#include <Creature.h>
AssistDelayEvent::AssistDelayEvent |
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ObjectGuid |
victim, |
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Unit & |
owner |
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) |
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inline |
ObjectGuid m_victim
Definition: Creature.h:800
BasicEvent()
Definition: EventProcessor.h:31
Unit & m_owner
Definition: Creature.h:802
AssistDelayEvent::AssistDelayEvent |
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| ) |
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private |
void AssistDelayEvent::AddAssistant |
( |
ObjectGuid |
guid | ) |
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inline |
GuidList m_assistants
Definition: Creature.h:801
Reimplemented from BasicEvent.
ObjectGuid m_victim
Definition: Creature.h:800
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
void SetNoCallAssistance(bool val)
Definition: Creature.h:618
Unit & m_owner
Definition: Creature.h:802
Definition: Creature.h:467
bool IsAIEnabled
Definition: Unit.h:2161
bool CanAssistTo(const Unit *u, const Unit *enemy, bool checkfaction=true) const
Definition: Creature.cpp:2078
CreatureAI * AI() const
Definition: Creature.h:525
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void CombatStart(Unit *target, bool initialAggro=true)
Definition: Unit.cpp:9862
GuidList m_assistants
Definition: Creature.h:801
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Unit& AssistDelayEvent::m_owner |
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private |
The documentation for this class was generated from the following files: