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boss_twin_baseAI Struct Reference

Public Member Functions

 boss_twin_baseAI (Creature *creature)
 
void Reset () override
 
void JustReachedHome () override
 
void MovementInform (uint32 uiType, uint32 uiId) override
 
void KilledUnit (Unit *who) override
 
void SummonedCreatureDespawn (Creature *summoned) override
 
void JustDied (Unit *) override
 
Creature * GetSister ()
 
void EnterCombat (Unit *) override
 
void DoAction (int32 action) override
 
void EnableDualWield (bool mode=true)
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Protected Attributes

AuraStateType AuraState
 
uint32 Weapon
 
uint32 SisterNpcId
 
uint32 MyEmphatySpellId
 
uint32 OtherEssenceSpellId
 
uint32 SurgeSpellId
 
uint32 VortexSpellId
 
uint32 ShieldSpellId
 
uint32 TwinPactSpellId
 
uint32 SpikeSpellId
 
uint32 TouchSpellId
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Constructor & Destructor Documentation

boss_twin_baseAI::boss_twin_baseAI ( Creature *  creature)
inline
161  : BossAI(creature, BOSS_VALKIRIES)
162  {
164  Weapon = 0;
165  SisterNpcId = 0;
166  MyEmphatySpellId = 0;
168  SurgeSpellId = 0;
169  VortexSpellId = 0;
170  ShieldSpellId = 0;
171  TwinPactSpellId = 0;
172  SpikeSpellId = 0;
173  TouchSpellId = 0;
174  }
uint32 VortexSpellId
Definition: boss_twin_valkyr.cpp:340
uint32 TouchSpellId
Definition: boss_twin_valkyr.cpp:344
uint32 OtherEssenceSpellId
Definition: boss_twin_valkyr.cpp:338
AuraStateType AuraState
Definition: boss_twin_valkyr.cpp:334
uint32 SisterNpcId
Definition: boss_twin_valkyr.cpp:336
uint32 SpikeSpellId
Definition: boss_twin_valkyr.cpp:343
Definition: trial_of_the_crusader.h:15
uint32 ShieldSpellId
Definition: boss_twin_valkyr.cpp:341
uint32 MyEmphatySpellId
Definition: boss_twin_valkyr.cpp:337
uint32 Weapon
Definition: boss_twin_valkyr.cpp:335
uint32 SurgeSpellId
Definition: boss_twin_valkyr.cpp:339
Definition: SharedDefines.h:1757
uint32 TwinPactSpellId
Definition: boss_twin_valkyr.cpp:342
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_twin_baseAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

285  {
286  switch (action)
287  {
288  case ACTION_VORTEX:
291  break;
292  case ACTION_PACT:
295  if (Creature* sister = GetSister())
296  sister->CastSpell(sister, SPELL_POWER_TWINS, false);
299  break;
300  default:
301  break;
302  }
303  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_twin_valkyr.cpp:39
uint32 VortexSpellId
Definition: boss_twin_valkyr.cpp:340
Definition: boss_twin_valkyr.cpp:40
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Creature * GetSister()
Definition: boss_twin_valkyr.cpp:260
uint32 ShieldSpellId
Definition: boss_twin_valkyr.cpp:341
Definition: boss_twin_valkyr.cpp:41
Definition: boss_twin_valkyr.cpp:88
Definition: boss_twin_valkyr.cpp:121
uint32 TwinPactSpellId
Definition: boss_twin_valkyr.cpp:342
Definition: boss_twin_valkyr.cpp:122

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void boss_twin_baseAI::EnableDualWield ( bool  mode = true)
inline
306  {
308  me->SetCanDualWield(mode);
309  }
void SetCanDualWield(bool value) override
Definition: Creature.cpp:1423
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
Creature *const me
Definition: CreatureAI.h:71
int32_t int32
Definition: g3dmath.h:167
uint32 Weapon
Definition: boss_twin_valkyr.cpp:335
Definition: CreatureAI.h:64

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void boss_twin_baseAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_fjola::boss_fjolaAI.

266  {
268  if (Creature* pSister = GetSister())
269  {
270  me->AddAura(MyEmphatySpellId, pSister);
271  pSister->SetInCombatWithZone();
272  }
274 
275  Talk(SAY_AGGRO);
277 
280  if (IsHeroic())
281  events.ScheduleEvent(EVENT_TOUCH, urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
282  }
Definition: boss_twin_valkyr.cpp:97
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: Creature.h:467
Definition: Common.h:97
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
Definition: trial_of_the_crusader.h:15
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Creature * GetSister()
Definition: boss_twin_valkyr.cpp:260
Definition: boss_twin_valkyr.cpp:96
uint32 MyEmphatySpellId
Definition: boss_twin_valkyr.cpp:337
Definition: Common.h:103
void SetInCombatWithZone()
Definition: Creature.cpp:2299
uint32 SurgeSpellId
Definition: boss_twin_valkyr.cpp:339
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_twin_valkyr.cpp:99
Definition: boss_twin_valkyr.cpp:36
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twin_baseAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_fjola::boss_fjolaAI.

312  {
313  switch (eventId)
314  {
315  case EVENT_TWIN_SPIKE:
318  break;
319  case EVENT_TOUCH:
320  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200.0f, true, OtherEssenceSpellId))
323  break;
324  case EVENT_BERSERK:
326  Talk(SAY_BERSERK);
327  break;
328  default:
329  break;
330  }
331  }
Definition: Unit.h:163
uint32 TouchSpellId
Definition: boss_twin_valkyr.cpp:344
Definition: boss_twin_valkyr.cpp:97
uint32 OtherEssenceSpellId
Definition: boss_twin_valkyr.cpp:338
Definition: boss_twin_valkyr.cpp:43
uint32 SpikeSpellId
Definition: boss_twin_valkyr.cpp:343
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_twin_valkyr.cpp:96
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_twin_valkyr.cpp:89
Definition: Unit.h:1305
Definition: boss_twin_valkyr.cpp:99
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920

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Creature* boss_twin_baseAI::GetSister ( )
inline
261  {
263  }
uint32 SisterNpcId
Definition: boss_twin_valkyr.cpp:336
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twin_baseAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

240  {
241  Talk(SAY_DEATH);
242  if (Creature* pSister = GetSister())
243  {
244  if (!pSister->IsAlive())
245  {
247  pSister->SetFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
248  _JustDied();
249  }
250  else
251  {
254  }
255  }
257  }
Definition: boss_twin_valkyr.cpp:44
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: trial_of_the_crusader.h:15
Definition: InstanceScript.h:62
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
SummonList summons
Definition: ScriptedCreature.h:372
Definition: SharedDefines.h:4201
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Creature * GetSister()
Definition: boss_twin_valkyr.cpp:260
Definition: UpdateFields.h:30
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twin_baseAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_fjola::boss_fjolaAI.

189  {
191 
194  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
void DespawnAll()
Definition: ScriptedCreature.cpp:66
Definition: InstanceScript.h:60
Creature *const me
Definition: CreatureAI.h:71
Definition: trial_of_the_crusader.h:15
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
SummonList summons
Definition: ScriptedCreature.h:372
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twin_baseAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

213  {
214  if (who->GetTypeId() == TYPEID_PLAYER)
216  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_twin_valkyr.cpp:42

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void boss_twin_baseAI::MovementInform ( uint32  uiType,
uint32  uiId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

197  {
198  if (uiType != POINT_MOTION_TYPE)
199  return;
200 
201  switch (uiId)
202  {
203  case 1:
206  break;
207  default:
208  break;
209  }
210  }
Definition: Unit.h:674
Definition: Unit.h:1131
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: MotionMaster.h:46
Definition: Unit.h:698

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void boss_twin_baseAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_eydis::boss_eydisAI, and boss_fjola::boss_fjolaAI.

177  {
180  me->ModifyAuraState(AuraState, true);
181  /* Uncomment this once that they are floating above the ground
182  me->SetLevitate(true);
183  me->SetFlying(true); */
184 
186  }
void ModifyAuraState(AuraStateType flag, bool apply)
Definition: Unit.cpp:7422
Definition: Unit.h:674
void DespawnAll()
Definition: ScriptedCreature.cpp:66
Definition: Unit.h:1129
AuraStateType AuraState
Definition: boss_twin_valkyr.cpp:334
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
SummonList summons
Definition: ScriptedCreature.h:372
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698

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void boss_twin_baseAI::SummonedCreatureDespawn ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from BossAI.

219  {
220  switch (summoned->GetEntry())
221  {
222  case NPC_LIGHT_ESSENCE:
225  break;
226  case NPC_DARK_ESSENCE:
229  break;
232  break;
233  default:
234  break;
235  }
236  summons.Despawn(summoned);
237  }
EventProcessor m_Events
Definition: Unit.h:1948
Definition: boss_twin_valkyr.cpp:128
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:93
Definition: boss_twin_valkyr.cpp:55
Creature *const me
Definition: CreatureAI.h:71
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
Definition: trial_of_the_crusader.h:235
#define SPELL_LIGHT_ESSENCE_HELPER
Definition: boss_twin_valkyr.cpp:112
Definition: trial_of_the_crusader.h:236
SummonList summons
Definition: ScriptedCreature.h:372
#define SPELL_DARK_ESSENCE_HELPER
Definition: boss_twin_valkyr.cpp:111
uint32 GetEntry() const
Definition: Object.h:107
#define SPELL_POWERING_UP_HELPER
Definition: boss_twin_valkyr.cpp:114
InstanceScript *const instance
Definition: ScriptedCreature.h:340
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

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Member Data Documentation

AuraStateType boss_twin_baseAI::AuraState
protected
uint32 boss_twin_baseAI::MyEmphatySpellId
protected
uint32 boss_twin_baseAI::OtherEssenceSpellId
protected
uint32 boss_twin_baseAI::ShieldSpellId
protected
uint32 boss_twin_baseAI::SisterNpcId
protected
uint32 boss_twin_baseAI::SpikeSpellId
protected
uint32 boss_twin_baseAI::SurgeSpellId
protected
uint32 boss_twin_baseAI::TouchSpellId
protected
uint32 boss_twin_baseAI::TwinPactSpellId
protected
uint32 boss_twin_baseAI::VortexSpellId
protected
uint32 boss_twin_baseAI::Weapon
protected

The documentation for this struct was generated from the following file: