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boss_moroes::boss_moroesAI Struct Reference

Public Member Functions

 boss_moroesAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void StartEvent ()
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void SpawnAdds ()
 
bool isAddlistEmpty ()
 
void DeSpawnAdds ()
 
void AddsAttack ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
ObjectGuid AddGUID [4]
 
uint32 Vanish_Timer
 
uint32 Blind_Timer
 
uint32 Gouge_Timer
 
uint32 Wait_Timer
 
uint32 CheckAdds_Timer
 
uint32 AddId [4]
 
bool InVanish
 
bool Enrage
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_moroes::boss_moroesAI::boss_moroesAI ( Creature *  creature)
inline
106  : ScriptedAI(creature)
107  {
108  Initialize();
109  memset(AddId, 0, sizeof(AddId));
110 
111  instance = creature->GetInstanceScript();
112  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_moroes.cpp:114
uint32 AddId[4]
Definition: boss_moroes.cpp:135
InstanceScript * instance
Definition: boss_moroes.cpp:126

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Member Function Documentation

void boss_moroes::boss_moroesAI::AddsAttack ( )
inline
239  {
240  for (uint8 i = 0; i < 4; ++i)
241  {
242  if (!AddGUID[i].IsEmpty())
243  {
245  if (temp && temp->IsAlive())
246  {
247  temp->AI()->AttackStart(me->GetVictim());
248  DoZoneInCombat(temp);
249  } else
250  EnterEvadeMode();
251  }
252  }
253  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
Unit * GetVictim() const
Definition: Unit.h:1379
CreatureAI * AI() const
Definition: Creature.h:525
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid AddGUID[4]
Definition: boss_moroes.cpp:128
uint8_t uint8
Definition: Define.h:152
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void boss_moroes::boss_moroesAI::DeSpawnAdds ( )
inline
227  {
228  for (uint8 i = 0; i < 4; ++i)
229  {
230  if (!AddGUID[i].IsEmpty())
231  {
233  temp->DespawnOrUnsummon();
234  }
235  }
236  }
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid AddGUID[4]
Definition: boss_moroes.cpp:128
uint8_t uint8
Definition: Define.h:152

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void boss_moroes::boss_moroesAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

157  {
158  StartEvent();
159 
160  Talk(SAY_AGGRO);
161  AddsAttack();
162  DoZoneInCombat();
163  }
void AddsAttack()
Definition: boss_moroes.cpp:238
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void StartEvent()
Definition: boss_moroes.cpp:149
Definition: boss_moroes.cpp:32

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void boss_moroes::boss_moroesAI::Initialize ( void  )
inline
115  {
116  Vanish_Timer = 30000;
117  Blind_Timer = 35000;
118  Gouge_Timer = 23000;
119  Wait_Timer = 0;
120  CheckAdds_Timer = 5000;
121 
122  Enrage = false;
123  InVanish = false;
124  }
uint32 Wait_Timer
Definition: boss_moroes.cpp:133
bool Enrage
Definition: boss_moroes.cpp:138
bool InVanish
Definition: boss_moroes.cpp:137
uint32 CheckAdds_Timer
Definition: boss_moroes.cpp:134
uint32 Gouge_Timer
Definition: boss_moroes.cpp:132
uint32 Vanish_Timer
Definition: boss_moroes.cpp:130
uint32 Blind_Timer
Definition: boss_moroes.cpp:131

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bool boss_moroes::boss_moroesAI::isAddlistEmpty ( )
inline
218  {
219  for (uint8 i = 0; i < 4; ++i)
220  if (AddId[i] == 0)
221  return true;
222 
223  return false;
224  }
uint32 AddId[4]
Definition: boss_moroes.cpp:135
uint8_t uint8
Definition: Define.h:152

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void boss_moroes::boss_moroesAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

171  {
172  Talk(SAY_DEATH);
173 
175 
176  DeSpawnAdds();
177 
178  //remove aura from spell Garrote when Moroes dies
180  }
Definition: boss_moroes.cpp:35
Definition: inflate.h:49
void DeSpawnAdds()
Definition: boss_moroes.cpp:226
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: boss_moroes.cpp:41
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: karazhan.h:27
InstanceScript * instance
Definition: boss_moroes.cpp:126
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

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void boss_moroes::boss_moroesAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

166  {
167  Talk(SAY_KILL);
168  }
Definition: boss_moroes.cpp:34
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_moroes::boss_moroesAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

141  {
142  Initialize();
143  if (me->IsAlive())
144  SpawnAdds();
145 
147  }
void Initialize()
Definition: boss_moroes.cpp:114
void SpawnAdds()
Definition: boss_moroes.cpp:182
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
Definition: karazhan.h:27
InstanceScript * instance
Definition: boss_moroes.cpp:126

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void boss_moroes::boss_moroesAI::SpawnAdds ( )
inline
183  {
184  DeSpawnAdds();
185 
186  if (isAddlistEmpty())
187  {
188  std::list<uint32> AddList;
189 
190  for (uint8 i = 0; i < 6; ++i)
191  AddList.push_back(Adds[i]);
192 
194 
195  uint8 i = 0;
196  for (std::list<uint32>::const_iterator itr = AddList.begin(); itr != AddList.end() && i < 4; ++itr, ++i)
197  {
198  uint32 entry = *itr;
199 
200  if (Creature* creature = me->SummonCreature(entry, Locations[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000))
201  {
202  AddGUID[i] = creature->GetGUID();
203  AddId[i] = entry;
204  }
205  }
206  }
207  else
208  {
209  for (uint8 i = 0; i < 4; ++i)
210  {
211  if (Creature* creature = me->SummonCreature(AddId[i], Locations[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000))
212  AddGUID[i] = creature->GetGUID();
213  }
214  }
215  }
bool isAddlistEmpty()
Definition: boss_moroes.cpp:217
void RandomResizeList(std::list< T > &list, uint32 size)
Definition: Containers.h:34
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
uint32 AddId[4]
Definition: boss_moroes.cpp:135
void DeSpawnAdds()
Definition: boss_moroes.cpp:226
Adds
Definition: boss_overlord_wyrmthalak.cpp:39
Position const Locations[4]
Definition: boss_moroes.cpp:76
uint32_t uint32
Definition: Define.h:150
Definition: Object.h:59
ObjectGuid AddGUID[4]
Definition: boss_moroes.cpp:128
uint8_t uint8
Definition: Define.h:152
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_moroes::boss_moroesAI::StartEvent ( )
inline
150  {
152 
153  DoZoneInCombat();
154  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: karazhan.h:27
InstanceScript * instance
Definition: boss_moroes.cpp:126

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void boss_moroes::boss_moroesAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

256  {
257  if (!UpdateVictim())
258  return;
259 
261  {
262  EnterEvadeMode();
263  return;
264  }
265 
266  if (!Enrage && HealthBelowPct(30))
267  {
269  Enrage = true;
270  }
271 
272  if (CheckAdds_Timer <= diff)
273  {
274  for (uint8 i = 0; i < 4; ++i)
275  {
276  if (!AddGUID[i].IsEmpty())
277  {
279  if (temp && temp->IsAlive())
280  if (!temp->GetVictim())
281  temp->AI()->AttackStart(me->GetVictim());
282  }
283  }
284  CheckAdds_Timer = 5000;
285  } else CheckAdds_Timer -= diff;
286 
287  if (!Enrage)
288  {
289  //Cast Vanish, then Garrote random victim
290  if (Vanish_Timer <= diff)
291  {
293  InVanish = true;
294  Vanish_Timer = 30000;
295  Wait_Timer = 5000;
296  } else Vanish_Timer -= diff;
297 
298  if (Gouge_Timer <= diff)
299  {
301  Gouge_Timer = 40000;
302  } else Gouge_Timer -= diff;
303 
304  if (Blind_Timer <= diff)
305  {
306  std::list<Unit*> targets;
307  SelectTargetList(targets, 5, SELECT_TARGET_RANDOM, me->GetMeleeReach()*5, true);
308  for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
309  if (!me->IsWithinMeleeRange(*i))
310  {
311  DoCast(*i, SPELL_BLIND);
312  break;
313  }
314  Blind_Timer = 40000;
315  } else Blind_Timer -= diff;
316  }
317 
318  if (InVanish)
319  {
320  if (Wait_Timer <= diff)
321  {
322  Talk(SAY_SPECIAL);
323 
324  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
325  target->CastSpell(target, SPELL_GARROTE, true);
326 
327  InVanish = false;
328  } else Wait_Timer -= diff;
329  }
330 
331  if (!InVanish)
333  }
Definition: boss_moroes.cpp:33
uint32 Wait_Timer
Definition: boss_moroes.cpp:133
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
bool Enrage
Definition: boss_moroes.cpp:138
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: Creature.h:467
Definition: boss_moroes.cpp:44
bool InVanish
Definition: boss_moroes.cpp:137
uint32 CheckAdds_Timer
Definition: boss_moroes.cpp:134
Definition: boss_moroes.cpp:42
float GetMeleeReach() const
Definition: Unit.cpp:486
Creature *const me
Definition: CreatureAI.h:71
uint32 Gouge_Timer
Definition: boss_moroes.cpp:132
Definition: UnitAI.h:35
bool IsAlive() const
Definition: Unit.h:1692
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_moroes.cpp:43
CreatureAI * AI() const
Definition: Creature.h:525
Definition: boss_moroes.cpp:41
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:96
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: karazhan.h:27
uint32 Vanish_Timer
Definition: boss_moroes.cpp:130
InstanceScript * instance
Definition: boss_moroes.cpp:126
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
ObjectGuid AddGUID[4]
Definition: boss_moroes.cpp:128
uint8_t uint8
Definition: Define.h:152
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_moroes.cpp:40
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
uint32 Blind_Timer
Definition: boss_moroes.cpp:131

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Member Data Documentation

ObjectGuid boss_moroes::boss_moroesAI::AddGUID[4]
uint32 boss_moroes::boss_moroesAI::AddId[4]
uint32 boss_moroes::boss_moroesAI::Blind_Timer
uint32 boss_moroes::boss_moroesAI::CheckAdds_Timer
bool boss_moroes::boss_moroesAI::Enrage
uint32 boss_moroes::boss_moroesAI::Gouge_Timer
InstanceScript* boss_moroes::boss_moroesAI::instance
bool boss_moroes::boss_moroesAI::InVanish
uint32 boss_moroes::boss_moroesAI::Vanish_Timer
uint32 boss_moroes::boss_moroesAI::Wait_Timer

The documentation for this struct was generated from the following file: