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boss_fjola::boss_fjolaAI Struct Reference

Public Member Functions

 boss_fjolaAI (Creature *creature)
 
void Reset () override
 
void ExecuteEvent (uint32 eventId) override
 
void EnterCombat (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustReachedHome () override
 
void GenerateStageSequence ()
 
- Public Member Functions inherited from boss_twin_baseAI
 boss_twin_baseAI (Creature *creature)
 
void MovementInform (uint32 uiType, uint32 uiId) override
 
void KilledUnit (Unit *who) override
 
void SummonedCreatureDespawn (Creature *summoned) override
 
void JustDied (Unit *) override
 
Creature * GetSister ()
 
void DoAction (int32 action) override
 
void EnableDualWield (bool mode=true)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint8 Stage [4]
 
uint8 CurrentStage
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from boss_twin_baseAI
AuraStateType AuraState
 
uint32 Weapon
 
uint32 SisterNpcId
 
uint32 MyEmphatySpellId
 
uint32 OtherEssenceSpellId
 
uint32 SurgeSpellId
 
uint32 VortexSpellId
 
uint32 ShieldSpellId
 
uint32 TwinPactSpellId
 
uint32 SpikeSpellId
 
uint32 TouchSpellId
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_fjola::boss_fjolaAI::boss_fjolaAI ( Creature *  creature)
inline
354  : boss_twin_baseAI(creature)
355  {
357  }
void GenerateStageSequence()
Definition: boss_twin_valkyr.cpp:432
boss_twin_baseAI(Creature *creature)
Definition: boss_twin_valkyr.cpp:161

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Member Function Documentation

void boss_fjola::boss_fjolaAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from boss_twin_baseAI.

412  {
415  me->SummonCreature(NPC_BULLET_CONTROLLER, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 0.0f, TEMPSUMMON_MANUAL_DESPAWN);
417  }
Definition: Object.h:61
void EnterCombat(Unit *) override
Definition: boss_twin_valkyr.cpp:265
Definition: DBCEnums.h:183
Definition: boss_twin_valkyr.cpp:55
Creature *const me
Definition: CreatureAI.h:71
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:518
const Position ToCCommonLoc[]
Definition: trial_of_the_crusader.h:54
Definition: trial_of_the_crusader.h:298
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Common.h:103
Definition: boss_twin_valkyr.cpp:98
EventMap events
Definition: ScriptedCreature.h:371
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_fjola::boss_fjolaAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

420  {
423  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: trial_of_the_crusader.h:261
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:407
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_fjola::boss_fjolaAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from boss_twin_baseAI.

379  {
380  if (eventId == EVENT_SPECIAL_ABILITY)
381  {
382  if (CurrentStage == MAX_STAGES)
384 
385  switch (Stage[CurrentStage])
386  {
387  case STAGE_DARK_VORTEX:
388  if (Creature* sister = GetSister())
389  sister->AI()->DoAction(ACTION_VORTEX);
390  break;
391  case STAGE_DARK_PACT:
392  if (Creature* sister = GetSister())
393  sister->AI()->DoAction(ACTION_PACT);
394  break;
395  case STAGE_LIGHT_VORTEX:
397  break;
398  case STAGE_LIGHT_PACT:
400  break;
401  default:
402  break;
403  }
404  ++CurrentStage;
406  }
407  else
409  }
Definition: boss_twin_valkyr.cpp:107
void ExecuteEvent(uint32 eventId) override
Definition: boss_twin_valkyr.cpp:311
Definition: Creature.h:467
Definition: boss_twin_valkyr.cpp:108
void GenerateStageSequence()
Definition: boss_twin_valkyr.cpp:432
Definition: boss_twin_valkyr.cpp:104
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_twin_valkyr.cpp:106
Creature * GetSister()
Definition: boss_twin_valkyr.cpp:260
Definition: Common.h:103
Definition: boss_twin_valkyr.cpp:98
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_twin_valkyr.cpp:121
Definition: boss_twin_valkyr.cpp:105
void DoAction(int32 action) override
Definition: boss_twin_valkyr.cpp:284
Definition: boss_twin_valkyr.cpp:122
uint8 CurrentStage
Definition: boss_twin_valkyr.cpp:451
uint8 Stage[4]
Definition: boss_twin_valkyr.cpp:450

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void boss_fjola::boss_fjolaAI::GenerateStageSequence ( )
inline
433  {
434  CurrentStage = 0;
435 
436  // Initialize and clean up.
437  for (int i = 0; i < MAX_STAGES; ++i)
438  Stage[i] = i;
439 
440  // Allocate an unique random stage to each position in the array.
441  for (int i = 0; i < MAX_STAGES - 1; ++i)
442  {
443  int random = i + (rand32() % (MAX_STAGES - i));
444  int temp = Stage[i];
445  Stage[i] = Stage[random];
446  Stage[random] = temp;
447  }
448  }
Definition: boss_twin_valkyr.cpp:108
uint32 rand32()
Definition: Random.cpp:64
uint8 CurrentStage
Definition: boss_twin_valkyr.cpp:451
uint8 Stage[4]
Definition: boss_twin_valkyr.cpp:450

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void boss_fjola::boss_fjolaAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from boss_twin_baseAI.

426  {
428 
430  }
Definition: trial_of_the_crusader.h:261
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:407
void JustReachedHome() override
Definition: boss_twin_valkyr.cpp:188
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_fjola::boss_fjolaAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_twin_baseAI.

360  {
373 
376  }
uint32 VortexSpellId
Definition: boss_twin_valkyr.cpp:340
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
Definition: boss_twin_valkyr.cpp:65
Definition: trial_of_the_crusader.h:233
uint32 TouchSpellId
Definition: boss_twin_valkyr.cpp:344
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:529
Definition: DBCEnums.h:183
uint32 OtherEssenceSpellId
Definition: boss_twin_valkyr.cpp:338
Definition: boss_twin_valkyr.cpp:66
AuraStateType AuraState
Definition: boss_twin_valkyr.cpp:334
uint32 SisterNpcId
Definition: boss_twin_valkyr.cpp:336
uint32 SpikeSpellId
Definition: boss_twin_valkyr.cpp:343
Definition: CreatureAI.h:63
Definition: boss_twin_valkyr.cpp:84
Definition: boss_twin_valkyr.cpp:63
Definition: boss_twin_valkyr.cpp:49
Definition: boss_twin_valkyr.cpp:64
Definition: trial_of_the_crusader.h:298
#define SPELL_DARK_ESSENCE_HELPER
Definition: boss_twin_valkyr.cpp:111
uint32 ShieldSpellId
Definition: boss_twin_valkyr.cpp:341
void Reset() override
Definition: boss_twin_valkyr.cpp:176
uint32 MyEmphatySpellId
Definition: boss_twin_valkyr.cpp:337
Definition: boss_twin_valkyr.cpp:67
uint32 Weapon
Definition: boss_twin_valkyr.cpp:335
uint32 SurgeSpellId
Definition: boss_twin_valkyr.cpp:339
Definition: SharedDefines.h:1780
Definition: boss_twin_valkyr.cpp:69
uint32 TwinPactSpellId
Definition: boss_twin_valkyr.cpp:342
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: CreatureAI.h:64

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Member Data Documentation

uint8 boss_fjola::boss_fjolaAI::CurrentStage
private
uint8 boss_fjola::boss_fjolaAI::Stage[4]
private

The documentation for this struct was generated from the following file: