TrinityCore
|
#include "G3D/platform.h"
#include "G3D/Queue.h"
#include "G3D/G3DGameUnits.h"
#include "G3D/g3dmath.h"
Go to the source code of this file.
Classes | |
class | G3D::Stopwatch |
Accurately measure durations and framerates. More... | |
Namespaces | |
G3D | |
Typedefs | |
typedef Stopwatch | G3D::StopWatch |
Morgan McGuire, http://graphics.cs.williams.edu
2005-10-05 2009-05-10
Copyright 2000-2009, Morgan McGuire. All rights reserved.