalGUID[3][2]
Definition: boss_freya.cpp:298
uint32 deforestation[6][2]
Definition: boss_freya.cpp:300
bool checkElementalAlive[2]
Definition: boss_freya.cpp:309
uint8 elderCount
Definition: boss_freya.cpp:306
bool trioDefeated[2]
Definition: boss_freya.cpp:310
uint8 trioWaveController
Definition: boss_freya.cpp:304
uint8 trioWaveCount
Definition: boss_freya.cpp:303
bool random[3]
Definition: boss_freya.cpp:311
uint8_t uint8
Definition: Define.h:152

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void boss_freya::boss_freyaAI::JustDied ( Unit *  )
inlineoverridevirtual

Freya's chest is dynamically spawned on death by different spells.

Reimplemented from BossAI.

591  {
593  const uint32 summonSpell[2][4] =
594  {
595  /* 0Elder, 1Elder, 2Elder, 3Elder */
596  /* 10N */ {62950, 62952, 62953, 62954},
597  /* 25N */ {62955, 62956, 62957, 62958}
598  };
599 
600  me->CastSpell((Unit*)NULL, summonSpell[me->GetMap()->GetDifficultyID() - DIFFICULTY_10_N][elderCount], true);
601 
602  Talk(SAY_DEATH);
604  _JustDied();
605  me->RemoveAllAuras();
606  me->AttackStop();
607  me->setFaction(35);
608  me->DeleteThreatList();
609  me->CombatStop(true);
610  me->DespawnOrUnsummon(7500);
612 
613  for (uint8 n = 0; n < 3; ++n)
614  {
616  if (Elder && Elder->IsAlive())
617  {
618  Elder->RemoveAllAuras();
619  Elder->AttackStop();
620  Elder->CombatStop(true);
621  Elder->DeleteThreatList();
623  }
624  }
625  }
bool AttackStop()
Definition: Unit.cpp:7337
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
void RemoveAllAuras()
Definition: Unit.cpp:3920
Definition: DBCEnums.h:407
Map * GetMap() const
Definition: Object.h:543
Definition: Unit.h:1129
Difficulty GetDifficultyID() const
Definition: Map.h:390
arena_t NULL
Definition: jemalloc_internal.h:624
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Definition: boss_freya.cpp:33
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
uint8 elderCount
Definition: boss_freya.cpp:306
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: ulduar.h:46
bool IsAlive() const
Definition: Unit.h:1692
uint32_t uint32
Definition: Define.h:150
virtual void DoAction(int32)
Definition: UnitAI.h:138
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
UnitAI * GetAI()
Definition: Unit.h:1331
Definition: boss_freya.cpp:175
void DeleteThreatList()
Definition: Unit.cpp:10700
Definition: boss_freya.cpp:90
uint8_t uint8
Definition: Define.h:152
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_freya::boss_freyaAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from BossAI.

628  {
629  switch (summoned->GetEntry())
630  {
631  case NPC_SNAPLASHER:
633  case NPC_STORM_LASHER:
635  summons.Summon(summoned);
637  if (trioWaveController > 2)
638  trioWaveController = 0;
639  break;
642  default:
643  summons.Summon(summoned);
644  break;
645  }
646 
647  // Need to have it there, or summoned units would do nothing untill attacked
648  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250.0f, true))
649  {
650  summoned->AI()->AttackStart(target);
651  summoned->AddThreat(target, 250.0f);
652  DoZoneInCombat(summoned);
653  }
654  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Definition: boss_freya.cpp:157
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: boss_freya.cpp:161
ObjectGuid ElementalGUID[3][2]
Definition: boss_freya.cpp:298
Definition: boss_freya.cpp:158
Definition: boss_freya.cpp:160
Definition: UnitAI.h:35
uint8 trioWaveController
Definition: boss_freya.cpp:304
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint8 trioWaveCount
Definition: boss_freya.cpp:303
SummonList summons
Definition: ScriptedCreature.h:372
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 GetEntry() const
Definition: Object.h:107
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: boss_freya.cpp:159

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void boss_freya::boss_freyaAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

320  {
321  if (who->GetTypeId() == TYPEID_PLAYER)
322  Talk(SAY_SLAY);
323  }
Definition: boss_freya.cpp:32
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_freya::boss_freyaAI::LasherDead ( uint32  type)
inline
522  {
523  uint8 n = 0;
524 
525  // Handling received data
526  for (uint8 i = 0; i < 5; ++i) // We have created "instances" for keeping informations about last 6 death lashers - needed because of respawning
527  {
528  deforestation[i][0] = deforestation[(i + 1)][0]; // Time
529  deforestation[i][1] = deforestation[(i + 1)][1]; // Type
530  }
531  deforestation[5][0] = diffTimer;
532  deforestation[5][1] = type;
533 
534  // Check for achievement completion
535  if (deforestation[0][1]) // Check for proper functionality of binary masks (overflow would not be problem)
536  {
537  for (uint8 i = 0; i < 6; ++i) // Count binary mask
538  {
539  n += deforestation[i][1];
540  }
541  if ((deforestation[5][0] - deforestation[0][0]) < 10000) // Time check
542  {
543  if (n == 14 && instance) // Binary mask check - verification of lasher types
544  {
546  }
547  }
548  }
549  }
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:558
uint32 diffTimer
Definition: boss_freya.cpp:302
uint32 deforestation[6][2]
Definition: boss_freya.cpp:300
uint8_t uint8
Definition: Define.h:152
Definition: boss_freya.cpp:89
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_freya::boss_freyaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

314  {
315  _Reset();
316  Initialize();
317  }
void Initialize()
Definition: boss_freya.cpp:276
void _Reset()
Definition: ScriptedCreature.cpp:457

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void boss_freya::boss_freyaAI::SpawnWave ( )
inline
568  {
569  switch (GetWaveId())
570  {
571  case 0:
573  for (uint8 n = 0; n < 10; ++n)
575  break;
576  case 1:
579  trioWaveCount++;
580  break;
581  case 2:
584  break;
585  }
587  waveCount++;
588  }
Definition: boss_freya.cpp:95
Definition: boss_freya.cpp:35
Definition: boss_freya.cpp:39
uint8 waveCount
Definition: boss_freya.cpp:305
int GetWaveId()
Definition: boss_freya.cpp:552
Definition: boss_freya.cpp:93
Definition: boss_freya.cpp:94
Definition: boss_freya.cpp:37
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint8 trioWaveCount
Definition: boss_freya.cpp:303
Definition: boss_freya.cpp:36
uint8_t uint8
Definition: Define.h:152

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void boss_freya::boss_freyaAI::SummonedCreatureDies ( Creature *  summoned,
Unit *  who 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

657  {
658  switch (summoned->GetEntry())
659  {
661  summoned->CastSpell(me, SPELL_REMOVE_2STACK, true);
662  summoned->CastSpell(who, SPELL_DETONATE, true);
663  summoned->DespawnOrUnsummon(5000);
664  summons.Despawn(summoned);
665  break;
667  summoned->CastSpell(me, SPELL_REMOVE_25STACK, true);
668  summoned->DespawnOrUnsummon(5000);
669  summons.Despawn(summoned);
670  break;
671  }
672  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: boss_freya.cpp:86
Definition: boss_freya.cpp:157
Definition: boss_freya.cpp:158
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:93
Creature *const me
Definition: CreatureAI.h:71
SummonList summons
Definition: ScriptedCreature.h:372
Definition: boss_freya.cpp:84
uint32 GetEntry() const
Definition: Object.h:107
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_freya.cpp:98

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void boss_freya::boss_freyaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

399  {
400  if (!UpdateVictim())
401  return;
402 
403  events.Update(diff);
404 
406  return;
407 
408  while (uint32 eventId = events.ExecuteEvent())
409  {
410  switch (eventId)
411  {
412  case EVENT_ENRAGE:
413  Talk(SAY_BERSERK);
415  break;
416  case EVENT_SUNBEAM:
417  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
418  DoCast(target, SPELL_SUNBEAM);
419  events.ScheduleEvent(EVENT_SUNBEAM, urand(10000, 15000));
420  break;
421  case EVENT_NATURE_BOMB:
424  break;
426  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
427  DoCast(target, SPELL_FREYA_UNSTABLE_SUNBEAM, true);
429  break;
430  case EVENT_WAVE:
431  SpawnWave();
432  if (waveCount <= 6) // If set to 6 The Bombs appear during the Final Add wave
434  else
436  break;
437  case EVENT_EONAR_GIFT:
440  events.ScheduleEvent(EVENT_EONAR_GIFT, urand(40000, 50000));
441  break;
444  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, -SPELL_ROOTS_FREYA))
445  target->CastSpell(target, SPELL_ROOTS_FREYA, true); // This must be cast by Target self
447  break;
448  case EVENT_GROUND_TREMOR:
452  break;
453  }
454  }
455 
458 
459  // For achievement check
460  if (Aura* aura = me->GetAura(SPELL_ATTUNED_TO_NATURE))
461  attunedToNature = aura->GetStackAmount();
462  else
463  attunedToNature = 0;
464 
465  diffTimer += diff; // For getting time difference for Deforestation achievement
466 
467  // Elementals must be killed within 12 seconds of each other, or they will all revive and heal
468  Creature* Elemental[3][2];
469  for (uint8 i = 0; i < 2; ++i)
470  {
471  if (checkElementalAlive[i])
472  elementalTimer[i] = 0;
473  else
474  {
475  elementalTimer[i] += diff;
476  for (uint8 k = 0; k < 3; ++k)
477  Elemental[k][i] = ObjectAccessor::GetCreature(*me, ElementalGUID[k][i]);
478  if (elementalTimer[i] > 12000)
479  {
480  if (!trioDefeated[i]) // Do *NOT* merge this bool with bool few lines below!
481  {
482  if (Elemental[0][i] && Elemental[1][i] && Elemental[2][i])
483  {
484  for (uint8 n = 0; n < 3; ++n)
485  {
486  if (Elemental[n][i]->IsAlive())
487  Elemental[n][i]->SetHealth(Elemental[n][i]->GetMaxHealth());
488  else
489  Elemental[n][i]->Respawn();
490  }
491  }
492  }
493  checkElementalAlive[i] = true;
494  }
495  else
496  {
497  if (!trioDefeated[i])
498  {
499  if (Elemental[0][i] && Elemental[1][i] && Elemental[2][i])
500  {
501  if (Elemental[0][i]->isDead() && Elemental[1][i]->isDead() && Elemental[2][i]->isDead())
502  {
503  for (uint8 n = 0; n < 3; ++n)
504  {
505  summons.Despawn(Elemental[n][i]);
506  Elemental[n][i]->DespawnOrUnsummon(5000);
507  trioDefeated[i] = true;
508  Elemental[n][i]->CastSpell(me, SPELL_REMOVE_10STACK, true);
509  }
510  }
511  }
512  }
513  }
514  }
515  }
516 
518  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void SpawnWave()
Definition: boss_freya.cpp:567
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_freya.cpp:186
Definition: boss_freya.cpp:85
Definition: boss_freya.cpp:188
Definition: boss_freya.cpp:55
Definition: Unit.h:565
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4151
uint8 attunedToNature
Definition: boss_freya.cpp:307
Definition: boss_freya.cpp:52
Definition: Creature.h:467
uint32 diffTimer
Definition: boss_freya.cpp:302
Definition: boss_freya.cpp:187
uint8 waveCount
Definition: boss_freya.cpp:305
ObjectGuid ElementalGUID[3][2]
Definition: boss_freya.cpp:298
Definition: boss_freya.cpp:53
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:93
Creature *const me
Definition: CreatureAI.h:71
bool checkElementalAlive[2]
Definition: boss_freya.cpp:309
uint32 elementalTimer[2]
Definition: boss_freya.cpp:301
bool trioDefeated[2]
Definition: boss_freya.cpp:310
Definition: boss_freya.cpp:38
Definition: UnitAI.h:35
Definition: boss_freya.cpp:54
Definition: boss_freya.cpp:135
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_freya.cpp:185
SummonList summons
Definition: ScriptedCreature.h:372
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_freya.cpp:182
Definition: boss_freya.cpp:56
Definition: boss_freya.cpp:62
void Respawn(bool force=false)
Definition: Creature.cpp:1697
Definition: boss_freya.cpp:208
Definition: boss_freya.cpp:181
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_freya.cpp:41
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_freya.cpp:40
Definition: boss_freya.cpp:34
Definition: boss_freya.cpp:183
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: boss_freya.cpp:184
Definition: SpellAuras.h:116
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_freya.cpp:142
Definition: boss_freya.cpp:57

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Member Data Documentation

uint8 boss_freya::boss_freyaAI::attunedToNature
bool boss_freya::boss_freyaAI::checkElementalAlive[2]
uint32 boss_freya::boss_freyaAI::deforestation[6][2]
uint32 boss_freya::boss_freyaAI::diffTimer
uint8 boss_freya::boss_freyaAI::elderCount
ObjectGuid boss_freya::boss_freyaAI::ElementalGUID[3][2]
uint32 boss_freya::boss_freyaAI::elementalTimer[2]
bool boss_freya::boss_freyaAI::random[3]
bool boss_freya::boss_freyaAI::trioDefeated[2]
uint8 boss_freya::boss_freyaAI::trioWaveController
uint8 boss_freya::boss_freyaAI::trioWaveCount
uint8 boss_freya::boss_freyaAI::waveCount

The documentation for this struct was generated from the following file: