TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_gruul::boss_gruulAI Struct Reference

Public Member Functions

 boss_gruulAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *) override
 
void SpellHitTarget (Unit *target, const SpellInfo *pSpell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 m_uiGrowth_Timer
 
uint32 m_uiCaveIn_Timer
 
uint32 m_uiCaveIn_StaticTimer
 
uint32 m_uiGroundSlamTimer
 
uint32 m_uiHurtfulStrike_Timer
 
uint32 m_uiReverberation_Timer
 
bool m_bPerformingGroundSlam
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_gruul::boss_gruulAI::boss_gruulAI ( Creature *  creature)
inline
75  : BossAI(creature, DATA_GRUUL)
76  {
77  Initialize();
78  }
Definition: gruuls_lair.h:30
void Initialize()
Definition: boss_gruul.cpp:80
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

+ Here is the call graph for this function:

Member Function Documentation

void boss_gruul::boss_gruulAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

107  {
108  _EnterCombat();
109  Talk(SAY_AGGRO);
110  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_gruul.cpp:33

+ Here is the call graph for this function:

void boss_gruul::boss_gruulAI::Initialize ( void  )
inline
81  {
82  m_uiGrowth_Timer = 30000;
83  m_uiCaveIn_Timer = 27000;
84  m_uiCaveIn_StaticTimer = 30000;
85  m_uiGroundSlamTimer = 35000;
88  m_uiReverberation_Timer = 60000 + 45000;
89  }
bool m_bPerformingGroundSlam
Definition: boss_gruul.cpp:98
uint32 m_uiCaveIn_StaticTimer
Definition: boss_gruul.cpp:93
uint32 m_uiGrowth_Timer
Definition: boss_gruul.cpp:91
uint32 m_uiCaveIn_Timer
Definition: boss_gruul.cpp:92
uint32 m_uiGroundSlamTimer
Definition: boss_gruul.cpp:94
uint32 m_uiHurtfulStrike_Timer
Definition: boss_gruul.cpp:95
uint32 m_uiReverberation_Timer
Definition: boss_gruul.cpp:96

+ Here is the caller graph for this function:

void boss_gruul::boss_gruulAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

119  {
120  _JustDied();
121  Talk(SAY_DEATH);
122  }
Definition: boss_gruul.cpp:37
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

void boss_gruul::boss_gruulAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

113  {
114  if (who->GetTypeId() == TYPEID_PLAYER)
115  Talk(SAY_SLAY);
116  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_gruul.cpp:36
Definition: ObjectGuid.h:33

+ Here is the call graph for this function:

void boss_gruul::boss_gruulAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

101  {
102  _Reset();
103  Initialize();
104  }
void Initialize()
Definition: boss_gruul.cpp:80
void _Reset()
Definition: ScriptedCreature.cpp:457

+ Here is the call graph for this function:

void boss_gruul::boss_gruulAI::SpellHitTarget ( Unit *  target,
const SpellInfo *  pSpell 
)
inlineoverridevirtual
Todo:
use eventmap to kill this stuff

Reimplemented from ScriptedAI.

125  {
126  //This to emulate effect1 (77) of SPELL_GROUND_SLAM, knock back to any direction
127  //It's initially wrong, since this will cause fall damage, which is by comments, not intended.
128  if (pSpell->Id == SPELL_GROUND_SLAM)
129  {
130  if (target->GetTypeId() == TYPEID_PLAYER)
131  {
132  switch (urand(0, 1))
133  {
134  case 0:
135  target->CastSpell(target, SPELL_MAGNETIC_PULL, true, NULL, NULL, me->GetGUID());
136  break;
137 
138  case 1:
139  target->CastSpell(target, SPELL_KNOCK_BACK, true, NULL, NULL, me->GetGUID());
140  break;
141  }
142  }
143  }
144 
145  //this part should be in the core
146  if (pSpell->Id == SPELL_SHATTER)
147  {
149  //clear this, if we are still performing
151  {
152  m_bPerformingGroundSlam = false;
153 
154  //and correct movement, if not already
156  {
157  if (me->GetVictim())
159  }
160  }
161  }
162  }
uint32 Id
Definition: SpellInfo.h:329
Definition: boss_gruul.cpp:46
Definition: boss_gruul.cpp:55
bool m_bPerformingGroundSlam
Definition: boss_gruul.cpp:98
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:663
arena_t NULL
Definition: jemalloc_internal.h:624
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_gruul.cpp:54
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33
Definition: boss_gruul.cpp:48
Definition: MotionMaster.h:43
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

+ Here is the call graph for this function:

void boss_gruul::boss_gruulAI::UpdateAI ( uint32  diff)
inlineoverridevirtual
Todo:
: convert this shit to eventmap

Reimplemented from BossAI.

165  {
166  if (!UpdateVictim())
167  return;
168 
169  events.Update(diff);
170 
172  return;
173 
175 
176  // Growth
177  // Gruul can cast this spell up to 30 times
178  if (m_uiGrowth_Timer <= diff)
179  {
180  Talk(EMOTE_GROW);
182  m_uiGrowth_Timer = 30000;
183  }
184  else
185  m_uiGrowth_Timer -= diff;
186 
188  {
189  if (m_uiGroundSlamTimer <= diff)
190  {
191  m_uiGroundSlamTimer =120000;
193 
194  if (m_uiReverberation_Timer < 10000) //Give a little time to the players to undo the damage from shatter
195  m_uiReverberation_Timer += 10000;
196 
198  }
199  else
200  m_uiGroundSlamTimer -= diff;
201  }
202  else
203  {
204  // Hurtful Strike
205  if (m_uiHurtfulStrike_Timer <= diff)
206  {
208 
209  if (target && me->IsWithinMeleeRange(me->GetVictim()))
210  DoCast(target, SPELL_HURTFUL_STRIKE);
211  else
213 
215  }
216  else
217  m_uiHurtfulStrike_Timer -= diff;
218 
219  // Reverberation
220  if (m_uiReverberation_Timer <= diff)
221  {
223  m_uiReverberation_Timer = urand(15000, 25000);
224  }
225  else
226  m_uiReverberation_Timer -= diff;
227 
228  // Cave In
229  if (m_uiCaveIn_Timer <= diff)
230  {
231  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
232  DoCast(target, SPELL_CAVE_IN);
233 
234  if (m_uiCaveIn_StaticTimer >= 4000)
235  m_uiCaveIn_StaticTimer -= 2000;
236 
238  }
239  else
240  m_uiCaveIn_Timer -= diff;
241 
242  // Ground Slam, Gronn Lord's Grasp, Stoned, Shatter
243  if (m_uiGroundSlamTimer <= diff)
244  {
245  me->GetMotionMaster()->Clear();
247 
249  m_uiGroundSlamTimer = 10000;
250 
252  }
253  else
254  m_uiGroundSlamTimer -= diff;
255 
257  }
258  }
Definition: boss_gruul.cpp:46
Definition: UnitAI.h:36
void MoveIdle()
Definition: MotionMaster.cpp:185
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_gruul.cpp:47
Definition: Unit.h:565
void Clear(bool reset=true)
Definition: MotionMaster.h:138
bool m_bPerformingGroundSlam
Definition: boss_gruul.cpp:98
Definition: boss_gruul.cpp:39
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint32 m_uiCaveIn_StaticTimer
Definition: boss_gruul.cpp:93
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_gruul.cpp:44
uint32 m_uiGrowth_Timer
Definition: boss_gruul.cpp:91
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_gruul.cpp:48
uint32 m_uiCaveIn_Timer
Definition: boss_gruul.cpp:92
uint32 m_uiGroundSlamTimer
Definition: boss_gruul.cpp:94
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
uint32 m_uiHurtfulStrike_Timer
Definition: boss_gruul.cpp:95
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: boss_gruul.cpp:45
uint32 m_uiReverberation_Timer
Definition: boss_gruul.cpp:96
Definition: boss_gruul.cpp:51

+ Here is the call graph for this function:

Member Data Documentation

bool boss_gruul::boss_gruulAI::m_bPerformingGroundSlam
uint32 boss_gruul::boss_gruulAI::m_uiCaveIn_StaticTimer
uint32 boss_gruul::boss_gruulAI::m_uiCaveIn_Timer
uint32 boss_gruul::boss_gruulAI::m_uiGroundSlamTimer
uint32 boss_gruul::boss_gruulAI::m_uiGrowth_Timer
uint32 boss_gruul::boss_gruulAI::m_uiHurtfulStrike_Timer
uint32 boss_gruul::boss_gruulAI::m_uiReverberation_Timer

The documentation for this struct was generated from the following file: