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npc_claw_tentacle::claw_tentacleAI Struct Reference

Public Member Functions

 claw_tentacleAI (Creature *creature)
 
void JustDied (Unit *) override
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 GroundRuptureTimer
 
uint32 HamstringTimer
 
uint32 EvadeTimer
 
ObjectGuid Portal
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_claw_tentacle::claw_tentacleAI::claw_tentacleAI ( Creature *  creature)
inline
977  : ScriptedAI(creature)
978  {
979  GroundRuptureTimer = 500;
980  HamstringTimer = 2000;
981  EvadeTimer = 5000;
982 
983  SetCombatMovement(false);
984 
986  {
987  pPortal->SetReactState(REACT_PASSIVE);
988  Portal = pPortal->GetGUID();
989  }
990  }
ObjectGuid Portal
Definition: boss_cthun.cpp:995
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: Unit.h:1129
Definition: Object.h:58
Definition: Creature.h:467
uint32 HamstringTimer
Definition: boss_cthun.cpp:993
Creature *const me
Definition: CreatureAI.h:71
Definition: temple_of_ahnqiraj.h:48
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
uint32 EvadeTimer
Definition: boss_cthun.cpp:994
uint32 GroundRuptureTimer
Definition: boss_cthun.cpp:992
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Function Documentation

void npc_claw_tentacle::claw_tentacleAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1012  {
1013  DoZoneInCombat();
1014  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47

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void npc_claw_tentacle::claw_tentacleAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

998  {
1000  p->KillSelf();
1001  }
ObjectGuid Portal
Definition: boss_cthun.cpp:995
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:1305

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void npc_claw_tentacle::claw_tentacleAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1004  {
1005  //First rupture should happen half a second after we spawn
1006  GroundRuptureTimer = 500;
1007  HamstringTimer = 2000;
1008  EvadeTimer = 5000;
1009  }
uint32 HamstringTimer
Definition: boss_cthun.cpp:993
uint32 EvadeTimer
Definition: boss_cthun.cpp:994
uint32 GroundRuptureTimer
Definition: boss_cthun.cpp:992
void npc_claw_tentacle::claw_tentacleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1017  {
1018  //Check if we have a target
1019  if (!UpdateVictim())
1020  return;
1021 
1022  //EvadeTimer
1023  if (!me->IsWithinMeleeRange(me->GetVictim()))
1024  {
1025  if (EvadeTimer <= diff)
1026  {
1027  if (Unit* p = ObjectAccessor::GetUnit(*me, Portal))
1028  p->KillSelf();
1029 
1030  //Dissapear and reappear at new position
1031  me->SetVisible(false);
1032 
1033  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
1034  if (!target)
1035  {
1036  me->KillSelf();
1037  return;
1038  }
1039 
1040  if (!target->HasAura(SPELL_DIGESTIVE_ACID))
1041  {
1042  me->SetPosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
1044  {
1045  pPortal->SetReactState(REACT_PASSIVE);
1046  Portal = pPortal->GetGUID();
1047  }
1048 
1049  GroundRuptureTimer = 500;
1050  HamstringTimer = 2000;
1051  EvadeTimer = 5000;
1052  AttackStart(target);
1053  }
1054 
1055  me->SetVisible(true);
1056  } else EvadeTimer -= diff;
1057  }
1058 
1059  //GroundRuptureTimer
1060  if (GroundRuptureTimer <= diff)
1061  {
1063  GroundRuptureTimer = 30000;
1064  } else GroundRuptureTimer -= diff;
1065 
1066  //HamstringTimer
1067  if (HamstringTimer <= diff)
1068  {
1070  HamstringTimer = 5000;
1071  } else HamstringTimer -= diff;
1072 
1074  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
ObjectGuid Portal
Definition: boss_cthun.cpp:995
void KillSelf(bool durabilityLoss=true)
Definition: Unit.h:1515
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: Unit.h:1129
Definition: boss_cthun.cpp:91
Definition: boss_cthun.cpp:90
Definition: Object.h:58
Definition: Creature.h:467
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:2537
uint32 HamstringTimer
Definition: boss_cthun.cpp:993
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
float GetPositionY() const
Definition: Position.h:105
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SetVisible(bool x)
Definition: Unit.cpp:10368
float GetPositionZ() const
Definition: Position.h:106
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
Definition: temple_of_ahnqiraj.h:48
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: boss_cthun.cpp:114
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 EvadeTimer
Definition: boss_cthun.cpp:994
float GetPositionX() const
Definition: Position.h:104
uint32 GroundRuptureTimer
Definition: boss_cthun.cpp:992
Definition: Unit.h:1305
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

uint32 npc_claw_tentacle::claw_tentacleAI::EvadeTimer
uint32 npc_claw_tentacle::claw_tentacleAI::GroundRuptureTimer
uint32 npc_claw_tentacle::claw_tentacleAI::HamstringTimer
ObjectGuid npc_claw_tentacle::claw_tentacleAI::Portal

The documentation for this struct was generated from the following file: