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boss_veras_darkshadow::boss_veras_darkshadowAI Struct Reference

Public Member Functions

 boss_veras_darkshadowAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_illidari_councilAI
 boss_illidari_councilAI (Creature *creature)
 
void EnterCombat (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
void LoadGUIDs ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 DeadlyPoisonTimer
 
uint32 VanishTimer
 
uint32 AppearEnvenomTimer
 
bool HasVanished
 
- Public Attributes inherited from boss_illidari_councilAI
ObjectGuid Council [4]
 
InstanceScriptinstance
 
bool LoadedGUIDs
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_veras_darkshadow::boss_veras_darkshadowAI::boss_veras_darkshadowAI ( Creature creature)
inline
803  : boss_illidari_councilAI(creature)
804  {
805  Initialize();
806  }
void Initialize()
Definition: illidari_council.cpp:808
boss_illidari_councilAI(Creature *creature)
Definition: illidari_council.cpp:386

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Member Function Documentation

void boss_veras_darkshadow::boss_veras_darkshadowAI::Initialize ( void  )
inline
809  {
810  DeadlyPoisonTimer = 20000;
811  VanishTimer = urand(60, 121) * 1000;
812  AppearEnvenomTimer = 150000;
813 
814  HasVanished = false;
815  }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 AppearEnvenomTimer
Definition: illidari_council.cpp:819
bool HasVanished
Definition: illidari_council.cpp:821
uint32 VanishTimer
Definition: illidari_council.cpp:818
uint32 DeadlyPoisonTimer
Definition: illidari_council.cpp:817

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void boss_veras_darkshadow::boss_veras_darkshadowAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

836  {
838  }
Definition: illidari_council.cpp:57
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_veras_darkshadow::boss_veras_darkshadowAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

831  {
833  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: illidari_council.cpp:55

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void boss_veras_darkshadow::boss_veras_darkshadowAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

824  {
825  Initialize();
826  me->SetVisible(true);
828  }
void Initialize()
Definition: illidari_council.cpp:808
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void boss_veras_darkshadow::boss_veras_darkshadowAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

841  {
842  if (!UpdateVictim())
843  return;
844 
845  if (!HasVanished)
846  {
847  if (DeadlyPoisonTimer <= diff)
848  {
850  DeadlyPoisonTimer = urand(15, 46) * 1000;
851  } else DeadlyPoisonTimer -= diff;
852 
853  if (AppearEnvenomTimer <= diff) // Cast Envenom. This is cast 4 seconds after Vanish is over
854  {
856  AppearEnvenomTimer = 90000;
857  } else AppearEnvenomTimer -= diff;
858 
859  if (VanishTimer <= diff) // Disappear and stop attacking, but follow a random unit
860  {
861  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
862  {
863  VanishTimer = 30000;
864  AppearEnvenomTimer= 28000;
865  HasVanished = true;
866  me->SetVisible(false);
868  DoResetThreat();
869  // Chase a unit. Check before DoMeleeAttackIfReady prevents from attacking
870  me->AddThreat(target, 500000.0f);
871  me->GetMotionMaster()->MoveChase(target);
872  }
873  } else VanishTimer -= diff;
874 
876  }
877  else
878  {
879  if (VanishTimer <= diff) // Become attackable and poison current target
880  {
881  Unit* target = me->GetVictim();
882  DoCast(target, SPELL_DEADLY_POISON);
884  DoResetThreat();
885  me->AddThreat(target, 3000.0f); // Make Veras attack his target for a while, he will cast Envenom 4 seconds after.
886  DeadlyPoisonTimer += 6000;
887  VanishTimer = 90000;
888  AppearEnvenomTimer = 4000;
889  HasVanished = false;
890  } else VanishTimer -= diff;
891 
892  if (AppearEnvenomTimer <= diff) // Appear 2 seconds before becoming attackable (Shifting out of vanish)
893  {
894  me->GetMotionMaster()->Clear();
896  me->SetVisible(true);
897  AppearEnvenomTimer = 6000;
898  } else AppearEnvenomTimer -= diff;
899  }
900  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void Clear(bool reset=true)
Definition: MotionMaster.h:138
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: illidari_council.cpp:88
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SetVisible(bool x)
Definition: Unit.cpp:10368
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 AppearEnvenomTimer
Definition: illidari_council.cpp:819
Definition: illidari_council.cpp:87
bool HasVanished
Definition: illidari_council.cpp:821
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
Definition: UpdateFields.h:109
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 VanishTimer
Definition: illidari_council.cpp:818
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
uint32 DeadlyPoisonTimer
Definition: illidari_council.cpp:817
Definition: Unit.h:698

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Member Data Documentation

uint32 boss_veras_darkshadow::boss_veras_darkshadowAI::AppearEnvenomTimer
uint32 boss_veras_darkshadow::boss_veras_darkshadowAI::DeadlyPoisonTimer
bool boss_veras_darkshadow::boss_veras_darkshadowAI::HasVanished
uint32 boss_veras_darkshadow::boss_veras_darkshadowAI::VanishTimer

The documentation for this struct was generated from the following file: