TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_darnavan::npc_darnavanAI Struct Reference

Public Member Functions

 npc_darnavanAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *killer) override
 
void MovementInform (uint32 type, uint32 id) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
bool _canCharge
 
bool _canShatter
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_darnavan::npc_darnavanAI::npc_darnavanAI ( Creature creature)
inline
855  : ScriptedAI(creature)
856  {
857  Initialize();
858  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_lady_deathwhisper.cpp:860

+ Here is the call graph for this function:

Member Function Documentation

void npc_darnavan::npc_darnavanAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

901  {
903  }
Definition: boss_lady_deathwhisper.cpp:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

void npc_darnavan::npc_darnavanAI::Initialize ( void  )
inline
861  {
862  _canCharge = true;
863  _canShatter = true;
864  }
bool _canShatter
Definition: boss_lady_deathwhisper.cpp:966
bool _canCharge
Definition: boss_lady_deathwhisper.cpp:965

+ Here is the caller graph for this function:

void npc_darnavan::npc_darnavanAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

877  {
878  _events.Reset();
879  if (Player* owner = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
880  {
881  if (Group* group = owner->GetGroup())
882  {
883  for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
884  if (Player* member = itr->GetSource())
885  member->FailQuest(QUEST_DEPROGRAMMING);
886  }
887  else
888  owner->FailQuest(QUEST_DEPROGRAMMING);
889  }
890  }
EventMap _events
Definition: boss_lady_deathwhisper.cpp:964
void Reset()
Definition: EventMap.cpp:20
arena_t NULL
Definition: jemalloc_internal.h:624
#define QUEST_DEPROGRAMMING
Definition: boss_lady_deathwhisper.cpp:184
Definition: Group.h:191
Definition: GroupReference.h:27
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition: Unit.cpp:7560

+ Here is the call graph for this function:

void npc_darnavan::npc_darnavanAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

893  {
894  if (type != POINT_MOTION_TYPE || id != POINT_DESPAWN)
895  return;
896 
898  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Creature *const me
Definition: CreatureAI.h:71
Definition: MotionMaster.h:46
Definition: boss_lady_deathwhisper.cpp:174

+ Here is the call graph for this function:

void npc_darnavan::npc_darnavanAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

867  {
868  _events.Reset();
873  Initialize();
874  }
Definition: boss_lady_deathwhisper.cpp:152
EventMap _events
Definition: boss_lady_deathwhisper.cpp:964
void Reset()
Definition: EventMap.cpp:20
void Initialize()
Definition: boss_lady_deathwhisper.cpp:860
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_lady_deathwhisper.cpp:153
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_lady_deathwhisper.cpp:155
Definition: boss_lady_deathwhisper.cpp:150

+ Here is the call graph for this function:

void npc_darnavan::npc_darnavanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

906  {
907  if (!UpdateVictim())
908  return;
909 
910  _events.Update(diff);
911 
913  return;
914 
916  {
918  _canShatter = false;
920  return;
921  }
922 
924  {
926  _canCharge = false;
928  return;
929  }
930 
931  while (uint32 eventId = _events.ExecuteEvent())
932  {
933  switch (eventId)
934  {
938  break;
940  _canCharge = true;
941  break;
945  break;
949  break;
951  _canShatter = true;
952  break;
956  break;
957  }
958  }
959 
961  }
Definition: boss_lady_deathwhisper.cpp:104
Unit * EnsureVictim() const
Definition: Unit.h:1381
Definition: boss_lady_deathwhisper.cpp:106
Definition: boss_lady_deathwhisper.cpp:152
Definition: boss_lady_deathwhisper.cpp:151
bool UpdateVictim()
Definition: CreatureAI.cpp:233
EventMap _events
Definition: boss_lady_deathwhisper.cpp:964
Definition: Unit.h:565
Definition: boss_lady_deathwhisper.cpp:105
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
Definition: Unit.cpp:9214
Creature *const me
Definition: CreatureAI.h:71
bool _canShatter
Definition: boss_lady_deathwhisper.cpp:966
Definition: SharedDefines.h:288
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
Definition: boss_lady_deathwhisper.cpp:153
Definition: boss_lady_deathwhisper.cpp:102
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_lady_deathwhisper.cpp:155
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_lady_deathwhisper.cpp:150
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_lady_deathwhisper.cpp:154
bool _canCharge
Definition: boss_lady_deathwhisper.cpp:965
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_lady_deathwhisper.cpp:103
Definition: boss_lady_deathwhisper.cpp:101

+ Here is the call graph for this function:

Member Data Documentation

bool npc_darnavan::npc_darnavanAI::_canCharge
private
bool npc_darnavan::npc_darnavanAI::_canShatter
private
EventMap npc_darnavan::npc_darnavanAI::_events
private

The documentation for this struct was generated from the following file: