Go to the source code of this file.
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enum | BattlegroundRVObjectTypes {
BG_RV_OBJECT_BUFF_1,
BG_RV_OBJECT_BUFF_2,
BG_RV_OBJECT_FIRE_1,
BG_RV_OBJECT_FIRE_2,
BG_RV_OBJECT_FIREDOOR_1,
BG_RV_OBJECT_FIREDOOR_2,
BG_RV_OBJECT_PILAR_1,
BG_RV_OBJECT_PILAR_3,
BG_RV_OBJECT_GEAR_1,
BG_RV_OBJECT_GEAR_2,
BG_RV_OBJECT_PILAR_2,
BG_RV_OBJECT_PILAR_4,
BG_RV_OBJECT_PULLEY_1,
BG_RV_OBJECT_PULLEY_2,
BG_RV_OBJECT_PILAR_COLLISION_1,
BG_RV_OBJECT_PILAR_COLLISION_2,
BG_RV_OBJECT_PILAR_COLLISION_3,
BG_RV_OBJECT_PILAR_COLLISION_4,
BG_RV_OBJECT_ELEVATOR_1,
BG_RV_OBJECT_ELEVATOR_2,
BG_RV_OBJECT_MAX
} |
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enum | BattlegroundRVGameObjects {
BG_RV_OBJECT_TYPE_BUFF_1 = 184663,
BG_RV_OBJECT_TYPE_BUFF_2 = 184664,
BG_RV_OBJECT_TYPE_FIRE_1 = 192704,
BG_RV_OBJECT_TYPE_FIRE_2 = 192705,
BG_RV_OBJECT_TYPE_FIREDOOR_2 = 192387,
BG_RV_OBJECT_TYPE_FIREDOOR_1 = 192388,
BG_RV_OBJECT_TYPE_PULLEY_1 = 192389,
BG_RV_OBJECT_TYPE_PULLEY_2 = 192390,
BG_RV_OBJECT_TYPE_GEAR_1 = 192393,
BG_RV_OBJECT_TYPE_GEAR_2 = 192394,
BG_RV_OBJECT_TYPE_ELEVATOR_1 = 194582,
BG_RV_OBJECT_TYPE_ELEVATOR_2 = 194586,
BG_RV_OBJECT_TYPE_PILAR_COLLISION_1 = 194580,
BG_RV_OBJECT_TYPE_PILAR_COLLISION_2 = 194579,
BG_RV_OBJECT_TYPE_PILAR_COLLISION_3 = 194581,
BG_RV_OBJECT_TYPE_PILAR_COLLISION_4 = 194578,
BG_RV_OBJECT_TYPE_PILAR_1 = 194583,
BG_RV_OBJECT_TYPE_PILAR_2 = 194584,
BG_RV_OBJECT_TYPE_PILAR_3 = 194585,
BG_RV_OBJECT_TYPE_PILAR_4 = 194587
} |
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enum | BattlegroundRVData {
BG_RV_STATE_OPEN_FENCES,
BG_RV_STATE_SWITCH_PILLARS,
BG_RV_STATE_CLOSE_FIRE,
BG_RV_PILLAR_SWITCH_TIMER = 25000,
BG_RV_FIRE_TO_PILLAR_TIMER = 20000,
BG_RV_CLOSE_FIRE_TIMER = 5000,
BG_RV_FIRST_TIMER = 20133,
BG_RV_WORLD_STATE = 0xe1a
} |
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BG_RV_STATE_OPEN_FENCES |
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BG_RV_STATE_SWITCH_PILLARS |
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BG_RV_STATE_CLOSE_FIRE |
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BG_RV_PILLAR_SWITCH_TIMER |
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BG_RV_FIRE_TO_PILLAR_TIMER |
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BG_RV_CLOSE_FIRE_TIMER |
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BG_RV_FIRST_TIMER |
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BG_RV_WORLD_STATE |
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Definition: BattlegroundRV.h:85
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BG_RV_OBJECT_TYPE_BUFF_1 |
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BG_RV_OBJECT_TYPE_BUFF_2 |
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BG_RV_OBJECT_TYPE_FIRE_1 |
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BG_RV_OBJECT_TYPE_FIRE_2 |
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BG_RV_OBJECT_TYPE_FIREDOOR_2 |
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BG_RV_OBJECT_TYPE_FIREDOOR_1 |
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BG_RV_OBJECT_TYPE_PULLEY_1 |
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BG_RV_OBJECT_TYPE_PULLEY_2 |
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BG_RV_OBJECT_TYPE_GEAR_1 |
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BG_RV_OBJECT_TYPE_GEAR_2 |
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BG_RV_OBJECT_TYPE_ELEVATOR_1 |
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BG_RV_OBJECT_TYPE_ELEVATOR_2 |
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BG_RV_OBJECT_TYPE_PILAR_COLLISION_1 |
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BG_RV_OBJECT_TYPE_PILAR_COLLISION_2 |
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BG_RV_OBJECT_TYPE_PILAR_COLLISION_3 |
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BG_RV_OBJECT_TYPE_PILAR_COLLISION_4 |
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BG_RV_OBJECT_TYPE_PILAR_1 |
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BG_RV_OBJECT_TYPE_PILAR_2 |
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BG_RV_OBJECT_TYPE_PILAR_3 |
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BG_RV_OBJECT_TYPE_PILAR_4 |
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Definition: BattlegroundRV.h:55
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Enumerator |
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BG_RV_OBJECT_BUFF_1 |
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BG_RV_OBJECT_BUFF_2 |
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BG_RV_OBJECT_FIRE_1 |
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BG_RV_OBJECT_FIRE_2 |
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BG_RV_OBJECT_FIREDOOR_1 |
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BG_RV_OBJECT_FIREDOOR_2 |
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BG_RV_OBJECT_PILAR_1 |
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BG_RV_OBJECT_PILAR_3 |
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BG_RV_OBJECT_GEAR_1 |
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BG_RV_OBJECT_GEAR_2 |
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BG_RV_OBJECT_PILAR_2 |
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BG_RV_OBJECT_PILAR_4 |
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BG_RV_OBJECT_PULLEY_1 |
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BG_RV_OBJECT_PULLEY_2 |
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BG_RV_OBJECT_PILAR_COLLISION_1 |
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BG_RV_OBJECT_PILAR_COLLISION_2 |
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BG_RV_OBJECT_PILAR_COLLISION_3 |
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BG_RV_OBJECT_PILAR_COLLISION_4 |
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BG_RV_OBJECT_ELEVATOR_1 |
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BG_RV_OBJECT_ELEVATOR_2 |
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BG_RV_OBJECT_MAX |
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Definition: BattlegroundRV.h:49
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