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boss_gruul::boss_gruulAI Struct Reference

Public Member Functions

 boss_gruulAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *) override
 
void SpellHitTarget (Unit *target, const SpellInfo *pSpell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 m_uiGrowth_Timer
 
uint32 m_uiCaveIn_Timer
 
uint32 m_uiCaveIn_StaticTimer
 
uint32 m_uiGroundSlamTimer
 
uint32 m_uiHurtfulStrike_Timer
 
uint32 m_uiReverberation_Timer
 
bool m_bPerformingGroundSlam
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_gruul::boss_gruulAI::boss_gruulAI ( Creature creature)
inline
75  : BossAI(creature, DATA_GRUUL)
76  {
77  Initialize();
78  }
Definition: gruuls_lair.h:30
void Initialize()
Definition: boss_gruul.cpp:80
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_gruul::boss_gruulAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

107  {
108  _EnterCombat();
109  Talk(SAY_AGGRO);
110  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_gruul.cpp:33

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void boss_gruul::boss_gruulAI::Initialize ( void  )
inline
81  {
82  m_uiGrowth_Timer = 30000;
83  m_uiCaveIn_Timer = 27000;
84  m_uiCaveIn_StaticTimer = 30000;
85  m_uiGroundSlamTimer = 35000;
88  m_uiReverberation_Timer = 60000 + 45000;
89  }
bool m_bPerformingGroundSlam
Definition: boss_gruul.cpp:98
uint32 m_uiCaveIn_StaticTimer
Definition: boss_gruul.cpp:93
uint32 m_uiGrowth_Timer
Definition: boss_gruul.cpp:91
uint32 m_uiCaveIn_Timer
Definition: boss_gruul.cpp:92
uint32 m_uiGroundSlamTimer
Definition: boss_gruul.cpp:94
uint32 m_uiHurtfulStrike_Timer
Definition: boss_gruul.cpp:95
uint32 m_uiReverberation_Timer
Definition: boss_gruul.cpp:96

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void boss_gruul::boss_gruulAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

119  {
120  _JustDied();
121  Talk(SAY_DEATH);
122  }
Definition: boss_gruul.cpp:37
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_gruul::boss_gruulAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

113  {
114  if (who->GetTypeId() == TYPEID_PLAYER)
115  Talk(SAY_SLAY);
116  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_gruul.cpp:36
Definition: ObjectGuid.h:33

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void boss_gruul::boss_gruulAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

101  {
102  _Reset();
103  Initialize();
104  }
void Initialize()
Definition: boss_gruul.cpp:80
void _Reset()
Definition: ScriptedCreature.cpp:457

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void boss_gruul::boss_gruulAI::SpellHitTarget ( Unit target,
const SpellInfo pSpell 
)
inlineoverridevirtual
Todo:
use eventmap to kill this stuff

Reimplemented from ScriptedAI.

125  {
126  //This to emulate effect1 (77) of SPELL_GROUND_SLAM, knock back to any direction
127  //It's initially wrong, since this will cause fall damage, which is by comments, not intended.
128  if (pSpell->Id == SPELL_GROUND_SLAM)
129  {
130  if (target->GetTypeId() == TYPEID_PLAYER)
131  {
132  switch (urand(0, 1))
133  {
134  case 0:
135  target->CastSpell(target, SPELL_MAGNETIC_PULL, true, NULL, NULL, me->GetGUID());
136  break;
137 
138  case 1:
139  target->CastSpell(target, SPELL_KNOCK_BACK, true, NULL, NULL, me->GetGUID());
140  break;
141  }
142  }
143  }
144 
145  //this part should be in the core
146  if (pSpell->Id == SPELL_SHATTER)
147  {
149  //clear this, if we are still performing
151  {
152  m_bPerformingGroundSlam = false;
153 
154  //and correct movement, if not already
156  {
157  if (me->GetVictim())
159  }
160  }
161  }
162  }
uint32 Id
Definition: SpellInfo.h:329
Definition: boss_gruul.cpp:46
Definition: boss_gruul.cpp:55
bool m_bPerformingGroundSlam
Definition: boss_gruul.cpp:98
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:663
arena_t NULL
Definition: jemalloc_internal.h:624
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_gruul.cpp:54
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33
Definition: boss_gruul.cpp:48
Definition: MotionMaster.h:43
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_gruul::boss_gruulAI::UpdateAI ( uint32  diff)
inlineoverridevirtual
Todo:
: convert this shit to eventmap

Reimplemented from BossAI.

165  {
166  if (!UpdateVictim())
167  return;
168 
169  events.Update(diff);
170 
172  return;
173 
175 
176  // Growth
177  // Gruul can cast this spell up to 30 times
178  if (m_uiGrowth_Timer <= diff)
179  {
180  Talk(EMOTE_GROW);
182  m_uiGrowth_Timer = 30000;
183  }
184  else
185  m_uiGrowth_Timer -= diff;
186 
188  {
189  if (m_uiGroundSlamTimer <= diff)
190  {
191  m_uiGroundSlamTimer =120000;
193 
194  if (m_uiReverberation_Timer < 10000) //Give a little time to the players to undo the damage from shatter
195  m_uiReverberation_Timer += 10000;
196 
198  }
199  else
200  m_uiGroundSlamTimer -= diff;
201  }
202  else
203  {
204  // Hurtful Strike
205  if (m_uiHurtfulStrike_Timer <= diff)
206  {
208 
209  if (target && me->IsWithinMeleeRange(me->GetVictim()))
210  DoCast(target, SPELL_HURTFUL_STRIKE);
211  else
213 
215  }
216  else
217  m_uiHurtfulStrike_Timer -= diff;
218 
219  // Reverberation
220  if (m_uiReverberation_Timer <= diff)
221  {
223  m_uiReverberation_Timer = urand(15000, 25000);
224  }
225  else
226  m_uiReverberation_Timer -= diff;
227 
228  // Cave In
229  if (m_uiCaveIn_Timer <= diff)
230  {
231  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
232  DoCast(target, SPELL_CAVE_IN);
233 
234  if (m_uiCaveIn_StaticTimer >= 4000)
235  m_uiCaveIn_StaticTimer -= 2000;
236 
238  }
239  else
240  m_uiCaveIn_Timer -= diff;
241 
242  // Ground Slam, Gronn Lord's Grasp, Stoned, Shatter
243  if (m_uiGroundSlamTimer <= diff)
244  {
245  me->GetMotionMaster()->Clear();
247 
249  m_uiGroundSlamTimer = 10000;
250 
252  }
253  else
254  m_uiGroundSlamTimer -= diff;
255 
257  }
258  }
Definition: boss_gruul.cpp:46
Definition: UnitAI.h:36
void MoveIdle()
Definition: MotionMaster.cpp:185
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_gruul.cpp:47
Definition: Unit.h:565
void Clear(bool reset=true)
Definition: MotionMaster.h:138
bool m_bPerformingGroundSlam
Definition: boss_gruul.cpp:98
Definition: boss_gruul.cpp:39
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint32 m_uiCaveIn_StaticTimer
Definition: boss_gruul.cpp:93
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_gruul.cpp:44
uint32 m_uiGrowth_Timer
Definition: boss_gruul.cpp:91
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_gruul.cpp:48
uint32 m_uiCaveIn_Timer
Definition: boss_gruul.cpp:92
uint32 m_uiGroundSlamTimer
Definition: boss_gruul.cpp:94
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
uint32 m_uiHurtfulStrike_Timer
Definition: boss_gruul.cpp:95
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: boss_gruul.cpp:45
uint32 m_uiReverberation_Timer
Definition: boss_gruul.cpp:96
Definition: boss_gruul.cpp:51

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Member Data Documentation

bool boss_gruul::boss_gruulAI::m_bPerformingGroundSlam
uint32 boss_gruul::boss_gruulAI::m_uiCaveIn_StaticTimer
uint32 boss_gruul::boss_gruulAI::m_uiCaveIn_Timer
uint32 boss_gruul::boss_gruulAI::m_uiGroundSlamTimer
uint32 boss_gruul::boss_gruulAI::m_uiGrowth_Timer
uint32 boss_gruul::boss_gruulAI::m_uiHurtfulStrike_Timer
uint32 boss_gruul::boss_gruulAI::m_uiReverberation_Timer

The documentation for this struct was generated from the following file: