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boss_xt002::boss_xt002_AI Struct Reference

Public Member Functions

 boss_xt002_AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void DoAction (int32 action) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *, uint32 &) override
 
void UpdateAI (uint32 diff) override
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields ======================================= More...
 
uint32 GetData (uint32 type) const override
 
void SetData (uint32 type, uint32 data) override
 
void ExposeHeart ()
 
void SetPhaseOne ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _healthRecovered
 
bool _hardMode
 
bool _gravityBombCasualty
 
uint8 _phase
 
uint8 _heartExposed
 
uint32 _transferHealth
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_xt002::boss_xt002_AI::boss_xt002_AI ( Creature *  creature)
inline
197  : BossAI(creature, BOSS_XT002)
198  {
199  Initialize();
200  _transferHealth = 0;
201  }
void Initialize()
Definition: boss_xt002.cpp:203
Definition: ulduar.h:35
uint32 _transferHealth
Definition: boss_xt002.cpp:436
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_xt002::boss_xt002_AI::DamageTaken ( Unit *  ,
uint32 &   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

263  {
264  if (!_hardMode && _phase == 1 && !HealthAbovePct(100 - 25 * (_heartExposed+1)))
265  ExposeHeart();
266  }
uint8 _phase
Definition: boss_xt002.cpp:434
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
bool _hardMode
Definition: boss_xt002.cpp:431
uint8 _heartExposed
Definition: boss_xt002.cpp:435
void ExposeHeart()
Definition: boss_xt002.cpp:362

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void boss_xt002::boss_xt002_AI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

241  {
242  switch (action)
243  {
246  break;
247  }
248  }
Definition: boss_xt002.cpp:142
Definition: boss_xt002.cpp:102
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371

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void boss_xt002::boss_xt002_AI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

227  {
228  Talk(SAY_AGGRO);
229  _EnterCombat();
230 
234  //Tantrum is cast a bit slower the first time.
236 
238  }
Definition: boss_xt002.cpp:95
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_xt002.cpp:155
Definition: boss_xt002.cpp:107
Definition: DBCEnums.h:183
Definition: boss_xt002.cpp:108
Definition: boss_xt002.cpp:171
Definition: boss_xt002.cpp:96
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:518
Definition: boss_xt002.cpp:114
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_xt002.cpp:97
Definition: boss_xt002.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_xt002.cpp:110
Definition: boss_xt002.cpp:109
EventMap events
Definition: ScriptedCreature.h:371
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_xt002::boss_xt002_AI::ExposeHeart ( )
inline
363  {
366 
367  DoCast(me, SPELL_SUBMERGE); // WIll make creature untargetable
368  me->AttackStop();
370 
372  if (heart)
373  {
374  heart->CastSpell(heart, SPELL_HEART_OVERLOAD, false);
375  heart->CastSpell(me, SPELL_HEART_LIGHTNING_TETHER, false);
376  heart->CastSpell(heart, SPELL_HEART_HEAL_TO_FULL, true);
377  heart->CastSpell(heart, SPELL_EXPOSED_HEART, false); // Channeled
381  }
382 
386 
387  // Start "end of phase 2 timer"
389 
390  // Phase 2 has officially started
391  _phase = 2;
392  _heartExposed++;
393  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: boss_xt002.cpp:95
uint8 _phase
Definition: boss_xt002.cpp:434
Definition: boss_xt002.cpp:111
Definition: boss_xt002.cpp:100
Definition: Unit.h:1129
Definition: boss_xt002.cpp:73
void ChangeSeat(int8 seatId, bool next=true)
Definition: Unit.cpp:15289
arena_t NULL
Definition: jemalloc_internal.h:624
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_xt002.cpp:59
Definition: boss_xt002.cpp:96
Definition: boss_xt002.cpp:156
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_xt002.cpp:163
uint8 _heartExposed
Definition: boss_xt002.cpp:435
Unit * GetPassenger(int8 seatId) const
Gets a passenger on specified seat.
Definition: Vehicle.cpp:287
Definition: boss_xt002.cpp:177
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_xt002.cpp:56
Definition: boss_xt002.cpp:97
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_xt002.cpp:57
Definition: UpdateFields.h:109
Definition: Unit.h:702
Definition: boss_xt002.cpp:63
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_xt002.cpp:176
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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uint32 boss_xt002::boss_xt002_AI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

335  {
336  switch (type)
337  {
338  case DATA_HARD_MODE:
339  return _hardMode ? 1 : 0;
341  return _healthRecovered ? 1 : 0;
343  return _gravityBombCasualty ? 1 : 0;
344  }
345 
346  return 0;
347  }
bool _gravityBombCasualty
Definition: boss_xt002.cpp:432
bool _healthRecovered
Definition: boss_xt002.cpp:430
bool _hardMode
Definition: boss_xt002.cpp:431
Definition: boss_xt002.cpp:148
Definition: boss_xt002.cpp:150
Definition: boss_xt002.cpp:149
void boss_xt002::boss_xt002_AI::Initialize ( void  )
inline
204  {
205  _healthRecovered = false;
206  _gravityBombCasualty = false;
207  _hardMode = false;
208 
209  _phase = 1;
210  _heartExposed = 0;
211  }
uint8 _phase
Definition: boss_xt002.cpp:434
bool _gravityBombCasualty
Definition: boss_xt002.cpp:432
bool _healthRecovered
Definition: boss_xt002.cpp:430
bool _hardMode
Definition: boss_xt002.cpp:431
uint8 _heartExposed
Definition: boss_xt002.cpp:435

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void boss_xt002::boss_xt002_AI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

257  {
258  Talk(SAY_DEATH);
259  _JustDied();
260  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_xt002.cpp:161
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_xt002::boss_xt002_AI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

251  {
252  if (who->GetTypeId() == TYPEID_PLAYER)
253  Talk(SAY_SLAY);
254  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_xt002.cpp:159

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void boss_xt002::boss_xt002_AI::PassengerBoarded ( Unit *  ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

322  {
323  if (apply && who->GetEntry() == NPC_XS013_SCRAPBOT)
324  {
325  // Need this so we can properly determine when to expose heart again in damagetaken hook
326  if (me->GetHealthPct() > (25 * (4 - _heartExposed)))
327  ++_heartExposed;
328 
330  _healthRecovered = true;
331  }
332  }
Definition: boss_xt002.cpp:135
Definition: boss_xt002.cpp:166
bool _healthRecovered
Definition: boss_xt002.cpp:430
void apply(T *val)
Definition: ByteConverter.h:41
Creature *const me
Definition: CreatureAI.h:71
uint8 _heartExposed
Definition: boss_xt002.cpp:435
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
float GetHealthPct() const
Definition: Unit.h:1434

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void boss_xt002::boss_xt002_AI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

214  {
215  _Reset();
216 
220 
221  Initialize();
222 
224  }
Definition: Unit.h:1131
void Initialize()
Definition: boss_xt002.cpp:203
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:529
Definition: DBCEnums.h:183
Definition: boss_xt002.cpp:171
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: boss_xt002.cpp:62
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_xt002::boss_xt002_AI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

350  {
351  switch (type)
352  {
354  _transferHealth = data;
355  break;
357  _gravityBombCasualty = (data > 0) ? true : false;
358  break;
359  }
360  }
bool _gravityBombCasualty
Definition: boss_xt002.cpp:432
Definition: boss_xt002.cpp:147
Definition: boss_xt002.cpp:150
uint32 _transferHealth
Definition: boss_xt002.cpp:436
void boss_xt002::boss_xt002_AI::SetPhaseOne ( )
inline
396  {
399 
403 
404  _phase = 1;
405 
409 
411  if (!heart)
412  return;
413 
414  heart->ChangeSeat(HEART_VEHICLE_SEAT_NORMAL, false);
418 
419  if (!_hardMode)
420  {
421  if (!_transferHealth)
422  _transferHealth = (heart->GetMaxHealth() - heart->GetHealth());
423 
425  }
426  }
Definition: boss_xt002.cpp:95
uint8 _phase
Definition: boss_xt002.cpp:434
Definition: boss_xt002.cpp:157
uint32 GetMaxHealth() const
Definition: Unit.h:1427
Definition: Unit.h:1131
Definition: boss_xt002.cpp:107
Definition: boss_xt002.cpp:73
Definition: boss_xt002.cpp:108
void ChangeSeat(int8 seatId, bool next=true)
Definition: Unit.cpp:15289
arena_t NULL
Definition: jemalloc_internal.h:624
int32 ModifyHealth(int32 val)
Definition: Unit.cpp:10216
bool _hardMode
Definition: boss_xt002.cpp:431
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_xt002.cpp:96
Creature *const me
Definition: CreatureAI.h:71
Unit * GetPassenger(int8 seatId) const
Gets a passenger on specified seat.
Definition: Vehicle.cpp:287
Definition: boss_xt002.cpp:177
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
int32_t int32
Definition: Define.h:146
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_xt002.cpp:97
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_xt002.cpp:164
Definition: boss_xt002.cpp:110
Definition: boss_xt002.cpp:109
Definition: UpdateFields.h:109
Definition: Unit.h:702
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_xt002.cpp:176
uint32 _transferHealth
Definition: boss_xt002.cpp:436
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: boss_xt002.cpp:62
Definition: Unit.h:698
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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void boss_xt002::boss_xt002_AI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

269  {
270  if (!UpdateVictim())
271  return;
272 
273  events.Update(diff);
274 
276  return;
277 
278  while (uint32 eventId = events.ExecuteEvent())
279  {
280  switch (eventId)
281  {
282  case EVENT_SEARING_LIGHT:
283  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
284  DoCast(target, SPELL_SEARING_LIGHT);
285 
287  break;
288  case EVENT_GRAVITY_BOMB:
289  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
290  DoCast(target, SPELL_GRAVITY_BOMB);
291 
293  break;
299  break;
300  case EVENT_DISPOSE_HEART:
301  SetPhaseOne();
302  break;
303  case EVENT_ENRAGE:
304  Talk(SAY_BERSERK);
306  break;
308  me->SetFullHealth();
309  DoCast(me, SPELL_HEARTBREAK, true);
311  _hardMode = true;
312  SetPhaseOne();
313  break;
314  }
315  }
316 
317  if (_phase == 1)
319  }
Definition: boss_xt002.cpp:61
Definition: boss_xt002.cpp:95
uint8 _phase
Definition: boss_xt002.cpp:434
Definition: boss_xt002.cpp:102
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void AddLootMode(uint16 lootMode)
Definition: Creature.h:595
Definition: Unit.h:565
Definition: boss_xt002.cpp:100
Definition: boss_xt002.cpp:107
Definition: boss_xt002.cpp:108
Definition: boss_xt002.cpp:160
Definition: boss_xt002.cpp:38
bool _hardMode
Definition: boss_xt002.cpp:431
Definition: boss_xt002.cpp:39
Definition: SharedDefines.h:70
Definition: boss_xt002.cpp:96
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_xt002.cpp:158
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_xt002.cpp:97
Definition: boss_xt002.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void SetPhaseOne()
Definition: boss_xt002.cpp:395
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_xt002.cpp:110
Definition: boss_xt002.cpp:109
Definition: boss_xt002.cpp:46
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_xt002.cpp:44
EventMap events
Definition: ScriptedCreature.h:371
void SetFullHealth()
Definition: Unit.h:1440
Definition: Unit.h:1305
Definition: boss_xt002.cpp:165

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Member Data Documentation

bool boss_xt002::boss_xt002_AI::_gravityBombCasualty
private
bool boss_xt002::boss_xt002_AI::_hardMode
private
bool boss_xt002::boss_xt002_AI::_healthRecovered
private
uint8 boss_xt002::boss_xt002_AI::_heartExposed
private
uint8 boss_xt002::boss_xt002_AI::_phase
private
uint32 boss_xt002::boss_xt002_AI::_transferHealth
private

The documentation for this struct was generated from the following file: