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npc_snowfall_glade_playmate::npc_snowfall_glade_playmateAI Struct Reference

Public Member Functions

 npc_snowfall_glade_playmateAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 timer
 
int8 phase
 
ObjectGuid playerGUID
 
ObjectGuid orphanGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_snowfall_glade_playmate::npc_snowfall_glade_playmateAI::npc_snowfall_glade_playmateAI ( Creature creature)
inline
259  : ScriptedAI(creature)
260  {
261  Initialize();
262  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: childrens_week.cpp:264

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Member Function Documentation

void npc_snowfall_glade_playmate::npc_snowfall_glade_playmateAI::Initialize ( void  )
inline
265  {
266  timer = 0;
267  phase = 0;
268  playerGUID.Clear();
269  orphanGUID.Clear();
270  }
ObjectGuid orphanGUID
Definition: childrens_week.cpp:346
int8 phase
Definition: childrens_week.cpp:344
uint32 timer
Definition: childrens_week.cpp:343
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid playerGUID
Definition: childrens_week.cpp:345

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void npc_snowfall_glade_playmate::npc_snowfall_glade_playmateAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

279  {
280  if (!phase && who && who->GetDistance2d(me) < 10.0f)
281  if (Player* player = who->ToPlayer())
282  if (player->GetQuestStatus(QUEST_PLAYMATE_WOLVAR) == QUEST_STATUS_INCOMPLETE)
283  {
284  playerGUID = player->GetGUID();
286  if (!orphanGUID.IsEmpty())
287  phase = 1;
288  }
289  }
Definition: childrens_week.cpp:26
ObjectGuid orphanGUID
Definition: childrens_week.cpp:346
ObjectGuid getOrphanGUID(Player *player, uint32 orphan)
Definition: childrens_week.cpp:134
Definition: childrens_week.cpp:76
Player * ToPlayer()
Definition: Object.h:191
Creature *const me
Definition: CreatureAI.h:71
int8 phase
Definition: childrens_week.cpp:344
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1612
Definition: QuestDef.h:113
ObjectGuid playerGUID
Definition: childrens_week.cpp:345
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void npc_snowfall_glade_playmate::npc_snowfall_glade_playmateAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

273  {
274  Initialize();
275  }
void Initialize()
Definition: childrens_week.cpp:264

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void npc_snowfall_glade_playmate::npc_snowfall_glade_playmateAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

292  {
293  if (!phase)
294  return;
295 
296  if (timer <= diff)
297  {
300 
301  if (!orphan || !player)
302  {
303  Reset();
304  return;
305  }
306 
307  switch (phase)
308  {
309  case 1:
310  orphan->GetMotionMaster()->MovePoint(0, me->GetPositionX() + std::cos(me->GetOrientation()) * 5, me->GetPositionY() + std::sin(me->GetOrientation()) * 5, me->GetPositionZ());
311  orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_1);
312  timer = 5000;
313  break;
314  case 2:
315  orphan->SetFacingToObject(me);
317  DoCast(orphan, SPELL_SNOWBALL);
318  timer = 5000;
319  break;
320  case 3:
322  timer = 5000;
323  break;
324  case 4:
325  orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_2);
326  orphan->CastSpell(me, SPELL_SNOWBALL);
327  timer = 5000;
328  break;
329  case 5:
330  orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_3);
331  player->GroupEventHappens(QUEST_PLAYMATE_WOLVAR, me);
333  Reset();
334  return;
335  }
336  ++phase;
337  }
338  else
339  timer -= diff;
340  }
#define PET_FOLLOW_ANGLE
Definition: PetDefines.h:78
Definition: childrens_week.cpp:51
ObjectGuid orphanGUID
Definition: childrens_week.cpp:346
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: childrens_week.cpp:50
Definition: Creature.h:467
Definition: childrens_week.cpp:76
void Reset() override
Definition: childrens_week.cpp:272
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
float GetOrientation() const
Definition: Position.h:107
int8 phase
Definition: childrens_week.cpp:344
float GetPositionY() const
Definition: Position.h:105
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
CreatureAI * AI() const
Definition: Creature.h:525
float GetPositionZ() const
Definition: Position.h:106
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 timer
Definition: childrens_week.cpp:343
Definition: childrens_week.cpp:128
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: childrens_week.cpp:52
Definition: childrens_week.cpp:64
#define PET_FOLLOW_DIST
Definition: PetDefines.h:77
Definition: childrens_week.cpp:65
float GetPositionX() const
Definition: Position.h:104
ObjectGuid playerGUID
Definition: childrens_week.cpp:345
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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Member Data Documentation

ObjectGuid npc_snowfall_glade_playmate::npc_snowfall_glade_playmateAI::orphanGUID
private
int8 npc_snowfall_glade_playmate::npc_snowfall_glade_playmateAI::phase
private
ObjectGuid npc_snowfall_glade_playmate::npc_snowfall_glade_playmateAI::playerGUID
private
uint32 npc_snowfall_glade_playmate::npc_snowfall_glade_playmateAI::timer
private

The documentation for this struct was generated from the following file: