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npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI Struct Reference

Public Member Functions

 npc_blood_queen_lana_thelAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
bool _introDone
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::npc_blood_queen_lana_thelAI ( Creature creature)
inline
1038  : ScriptedAI(creature)
1039  {
1040  _introDone = false;
1041  _instance = creature->GetInstanceScript();
1042  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * _instance
Definition: boss_blood_prince_council.cpp:1118
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
bool _introDone
Definition: boss_blood_prince_council.cpp:1119

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Member Function Documentation

void npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1058  {
1059  switch (action)
1060  {
1061  case ACTION_START_INTRO:
1062  if (!_introDone)
1063  {
1064  _introDone = true;
1065  Talk(SAY_INTRO_1);
1066  _events.SetPhase(1);
1068  // summon a visual trigger
1070  {
1071  summon->CastSpell(summon, SPELL_OOC_INVOCATION_VISUAL, true);
1072  summon->SetSpeed(MOVE_FLIGHT, 0.15f, true); // todo: creature is swimming, check if this is blizzlike or not.
1073  summon->GetMotionMaster()->MovePoint(0, triggerEndPos);
1074  }
1075  }
1076  break;
1077  default:
1078  break;
1079  }
1080  }
Definition: Unit.h:605
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_blood_prince_council.cpp:116
bool _introDone
Definition: boss_blood_prince_council.cpp:1119
Definition: icecrown_citadel.h:244
EventMap _events
Definition: boss_blood_prince_council.cpp:1117
Definition: Creature.h:467
Definition: boss_blood_prince_council.cpp:28
Definition: boss_blood_prince_council.cpp:61
Position const triggerPos
Definition: boss_blood_prince_council.cpp:175
Definition: boss_blood_prince_council.cpp:139
Position const triggerEndPos
Definition: boss_blood_prince_council.cpp:176
Definition: Object.h:56
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123

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void npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1083  {
1084  if (type == POINT_MOTION_TYPE && id == POINT_INTRO_DESPAWN)
1085  me->SetVisible(false);
1086  }
Definition: boss_blood_prince_council.cpp:149
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: MotionMaster.h:46

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void npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1045  {
1046  _events.Reset();
1047  me->SetDisableGravity(true);
1049  {
1050  me->SetVisible(false);
1051  _introDone = true;
1052  }
1053  else
1054  me->SetVisible(true);
1055  }
InstanceScript * _instance
Definition: boss_blood_prince_council.cpp:1118
void Reset()
Definition: EventMap.cpp:20
bool _introDone
Definition: boss_blood_prince_council.cpp:1119
Definition: inflate.h:49
EventMap _events
Definition: boss_blood_prince_council.cpp:1117
Definition: icecrown_citadel.h:82
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

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void npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1089  {
1090  if (!_events.GetPhaseMask())
1091  return;
1092 
1093  _events.Update(diff);
1094 
1096  {
1097  Talk(SAY_INTRO_2);
1099  _events.Reset();
1100 
1101  // remove Feign Death from princes
1103  keleseth->AI()->DoAction(ACTION_STAND_UP);
1104 
1106  taldaram->AI()->DoAction(ACTION_STAND_UP);
1107 
1109  {
1110  valanar->AI()->DoAction(ACTION_STAND_UP);
1111  valanar->SetHealth(valanar->GetMaxHealth());
1112  }
1113  }
1114  }
InstanceScript * _instance
Definition: boss_blood_prince_council.cpp:1118
void Reset()
Definition: EventMap.cpp:20
Definition: boss_blood_prince_council.cpp:116
Definition: boss_blood_prince_council.cpp:29
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: icecrown_citadel.h:96
EventMap _events
Definition: boss_blood_prince_council.cpp:1117
Definition: Creature.h:467
Definition: boss_blood_prince_council.cpp:149
Definition: boss_blood_prince_council.cpp:140
Definition: icecrown_citadel.h:97
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint8 GetPhaseMask() const
Definition: EventMap.h:72
Position const introFinalPos
Definition: boss_blood_prince_council.cpp:174
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: icecrown_citadel.h:98
uint32 ExecuteEvent()
Definition: EventMap.cpp:46

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Member Data Documentation

EventMap npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::_events
private
InstanceScript* npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::_instance
private
bool npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::_introDone
private

The documentation for this struct was generated from the following file: