- Member account_commandscript::HandleAccountDeleteCommand (ChatHandler *handler, char const *args)
- This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm then delete account)
- Member ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
- in some cases map not present, and in some cases need do without die
- Member ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
- target entry is missing
- Member ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN
- 73: Achievements 1515, 1241, 1103 (Name: Mal'Ganis)
- Member ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
- itemlevel is mentioned in text but not present in dbc
- Member ACHIEVEMENTS_DESTRUCTION_DERBY_H
- : Has to be implemented
- Member ACHIEVEMENTS_STONE_KEEPER_100
- : Has to be implemented
- Member ACHIEVEMENTS_STONE_KEEPER_1000
- : Has to be implemented
- Member ACHIEVEMENTS_STONE_KEEPER_250
- : Has to be implemented
- Member ACHIEVEMENTS_STONE_KEEPER_500
- : Has to be implemented
- Member ACHIEVEMENTS_WG_GNOMESLAUGHTER
- : Has to be implemented
- Member ACHIEVEMENTS_WG_MASTER_A
- : Has to be implemented
- Member ACHIEVEMENTS_WG_MASTER_H
- : Has to be implemented
- Member ACHIEVEMENTS_WG_RANGER
- : Has to be implemented
- Member ACHIEVEMENTS_WG_TOWER_CANNON_KILL
- : Has to be implemented
- Member ACHIEVEMENTS_WG_TOWER_DESTROY
- : Has to be implemented
- Member ACHIEVEMENTS_WIN_WG_TIMER_10
- : Has to be implemented
- Member ArenaTeam::GetRatingMod (uint32 ownRating, uint32 opponentRating, bool won)
- Replace this hack with using the confidence factor (limiting the factor to 2.0f)
- Member Aura::_UnapplyForTarget (Unit *target, Unit *caster, AuraApplication *auraApp)
- Figure out why this happens
- Member Aura::IsProcTriggeredOnEvent (AuraApplication *aurApp, ProcEventInfo &eventInfo) const
-
this needs to be unified for all kinds of auras
- Member Aura::UpdateTargetMap (Unit *caster, bool apply=true)
- There is a crash caused by shadowfiend load addon
- Member AuraEffect::CleanupTriggeredSpells (Unit *target)
- is there a spell flag, which can solve this in a more sophisticated way?
- Member AuraEffect::HandleAuraModSchoolImmunity (AuraApplication const *aurApp, uint8 mode, bool apply) const
- optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
- Member AuraEffect::HandlePeriodicTriggerSpellAuraTick (Unit *target, Unit *caster) const
- effect trigger spell may be independant on spell targets, and executed in spell finish phase
- Member AV_BUFF_ARMOR
- : Add all other buffs here
- Member AV_NEUTRAL_TEAM
- : get the right value.. this is currently 20 minutes
- Member AV_SOUND_ALLIANCE_ASSAULTS
- : Not confirmed yet
- Member AV_SOUND_NEAR_VICTORY
- : get out if there comes a sound when neutral team captures mine
- Member Battlefield::HandlePlayerEnterZone (Player *player, uint32 zone)
- Send a packet to announce it to player
- Member Battlefield::InvitePlayerToWar (Player *player)
- needed ?
- Member BattlefieldWG::~BattlefieldWG ()
Implement proper support for vehicle+player teleportation
Use spell victory/defeat in wg instead of RewardMarkOfHonor() && RewardHonor
Add proper implement of achievement
- Member Battleground::_ProcessJoin (uint32 diff)
- add arena sound PlaySoundToAll(SOUND_ARENA_START);
- Member Battleground::AddSpiritGuide (uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL)
- Fix display here
- Member Battleground::BgObjects
- make this protected:
- Member BattlegroundAB::_NodeOccupied (uint8 node, Team team)
- working, scripted peons spawning
- Member BattlegroundAV::AddAVCreature (uint16 cinfoid, uint16 type)
look if this can be done by database + also add this for the wingcommanders
find a way to add a motionmaster without killing the creature (i
- Member BattlegroundAV::ChangeMineOwner (uint8 mine, uint32 team, bool initial=false)
just set the respawntime to 999999
here also
- Member BattlegroundAV::EndBattleground (uint32 winner) override
- add enterevademode for all attacking creatures
- Member BattlegroundAV::HandleQuestComplete (uint32 questid, Player *player) override
- add reputation, events (including quest not available anymore, next quest available, go/npc de/spawning)and maybe honor
- Member BattlegroundAV::RemovePlayer (Player *player, ObjectGuid guid, uint32 team) override
- search more buffs
- Member BattlegroundEY::UpdateTeamScore (uint32 Team)
- there should be some sound played when one team is near victory!! - and define variables
- Member BG_AV_CreatureInfo [AV_NPC_INFO_MAX]
- : this array should be removed, the only needed things are the entrys (for spawning(?) and handlekillunit)
- Member boss_bjarngrim::boss_bjarngrimAI::DoRemoveStanceAura (uint8 uiStance)
- remove when removal is done by the core
- Member boss_elder_nadox::boss_elder_nadoxAI::UpdateAI (uint32 diff) override
: summoned by egg
: summoned by egg
- Member boss_eregos::boss_eregosAI::SummonedCreatureDespawn (Creature *summon) override
- : See why the spell is not cast
- Member boss_felblood_kaelthas::boss_felblood_kaelthasAI::Initialize ()
- Timers
- Member boss_gatewatcher_iron_hand::boss_gatewatcher_iron_handAI::UpdateAI (uint32 diff) override
- expect cast this about 5 times in a row (?), announce it by emote only once
- Member boss_gluth::boss_gluthAI::MoveInLineOfSight (Unit *who) override
- use a script text
- Member boss_gluth::boss_gluthAI::UpdateAI (uint32 diff) override
Add missing text
Add missing text
- Member boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::DoTauntPeons ()
- kill the peons first
- Member boss_gruul::boss_gruulAI::SpellHitTarget (Unit *target, const SpellInfo *pSpell) override
- use eventmap to kill this stuff
- Member boss_gruul::boss_gruulAI::UpdateAI (uint32 diff) override
- : convert this shit to eventmap
- Member boss_kiljaeden::boss_kiljaedenAI::UpdateAI (uint32 diff) override
- Timer
- Member boss_koralon::boss_koralonAI::EnterCombat (Unit *) override
check timer
check timer
- Member boss_krick::boss_krickAI::UpdateAI (uint32 diff) override
- Tyrannus starts killing Krick.
- Member boss_lieutenant_drake::boss_lieutenant_drakeAI::UpdateAI (uint32 diff) override
- make this work
- Member boss_onyxia::boss_onyxiaAI::UpdateAI (uint32 diff) override
- : In what cases is this null? What should we do?
- Member boss_salramm::boss_salrammAI::EnterCombat (Unit *) override
- : adjust timer
- Member boss_sjonnir::boss_sjonnirAI::UpdateAI (uint32 diff) override
- : add emote
- Member boss_skeram::boss_skeramAI::UpdateAI (uint32 diff) override
- For some weird reason boss does not cast this
- Member boss_twinemperorsAI::EnterCombat (Unit *who) override
- we should activate the other boss location so he can start attackning even if nobody
- Class boss_viscidus
- Not sure if its correct
- Member ByteBuffer::read< std::string > ()
- Make a ByteBuffer.cpp and move all this inlining to it.
- Member character_commandscript::HandleCharacterChangeRaceCommand (ChatHandler *handler, char const *args)
add text into database
add text into database
- Member Creature::CanStartAttack (Unit const *u, bool force) const
- should switch to range attack
- Member Creature::Create (ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const *data=nullptr, uint32 vehId=0)
- Replace with spell, handle from DB
- Member Creature::DoFleeToGetAssistance ()
- use 31365
- Member Creature::isCanInteractWithBattleMaster (Player *player, bool msg) const
- Rename these properly
- Member Creature::SelectVictim ()
- a vehicle may eat some mob, so mob should not evade
- Member Creature::UpdateEntry (uint32 entry, CreatureData const *data=nullptr)
- Why is this treated as uint32 when it's a float?
- Member DatabaseWorkerPool< T >::DirectCommitTransaction (SQLTransaction &transaction)
- More elegant way
- Member DEFAULT_LOCALE
- convert in simple system
- Member eEscortFaction
- find better namings and definitions.
- Member FollowerAI::JustDied (Unit *) override
- need a better check for quests with time limit.
- Member GameEventMgr::GameEventSpawn (int16 event_id)
- find out when it is add to map
- Member GameEventMgr::LoadFromDB ()
- Change to uint8
- Member GameObject::GetInteractionDistance () const
- find out how the client calculates the maximal usage distance to spellless working
- Member GameObject::ModifyHealth (int32 change, Unit *attackerOrHealer=NULL, uint32 spellId=0)
- : pass attackerOrHealer instead of player
- Member GameObject::Update (uint32 p_time) override
This is activation radius. Casting radius must be selected from spell data.
this hack with search required until GO casting not implemented
NULL target won't work for target type 1
- Member GameObject::Use (Unit *user)
I do not understand this hack. Need some explanation.
find reasonable value for fishing hole search
- Member Garments
- get text for each NPC
- Member go_dragonflayer_cage::OnGossipHello (Player *player, GameObject *go) override
- prisoner should help player for a short period of time
- Member go_tablet_of_the_seven::OnGossipHello (Player *player, GameObject *go) override
- use gossip option ("Transcript the Tablet") instead, if Trinity adds support.
- Member gobject_commandscript::HandleGameObjectAddCommand (ChatHandler *handler, char const *args)
- is it really necessary to add both the real and DB table guid here ?
- Class Group
- uninvite people that not accepted invite
- Member Guardian::InitStatsForLevel (uint8 level)
- Move stat mods code to pet passive auras
- Member Guardian::UpdateDamagePhysical (WeaponAttackType attType) override
- : remove this
- Member Guild::BankMoveItemData::LogAction (MoveItemData *pFrom) const override
- Move this to scripts
- Member Guild::HandleGuildRequestChallengeUpdate (WorldSession *session)
- current count
- Member instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::SpawnGameObject (uint32 entry, Position const &pos)
- this should be handled in map, maybe add a summon function in map
- Member instance_karazhan::instance_karazhan_InstanceMapScript::OnGameObjectCreate (GameObject *go) override
- Set Object visibilities for Opera based on performance
- Member InstanceMap::AddPlayerToMap (Player *player, bool initPlayer=true) override
- Not sure about checking player level: already done in HandleAreaTriggerOpcode
- Member InstanceMap::CreateInstanceData (bool load)
- make a global storage for this
- Member InstanceSave::m_playerList
- : Check if maybe it's enough to just store the number of players/groups
- Member InstanceSaveManager::_ResetOrWarnAll (uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime)
- delete creature/gameobject respawn times even if the maps are not loaded
- Member lfg::LFGGroupScript::OnRemoveMember (Group *group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, char const *reason) override
- - Update internal kick cooldown of kicker
- Member lfg::LFGPlayerScript::OnLogin (Player *player, bool loginFirst) override
- - Restore LfgPlayerData and send proper status to player if it was in a group
- Member LootTemplate::LootGroup::Verify (LootStore const &lootstore, uint32 id, uint8 group_id) const
- replace with 100% when DBs will be ready
- Member LootTemplate::Verify (LootStore const &store, uint32 Id) const
- References validity checks
- Member Map::AddToMap (T *)
- Needs clean up. An object should not be added to map twice.
- Member Map::DeleteFromWorld (Player *player)
- I do not know why we need this, it should be removed in ~Object anyway
- Member Map::MoveAllCreaturesInMoveList ()
- pets will disappear if this is outside CreatureRespawnRelocation
- Member Map::ScriptsProcess ()
- Allow gameobjects to be targets and casters
- Member MapManager::IsValidMAP (uint32 mapid, bool startUp)
- add check for battleground template
- Member Minion::Minion (SummonPropertiesEntry const *properties, Unit *owner, bool isWorldObject)
- : Find correct way
- Member Movement::MoveSpline::init_spline (const MoveSplineInitArgs &args)
- what to do in such cases? problem is in input data (all points are at same coords)
- Member MOVEMENTFLAG_MASK_MOVING
- Check if PITCH_UP and PITCH_DOWN really belong here..
- Member MOVEMENTFLAG_MASK_PLAYER_ONLY
- if needed: add more flags to this masks that are exclusive to players
- Member npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI (uint32 diff) override
- simplify text's selection
- Member npc_boombot::npc_boombotAI::Reset () override
- proper waypoints?
- Class npc_cairne_bloodhoof
- verify abilities/timers
- Member npc_commandscript::HandleNpcAddWeaponCommand (ChatHandler *, char const *)
- NpcCommands that need to be fixed :
- Class npc_daegarn::npc_daegarnAI
- make prisoners help (unclear if summoned or using npc's from surrounding cages (summon inside small cages?))
- Member npc_daranelle::npc_daranelleAI::MoveInLineOfSight (Unit *who) override
- Move the below to updateAI and run if this statement == true
- Member npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI (uint32 uiDiff) override
- spells
- Member npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight (Unit *who) override
- Creatures must not be removed, but, must instead
- Member npc_earthmender_wilda::npc_earthmender_wildaAI::UpdateAI (uint32 uiDiff) override
- add more abilities
- Member npc_escortAI::Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
- get rid of this many variables passed in function.
- Class npc_grimstone
- implement quest part of event (different end boss)
- Member npc_grimstone::npc_grimstoneAI::SummonRingBoss ()
- move them to center
- Member npc_grimstone::npc_grimstoneAI::SummonRingMob ()
- move them to center
- Member npc_hand_of_the_deceiver::npc_hand_of_the_deceiverAI::Initialize ()
- Timers!
- Member npc_jaina_or_sylvanas_intro_hor::npc_jaina_or_sylvanas_intro_horAI::UpdateAI (uint32 diff) override
- : needs some improvements
- Member npc_lorekeeper::npc_lorekeeperAI::sGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override
- delorah->AI()->Talk(xxxx, brann->GetGUID()); when reached at branz
- Member npc_medivh_bm::npc_medivh_bmAI::UpdateAI (uint32 diff) override
- start the post-event here
- Member npc_prince_taldaram_flame_sphere::npc_prince_taldaram_flame_sphereAI::UpdateAI (uint32 diff) override
: find correct values
: correct speed
- Class npc_private_hendel
- develop this further, end event not created
- Member npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::JustSummoned (Creature *summoned) override
- make Scarloc start into event instead, and not start attack directly
- Member npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI (uint32 diff) override
- add his abilities'n-crap here
- Member npc_verdisa_beglaristrasz_eternos::npc_verdisa_beglaristrasz_eternosAI::StoreEssence (Player *player, uint32 itemId)
- : implement with spells
- Member npc_weegli_blastfuse::npc_weegli_blastfuseAI::MovementInform (uint32, uint32) override
- leave the area...
- Member npc_wg_quest_giver::OnGossipHello (Player *player, Creature *creature) override
- : move this to conditions or something else
- Member NUM_WEAKNESS
- This number is completly random!
- Member ObjectGridUnloader::Visit (GridRefManager< T > &m)
- Check if that script has the correct logic. Do we really need to summons something before deleting?
- Class ObjectWorldLoader
- to implement npc on transport, also need to load npcs at grid loading
- Member OutdoorPvPNASpells
- "sometimes" set to neutral
- Member OutdoorPvPSI::HandleAreaTrigger (Player *player, uint32 trigger, bool entered) override
: confirm this text
: confirm this text
- Member PathGenerator::BuildPointPath (float const *startPoint, float const *endPoint)
- check the exact cases
- Member PathGenerator::BuildPolyPath (G3D::Vector3 const &startPos, G3D::Vector3 const &endPos)
we can merge it with getPathPolyByPosition() loop
play with the values here
- Member Pet::LoadPetFromDB (Player *owner, uint32 petentry=0, uint32 petnumber=0, bool current=false)
- pets should be summoned from real cast instead of just faking it?
- Member PlayerDumpWriter::GetDump (ObjectGuid::LowType guid, std::string &dump)
Add instance/group..
Add a dump level option to skip some non-important tables
- Member Puppet::Update (uint32 time) override
- why long distance .die does not remove it
- Member QuestTemplateLocale::OfferRewardText
- : implemente this in new tables
- Member ReputationMgr::SendInitialReputations ()
- faction bonus
- Member RoomRadius
- Visci isn't in room middle
- Member SAY_OUTRO_ALLIANCE_2
- ALLIANCE OUTRO
- Member Says
- Harpoon chain from 62505 should not get removed when other chain is applied
- Member ScriptMgr::CreateBattleground (BattlegroundTypeId typeId)
- Implement script-side battlegrounds.
- Member send_commandscript::HandleSendMailCommand (ChatHandler *handler, char const *args)
- Fix poor design
- Member SmartAI::UpdateAI (uint32 diff) override
- move to void
- Member SmartScript::ProcessAction (SmartScriptHolder &e, Unit *unit=NULL, uint32 var0=0, uint32 var1=0, bool bvar=false, const SpellInfo *spell=NULL, GameObject *gob=NULL)
- Resume path when reached jump location
- Member Spell::_handle_finish_phase ()
- trigger proc phase finish here
- Member Spell::_handle_immediate_phase ()
- finish new proc system:P
- Member Spell::AddUnitTarget (Unit *target, uint32 effectMask, bool checkIfValid=true, bool implicit=true, Position const *losPosition=nullptr)
- this is a hack
- Member Spell::CheckCast (bool strict)
- determine if there is some flag to enable/disable the check
- Member Spell::CheckEffectTarget (Unit const *target, SpellEffectInfo const *effect, Position const *losPosition) const
- shit below shouldn't be here, but it's temporary
- Member Spell::CheckItems ()
- Needs review
- Member Spell::DoAllEffectOnTarget (TargetInfo *target)
- check how broad this rule should be
- Member Spell::DoSpellHitOnUnit (Unit *unit, uint32 effectMask, bool scaleAura)
This is a hack. But we do not know what types of stealth should be interrupted by CC
this cause soul transfer bugged
- Member Spell::DoTriggersOnSpellHit (Unit *unit, uint8 effMask)
move this code to scripts
remove/cleanup this, as this table is not documented and people are doing stupid things with it
- Member Spell::EffectCreateItem2 (SpellEffIndex effIndex)
- ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
- Member Spell::EffectCreateRandomItem (SpellEffIndex effIndex)
- ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
- Member Spell::EffectFeedPet (SpellEffIndex effIndex)
- fix crash when a spell has two effects, both pointed at the same item target
- Member Spell::EffectInterruptCast (SpellEffIndex effIndex)
- not all spells that used this effect apply cooldown at school spells
- Member Spell::EffectOpenLock (SpellEffIndex effIndex)
- Add script for spell 41920 - Filling, becouse server it freze when use this spell
- Member Spell::EffectPull (SpellEffIndex effIndex)
- create a proper pull towards distract spell center for distract
- Member Spell::EffectScriptEffect (SpellEffIndex effIndex)
we must implement hunter pet summon at login there (spell 6962)
a hack, range = 11, should after some time cast, otherwise too far
- Member Spell::EffectSendEvent (SpellEffIndex effIndex)
- there should be a possibility to pass dest target to event script
- Member Spell::EffectTriggerSpell (SpellEffIndex effIndex)
- move those to spell scripts
- Member Spell::IsAutoActionResetSpell () const
- changed SPELL_INTERRUPT_FLAG_AUTOATTACK -> SPELL_INTERRUPT_FLAG_INTERRUPT to fix compile - is this check correct at all?
- Member Spell::PrepareTriggersExecutedOnHit ()
move this to scripts
move this to scripts
- Member Spell::SelectEffectTypeImplicitTargets (uint32 effIndex)
this is a workaround - target shouldn't be stored in target map for those spells
this is a workaround - corpses should be added to spell target map too, but we can't do that so we add owner instead
- Member Spell::SelectImplicitCasterDestTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
- fix this check
- Member Spell::SelectImplicitTrajTargets (SpellEffIndex effIndex)
- all calculation should be based on src instead of m_caster
- Member Spell::SendLoot (ObjectGuid guid, LootType loottype)
- possible must be moved to loot release (in different from linked triggering)
- Member Spell::SendSpellStart ()
implement spell ammo packet data if (castFlags & CAST_FLAG_PROJECTILE) { castData.Ammo.DisplayID = 0; castData.Ammo.InventoryType = 0; }
implement heal prediction packet data if (castFlags & CAST_FLAG_HEAL_PREDICTION) { castData.Predict.BeconGUID = ?? castData.Predict.Points = 0; castData.Predict.Type = 0; }
- Member SPELL_FREEZE_ANIM_STUN
- : make use of this spell...
- Member spell_gen_summon_elemental::spell_gen_summon_elemental_AuraScript::AfterRemove (AuraEffect const *, AuraEffectHandleModes)
- this check is maybe wrong
- Member spell_gen_vehicle_scaling::spell_gen_vehicle_scaling_AuraScript::CalculateAmount (AuraEffect const *, int32 &amount, bool &)
Reserach coeffs for different vehicles
Research possibility of scaling down
- Member spell_intense_cold::spell_intense_cold_AuraScript::HandlePeriodicTick (AuraEffect const *aurEff)
- the caster should be boss but not the player
- Member SPELL_LIGHTS_FAVOR
- Cast every 3 seconds during Frostmourne phase, targets a Wicked Spirit amd activates it
- Class spell_mage_polymorph_cast_visual
- move out of here and rename - not a mage spell
- Member spell_murmur_sonic_boom_effect::spell_murmur_sonic_boom_effect_SpellScript::CalcDamage ()
- : find correct value
- Member spell_q12589_shoot_rjr::spell_q12589_shoot_rjr_SpellScript::HandleDummy (SpellEffIndex)
- Make crunchy perform emote eat when he reaches the bird
- Member SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS
- Figure out a more accurate name for the following familyflag(s)
- Member SpellInfo::CheckShapeshift (uint32 form) const
- Find a way to disable use of these spells clientside
- Member SpellMgr::LoadEnchantCustomAttr ()
- find a better check
- Member SpellMgr::LoadSpellInfoCorrections ()
- : remove this when basepoints of all Ride Vehicle auras are calculated correctly
- Member Spells
: implement stampede
: implement mojo frenzy
- Class SpellTargetSelector
- Add more checks from Spell::CheckCast
- Member SwarmerPos
- These below are probably incorrect, taken from SD2
- Member TEXT_ALLIANCE_WINS
- : sound is missing
- Member TEXT_STORMPIKE_GENERAL_DEAD
- : sound is missing
- Member Totem::IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const override
- possibly all negative auras immune?
- Member TurretAI::CanAIAttack (Unit const *who) const override
- use one function to replace it
- Member Unit::CalculateMeleeDamage (Unit *victim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK)
- for melee need create structure as in
- Member Unit::CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
- this is a workaround - not needed anymore, but required for some scripts :(
- Member Unit::DealDamage (Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
- check packets if damage is done by victim, or by attacker of victim
- Member Unit::DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
- : once we support variadic templates use them here
- Member Unit::GetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
- handle this charge drop by proc in cast phase on explicit target
- Member Unit::HandleAuraProc (Unit *victim, uint32 damage, Aura *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool *handled)
- move those to spell scripts
- Member Unit::HandleDummyAuraProc (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
- It should be moved to database, shouldn't it?
- Member Unit::HandleProcTriggerSpell (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
- : reverify and move these spells to spellscripts
- Member Unit::IsMagnet () const
- : find a more generic solution
- Member Unit::Kill (Unit *victim, bool durabilityLoss=true)
- do instance binding anyway if the charmer/owner is offline
- Member Unit::MagicSpellHitResult (Unit *victim, SpellInfo const *spellInfo)
- need use unit spell resistances in calculations
- Member Unit::RemoveCharmedBy (Unit *charmer)
- CombatStop(true) may cause crash (interrupt spells)
- Member Unit::SendHealSpellLog (Unit *victim, uint32 spellID, uint32 health, uint32 overHeal, uint32 absorbed, bool crit=false)
- : 6.x Has to be implemented
- Member Unit::SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
: should send more logs in one packet when multistrike
: implement debug info
- Member Unit::SetCharm (Unit *target, bool apply)
- maybe we can use this flag to check if controlled by player
- Member Unit::SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=NULL)
- CombatStop(true) may cause crash (interrupt spells)
- Member Unit::SetFacingToObject (WorldObject const *object)
- figure out under what conditions creature will move towards object instead of facing it where it currently is.
- Member Unit::SetPower (Powers power, int32 val)
- : Support multiple counts ?
- Member Unit::SpellCriticalDamageBonus (SpellInfo const *spellProto, uint32 damage, Unit *victim)
- write here full calculation for melee/ranged spells
- Member Unit::SpellHitResult (Unit *victim, SpellInfo const *spellInfo, bool canReflect=false)
- client not show miss log for this spells - so need find info for this in dbc and use it!
- Member Unit::UpdateSpeed (UnitMoveType mtype, bool forced)
- possible affect only on MOVE_RUN
- Member VMAP::StaticMapTree::CanLoadMap (const std::string &basePath, uint32 mapID, uint32 tileX, uint32 tileY)
- check magic number when implemented...
- Member VMAP::TileAssembler::convertWorld2 ()
- remove extractor hack and uncomment below line:
- Member WardenWin::HandleData (ByteBuffer &buff) override
- test it.
- Member World::getAllowMovement () const
- Actions on m_allowMovement still to be implemented Is movement allowed?
- Member World::LoadConfigSettings (bool reload=false)
- Add MonsterSight and GuarderSight (with meaning) in worldserver.conf or put them as define
- Member World::SetInitialWorldSettings ()
- Get rid of magic numbers
- Member World::~World ()
- free addSessQueue
- Member WorldObject::DestroyForNearbyPlayers ()
- this is for puppet
- Member WorldPackets::Auth::AuthResponse::AuthSuccessInfo::CurrencyID
- implement
- Member WorldPackets::Auth::AuthResponse::AuthSuccessInfo::ForceCharacterTemplate
- implement
- Member WorldPackets::Auth::AuthResponse::AuthSuccessInfo::NumPlayersAlliance
- implement
- Member WorldPackets::Auth::AuthResponse::AuthSuccessInfo::NumPlayersHorde
- implement
- Member WorldPackets::Auth::AuthResponse::AuthSuccessInfo::TimeSecondsUntilPCKick
- research
- Member WorldPackets::Auth::AuthResponse::AuthSuccessInfo::VirtualRealms
- implement
- Member WorldPackets::Auth::AuthResponse::AuthWaitInfo::HasFCM
- implement
- Member WorldPackets::Auth::AuthResponse::RealmInfo::IsInternalRealm
- research
- Member WorldPackets::Character::CharacterUndeleteInfo::ClientToken
- : research
- Class WorldPackets::Character::CharRaceOrFactionChange
- : CharCustomizeResult
- Member WorldPackets::Character::EnumCharactersResult::CharacterInfo::BoostInProgress
- Member WorldPackets::Character::EnumCharactersResult::CharacterInfo::Flags3
- research
- Member WorldPackets::Character::EnumCharactersResult::CharacterInfo::ProfessionIds [2]
- Member WorldPackets::Character::EnumCharactersResult::FactionChangeRestrictions
- : research
- Member WorldPackets::Inspect::InspectHonorStats::Write () override
: confirm order
: confirm order
- Member WorldPackets::Inspect::InspectItemData::InspectItemData (Item const *item, uint8 index)
- Member WorldPackets::Item::ItemInstance::Initialize (LootItem const &lootItem)
- Member WorldPackets::Reputation::InitializeFactions::FactionHasBonus [FactionCount]
- : implement faction bonus
- Member WorldPackets::WorldState::UpdateWorldState::Hidden
- : research
- Member WorldSession::HandleAutostoreLootItemOpcode (WorldPackets::Loot::LootItem &packet)
- Implement looting by LootObject guid
- Member WorldSession::HandleCharCreateCallback (PreparedQueryResult result, WorldPackets::Character::CharacterCreateInfo *createInfo)
what to if account already has characters of both races?
check if cinematic already shown? (already logged in?; cinematic field)
- Member WorldSession::HandleCharCustomizeCallback (PreparedQueryResult result, WorldPackets::Character::CharCustomizeInfo *customizeInfo)
- : make async
- Member WorldSession::HandleCharRaceOrFactionChangeCallback (PreparedQueryResult result, WorldPackets::Character::CharRaceOrFactionChangeInfo *factionChangeInfo)
- : make this part async
- Member WorldSession::HandleCharUndeleteCallback (PreparedQueryResult result, WorldPackets::Character::CharacterUndeleteInfo *undeleteInfo)
- : add more safety checks
- max char count per account
- max heroic char count
- team violation
- Member WorldSession::HandleChatMessage (ChatMsg type, uint32 lang, std::string msg, std::string target="")
- implement cross realm whispers (someday)
- Member WorldSession::HandleDelFriendOpcode (WorldPackets::Social::DelFriend &packet)
- : handle VirtualRealmAddress
- Member WorldSession::HandleDelIgnoreOpcode (WorldPackets::Social::DelIgnore &packet)
- : handle VirtualRealmAddress
- Member WorldSession::HandleInspectPVP (WorldPackets::Inspect::InspectPVPRequest &request)
: deal with request.InspectRealmAddress
: fill brackets
- Member WorldSession::HandleMovementOpcodes (WorldPackets::Movement::ClientPlayerMovement &packet)
- discard movement packets after the player is rooted
- Member WorldSession::HandlePetAction (WorldPackets::Pet::PetAction &packet)
- allow control charmed player?
- Member WorldSession::HandlePetActionHelper (Unit *pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2, float x, float y, float z)
Send proper error message to client
: confirm this check
- Member WorldSession::HandleQueryNextMailTime (WorldPackets::Mail::MailQueryNextMailTime &packet)
- Fix me! ... this void has probably bad condition, but good data are sent
- Member WorldSession::HandleReadItem (WorldPackets::Item::ReadItem &readItem)
- : 6.x research new values
- Member WorldSession::HandleRequestHonorStatsOpcode (WorldPackets::Inspect::RequestHonorStats &request)
- Member WorldSession::HandleRequestWowTokenMarketPrice (WorldPackets::Token::RequestWowTokenMarketPrice &requestWowTokenMarketPrice)
- : 6.x fix implementation
- Member WorldSession::HandleSetContactNotesOpcode (WorldPackets::Social::SetContactNotes &packet)
- : handle VirtualRealmAddress
- Member WorldSession::HandleSpellClick (WorldPackets::Spells::SpellClick &spellClick)
- Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
- Member WorldSession::HandleUpdateListedAuctionableTokens (WorldPackets::Token::UpdateListedAuctionableTokens &updateListedAuctionableTokens)
- : 6.x fix implementation
- Member WorldSession::HandleWhoOpcode (WorldPackets::Who::WhoRequestPkt &whoRequest)
- : handle following packet values VirtualRealmNames ShowEnemies ShowArenaPlayers ExactName ServerInfo
- Member WorldSession::HandleWrapItem (WorldPackets::Item::WrapItem &packet)
- : 6.x find better way for read
- Member WorldSession::ReadAddonsInfo (ByteBuffer &data)
- Find out when to not use CRC/pubkey, and other possible states.
- Member WorldSession::SendSetTimeZoneInformation ()
- : replace dummy values
- Member wp_commandscript::HandleWpModifyCommand (ChatHandler *handler, const char *args)
- Should we first use "Create" then use "LoadFromDB"?
- Member Yells
- rewrite Armageddon