#include <GameObjectPackets.h>
WorldPackets::GameObject::GameObjectDespawn::GameObjectDespawn |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:993
Implements WorldPackets::Packet.
WorldPacket _worldPacket
Definition: Packet.h:43
ObjectGuid ObjectGUID
Definition: GameObjectPackets.h:57
ObjectGuid WorldPackets::GameObject::GameObjectDespawn::ObjectGUID |
The documentation for this class was generated from the following files: