#include <AchievementPackets.h>
WorldPackets::Achievement::GuildCriteriaUpdate::GuildCriteriaUpdate |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1076
Implements WorldPackets::Packet.
125 for (GuildCriteriaProgress
const& progress :
Progress)
uint64_t uint64
Definition: g3dmath.h:170
WorldPacket _worldPacket
Definition: Packet.h:43
void AppendPackedTime(time_t time)
Definition: ByteBuffer.h:680
std::vector< GuildCriteriaProgress > Progress
Definition: AchievementPackets.h:159
int32_t int32
Definition: g3dmath.h:167
uint32_t uint32
Definition: g3dmath.h:168
The documentation for this class was generated from the following files: