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boss_twin_baseAI Struct Reference

Public Member Functions

 boss_twin_baseAI (Creature *creature)
 
void Reset () override
 
void JustReachedHome () override
 
void MovementInform (uint32 uiType, uint32 uiId) override
 
void KilledUnit (Unit *who) override
 
void SummonedCreatureDespawn (Creature *summoned) override
 
void JustDied (Unit *) override
 
CreatureGetSister ()
 
void EnterCombat (Unit *) override
 
void DoAction (int32 action) override
 
void EnableDualWield (bool mode=true)
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Protected Attributes

AuraStateType AuraState
 
uint32 Weapon
 
uint32 SisterNpcId
 
uint32 MyEmphatySpellId
 
uint32 OtherEssenceSpellId
 
uint32 SurgeSpellId
 
uint32 VortexSpellId
 
uint32 ShieldSpellId
 
uint32 TwinPactSpellId
 
uint32 SpikeSpellId
 
uint32 TouchSpellId
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Constructor & Destructor Documentation

boss_twin_baseAI::boss_twin_baseAI ( Creature creature)
inline
161  : BossAI(creature, BOSS_VALKIRIES)
162  {
164  Weapon = 0;
165  SisterNpcId = 0;
166  MyEmphatySpellId = 0;
168  SurgeSpellId = 0;
169  VortexSpellId = 0;
170  ShieldSpellId = 0;
171  TwinPactSpellId = 0;
172  SpikeSpellId = 0;
173  TouchSpellId = 0;
174  }
uint32 VortexSpellId
Definition: boss_twin_valkyr.cpp:340
uint32 TouchSpellId
Definition: boss_twin_valkyr.cpp:344
uint32 OtherEssenceSpellId
Definition: boss_twin_valkyr.cpp:338
AuraStateType AuraState
Definition: boss_twin_valkyr.cpp:334
uint32 SisterNpcId
Definition: boss_twin_valkyr.cpp:336
uint32 SpikeSpellId
Definition: boss_twin_valkyr.cpp:343
Definition: trial_of_the_crusader.h:15
uint32 ShieldSpellId
Definition: boss_twin_valkyr.cpp:341
uint32 MyEmphatySpellId
Definition: boss_twin_valkyr.cpp:337
uint32 Weapon
Definition: boss_twin_valkyr.cpp:335
uint32 SurgeSpellId
Definition: boss_twin_valkyr.cpp:339
Definition: SharedDefines.h:1757
uint32 TwinPactSpellId
Definition: boss_twin_valkyr.cpp:342
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_twin_baseAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

285  {
286  switch (action)
287  {
288  case ACTION_VORTEX:
291  break;
292  case ACTION_PACT:
295  if (Creature* sister = GetSister())
296  sister->CastSpell(sister, SPELL_POWER_TWINS, false);
299  break;
300  default:
301  break;
302  }
303  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_twin_valkyr.cpp:39
uint32 VortexSpellId
Definition: boss_twin_valkyr.cpp:340
Definition: boss_twin_valkyr.cpp:40
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Creature * GetSister()
Definition: boss_twin_valkyr.cpp:260
uint32 ShieldSpellId
Definition: boss_twin_valkyr.cpp:341
Definition: boss_twin_valkyr.cpp:41
Definition: boss_twin_valkyr.cpp:88
Definition: boss_twin_valkyr.cpp:121
uint32 TwinPactSpellId
Definition: boss_twin_valkyr.cpp:342
Definition: boss_twin_valkyr.cpp:122

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void boss_twin_baseAI::EnableDualWield ( bool  mode = true)
inline
306  {
308  me->SetCanDualWield(mode);
309  }
void SetCanDualWield(bool value) override
Definition: Creature.cpp:1423
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
Creature *const me
Definition: CreatureAI.h:71
int32_t int32
Definition: g3dmath.h:167
uint32 Weapon
Definition: boss_twin_valkyr.cpp:335
Definition: CreatureAI.h:64

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void boss_twin_baseAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_fjola::boss_fjolaAI.

266  {
268  if (Creature* pSister = GetSister())
269  {
270  me->AddAura(MyEmphatySpellId, pSister);
271  pSister->SetInCombatWithZone();
272  }
274 
275  Talk(SAY_AGGRO);
277 
280  if (IsHeroic())
281  events.ScheduleEvent(EVENT_TOUCH, urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
282  }
Definition: boss_twin_valkyr.cpp:97
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: Creature.h:467
Definition: Common.h:97
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
Definition: trial_of_the_crusader.h:15
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Creature * GetSister()
Definition: boss_twin_valkyr.cpp:260
Definition: boss_twin_valkyr.cpp:96
uint32 MyEmphatySpellId
Definition: boss_twin_valkyr.cpp:337
Definition: Common.h:103
void SetInCombatWithZone()
Definition: Creature.cpp:2299
uint32 SurgeSpellId
Definition: boss_twin_valkyr.cpp:339
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_twin_valkyr.cpp:99
Definition: boss_twin_valkyr.cpp:36
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twin_baseAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_fjola::boss_fjolaAI.

312  {
313  switch (eventId)
314  {
315  case EVENT_TWIN_SPIKE:
318  break;
319  case EVENT_TOUCH:
320  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200.0f, true, OtherEssenceSpellId))
323  break;
324  case EVENT_BERSERK:
326  Talk(SAY_BERSERK);
327  break;
328  default:
329  break;
330  }
331  }
Definition: Unit.h:163
uint32 TouchSpellId
Definition: boss_twin_valkyr.cpp:344
Definition: boss_twin_valkyr.cpp:97
uint32 OtherEssenceSpellId
Definition: boss_twin_valkyr.cpp:338
Definition: boss_twin_valkyr.cpp:43
uint32 SpikeSpellId
Definition: boss_twin_valkyr.cpp:343
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_twin_valkyr.cpp:96
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_twin_valkyr.cpp:89
Definition: Unit.h:1305
Definition: boss_twin_valkyr.cpp:99
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920

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Creature* boss_twin_baseAI::GetSister ( )
inline
261  {
263  }
uint32 SisterNpcId
Definition: boss_twin_valkyr.cpp:336
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twin_baseAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

240  {
241  Talk(SAY_DEATH);
242  if (Creature* pSister = GetSister())
243  {
244  if (!pSister->IsAlive())
245  {
247  pSister->SetFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
248  _JustDied();
249  }
250  else
251  {
254  }
255  }
257  }
Definition: boss_twin_valkyr.cpp:44
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: trial_of_the_crusader.h:15
Definition: InstanceScript.h:62
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
SummonList summons
Definition: ScriptedCreature.h:372
Definition: SharedDefines.h:4201
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Creature * GetSister()
Definition: boss_twin_valkyr.cpp:260
Definition: UpdateFields.h:30
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twin_baseAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_fjola::boss_fjolaAI.

189  {
191 
194  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
void DespawnAll()
Definition: ScriptedCreature.cpp:66
Definition: InstanceScript.h:60
Creature *const me
Definition: CreatureAI.h:71
Definition: trial_of_the_crusader.h:15
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
SummonList summons
Definition: ScriptedCreature.h:372
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twin_baseAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

213  {
214  if (who->GetTypeId() == TYPEID_PLAYER)
216  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_twin_valkyr.cpp:42

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void boss_twin_baseAI::MovementInform ( uint32  uiType,
uint32  uiId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

197  {
198  if (uiType != POINT_MOTION_TYPE)
199  return;
200 
201  switch (uiId)
202  {
203  case 1:
206  break;
207  default:
208  break;
209  }
210  }
Definition: Unit.h:674
Definition: Unit.h:1131
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: MotionMaster.h:46
Definition: Unit.h:698

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void boss_twin_baseAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_eydis::boss_eydisAI, and boss_fjola::boss_fjolaAI.

177  {
180  me->ModifyAuraState(AuraState, true);
181  /* Uncomment this once that they are floating above the ground
182  me->SetLevitate(true);
183  me->SetFlying(true); */
184 
186  }
void ModifyAuraState(AuraStateType flag, bool apply)
Definition: Unit.cpp:7422
Definition: Unit.h:674
void DespawnAll()
Definition: ScriptedCreature.cpp:66
Definition: Unit.h:1129
AuraStateType AuraState
Definition: boss_twin_valkyr.cpp:334
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
SummonList summons
Definition: ScriptedCreature.h:372
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698

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void boss_twin_baseAI::SummonedCreatureDespawn ( Creature summoned)
inlineoverridevirtual

Reimplemented from BossAI.

219  {
220  switch (summoned->GetEntry())
221  {
222  case NPC_LIGHT_ESSENCE:
225  break;
226  case NPC_DARK_ESSENCE:
229  break;
232  break;
233  default:
234  break;
235  }
236  summons.Despawn(summoned);
237  }
EventProcessor m_Events
Definition: Unit.h:1948
Definition: boss_twin_valkyr.cpp:128
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:93
Definition: boss_twin_valkyr.cpp:55
Creature *const me
Definition: CreatureAI.h:71
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
Definition: trial_of_the_crusader.h:235
#define SPELL_LIGHT_ESSENCE_HELPER
Definition: boss_twin_valkyr.cpp:112
Definition: trial_of_the_crusader.h:236
SummonList summons
Definition: ScriptedCreature.h:372
#define SPELL_DARK_ESSENCE_HELPER
Definition: boss_twin_valkyr.cpp:111
uint32 GetEntry() const
Definition: Object.h:107
#define SPELL_POWERING_UP_HELPER
Definition: boss_twin_valkyr.cpp:114
InstanceScript *const instance
Definition: ScriptedCreature.h:340
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

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Member Data Documentation

AuraStateType boss_twin_baseAI::AuraState
protected
uint32 boss_twin_baseAI::MyEmphatySpellId
protected
uint32 boss_twin_baseAI::OtherEssenceSpellId
protected
uint32 boss_twin_baseAI::ShieldSpellId
protected
uint32 boss_twin_baseAI::SisterNpcId
protected
uint32 boss_twin_baseAI::SpikeSpellId
protected
uint32 boss_twin_baseAI::SurgeSpellId
protected
uint32 boss_twin_baseAI::TouchSpellId
protected
uint32 boss_twin_baseAI::TwinPactSpellId
protected
uint32 boss_twin_baseAI::VortexSpellId
protected
uint32 boss_twin_baseAI::Weapon
protected

The documentation for this struct was generated from the following file: