TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_claw_tentacle::claw_tentacleAI Struct Reference

Public Member Functions

 claw_tentacleAI (Creature *creature)
 
void JustDied (Unit *) override
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 GroundRuptureTimer
 
uint32 HamstringTimer
 
uint32 EvadeTimer
 
ObjectGuid Portal
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_claw_tentacle::claw_tentacleAI::claw_tentacleAI ( Creature creature)
inline
977  : ScriptedAI(creature)
978  {
979  GroundRuptureTimer = 500;
980  HamstringTimer = 2000;
981  EvadeTimer = 5000;
982 
983  SetCombatMovement(false);
984 
986  {
987  pPortal->SetReactState(REACT_PASSIVE);
988  Portal = pPortal->GetGUID();
989  }
990  }
ObjectGuid Portal
Definition: boss_cthun.cpp:995
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: Unit.h:1129
Definition: Object.h:58
Definition: Creature.h:467
uint32 HamstringTimer
Definition: boss_cthun.cpp:993
Creature *const me
Definition: CreatureAI.h:71
Definition: temple_of_ahnqiraj.h:48
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
uint32 EvadeTimer
Definition: boss_cthun.cpp:994
uint32 GroundRuptureTimer
Definition: boss_cthun.cpp:992
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

+ Here is the call graph for this function:

Member Function Documentation

void npc_claw_tentacle::claw_tentacleAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1012  {
1013  DoZoneInCombat();
1014  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47

+ Here is the call graph for this function:

void npc_claw_tentacle::claw_tentacleAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

998  {
1000  p->KillSelf();
1001  }
ObjectGuid Portal
Definition: boss_cthun.cpp:995
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:1305

+ Here is the call graph for this function:

void npc_claw_tentacle::claw_tentacleAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1004  {
1005  //First rupture should happen half a second after we spawn
1006  GroundRuptureTimer = 500;
1007  HamstringTimer = 2000;
1008  EvadeTimer = 5000;
1009  }
uint32 HamstringTimer
Definition: boss_cthun.cpp:993
uint32 EvadeTimer
Definition: boss_cthun.cpp:994
uint32 GroundRuptureTimer
Definition: boss_cthun.cpp:992
void npc_claw_tentacle::claw_tentacleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1017  {
1018  //Check if we have a target
1019  if (!UpdateVictim())
1020  return;
1021 
1022  //EvadeTimer
1023  if (!me->IsWithinMeleeRange(me->GetVictim()))
1024  {
1025  if (EvadeTimer <= diff)
1026  {
1027  if (Unit* p = ObjectAccessor::GetUnit(*me, Portal))
1028  p->KillSelf();
1029 
1030  //Dissapear and reappear at new position
1031  me->SetVisible(false);
1032 
1033  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
1034  if (!target)
1035  {
1036  me->KillSelf();
1037  return;
1038  }
1039 
1040  if (!target->HasAura(SPELL_DIGESTIVE_ACID))
1041  {
1042  me->SetPosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
1044  {
1045  pPortal->SetReactState(REACT_PASSIVE);
1046  Portal = pPortal->GetGUID();
1047  }
1048 
1049  GroundRuptureTimer = 500;
1050  HamstringTimer = 2000;
1051  EvadeTimer = 5000;
1052  AttackStart(target);
1053  }
1054 
1055  me->SetVisible(true);
1056  } else EvadeTimer -= diff;
1057  }
1058 
1059  //GroundRuptureTimer
1060  if (GroundRuptureTimer <= diff)
1061  {
1063  GroundRuptureTimer = 30000;
1064  } else GroundRuptureTimer -= diff;
1065 
1066  //HamstringTimer
1067  if (HamstringTimer <= diff)
1068  {
1070  HamstringTimer = 5000;
1071  } else HamstringTimer -= diff;
1072 
1074  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
ObjectGuid Portal
Definition: boss_cthun.cpp:995
void KillSelf(bool durabilityLoss=true)
Definition: Unit.h:1515
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: Unit.h:1129
Definition: boss_cthun.cpp:91
Definition: boss_cthun.cpp:90
Definition: Object.h:58
Definition: Creature.h:467
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:2537
uint32 HamstringTimer
Definition: boss_cthun.cpp:993
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
float GetPositionY() const
Definition: Position.h:105
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SetVisible(bool x)
Definition: Unit.cpp:10368
float GetPositionZ() const
Definition: Position.h:106
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
Definition: temple_of_ahnqiraj.h:48
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: boss_cthun.cpp:114
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 EvadeTimer
Definition: boss_cthun.cpp:994
float GetPositionX() const
Definition: Position.h:104
uint32 GroundRuptureTimer
Definition: boss_cthun.cpp:992
Definition: Unit.h:1305
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

+ Here is the call graph for this function:

Member Data Documentation

uint32 npc_claw_tentacle::claw_tentacleAI::EvadeTimer
uint32 npc_claw_tentacle::claw_tentacleAI::GroundRuptureTimer
uint32 npc_claw_tentacle::claw_tentacleAI::HamstringTimer
ObjectGuid npc_claw_tentacle::claw_tentacleAI::Portal

The documentation for this struct was generated from the following file: