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npc_warden_mellichar::npc_warden_mellicharAI Struct Reference

Public Member Functions

 npc_warden_mellicharAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summon) override
 
bool CanProgress ()
 
void DoPrepareForPhase ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
bool IsRunning
 
bool CanSpawn
 
uint32 EventProgress_Timer
 
uint32 Phase
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_warden_mellichar::npc_warden_mellicharAI::npc_warden_mellicharAI ( Creature *  creature)
inline
278  : ScriptedAI(creature)
279  {
280  Initialize();
281  instance = creature->GetInstanceScript();
282  }
void Initialize()
Definition: arcatraz.cpp:284
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: arcatraz.cpp:293

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Member Function Documentation

void npc_warden_mellichar::npc_warden_mellicharAI::AttackStart ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

311 { }
bool npc_warden_mellichar::npc_warden_mellicharAI::CanProgress ( )
inline
349  {
350  if (Phase == 7 && instance->GetData(DATA_WARDEN_4) == DONE)
351  return true;
352  if (Phase == 6 && instance->GetData(DATA_WARDEN_3) == DONE)
353  return true;
354  if (Phase == 5 && instance->GetData(DATA_WARDEN_2) == DONE)
355  return true;
356  if (Phase == 4)
357  return true;
358  if (Phase == 3 && instance->GetData(DATA_WARDEN_1) == DONE)
359  return true;
361  return true;
363  return true;
364 
365  return false;
366  }
Definition: arcatraz.h:32
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: inflate.h:49
Definition: arcatraz.h:39
Definition: InstanceScript.h:59
InstanceScript * instance
Definition: arcatraz.cpp:293
Definition: arcatraz.h:37
Definition: arcatraz.h:36
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Phase
Definition: boss_kiljaeden.cpp:153
Definition: arcatraz.h:38

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void npc_warden_mellichar::npc_warden_mellicharAI::DoPrepareForPhase ( )
inline
369  {
372 
373  switch (Phase)
374  {
375  case 2:
379  break;
380  case 3:
383  break;
384  case 5:
387  break;
388  case 6:
391  break;
392  case 7:
394  break;
395  }
396  CanSpawn = true;
397  }
Definition: arcatraz.h:40
bool CanSpawn
Definition: arcatraz.cpp:296
Definition: arcatraz.cpp:266
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: arcatraz.h:39
Definition: arcatraz.h:42
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: arcatraz.cpp:265
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: arcatraz.cpp:263
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
InstanceScript * instance
Definition: arcatraz.cpp:293
Definition: arcatraz.h:37
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: SpellAuraDefines.h:64
void RemoveAurasByType(AuraType auraType, std::function< bool(AuraApplication const *)> const &check)
Definition: Unit.cpp:3567
Definition: arcatraz.h:36
Definition: arcatraz.cpp:264
Phase
Definition: boss_kiljaeden.cpp:153
Definition: arcatraz.h:38

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void npc_warden_mellichar::npc_warden_mellicharAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

332  {
333  Talk(YELL_INTRO1);
335 
338  IsRunning = true;
339  }
Definition: arcatraz.cpp:268
Definition: arcatraz.h:32
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: arcatraz.h:42
Definition: InstanceScript.h:59
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: arcatraz.cpp:233
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
InstanceScript * instance
Definition: arcatraz.cpp:293
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
bool IsRunning
Definition: arcatraz.cpp:295

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void npc_warden_mellichar::npc_warden_mellicharAI::Initialize ( void  )
inline
285  {
286  IsRunning = false;
287  CanSpawn = false;
288 
289  EventProgress_Timer = 22000;
290  Phase = 1;
291  }
bool CanSpawn
Definition: arcatraz.cpp:296
uint32 EventProgress_Timer
Definition: arcatraz.cpp:298
Phase
Definition: boss_kiljaeden.cpp:153
bool IsRunning
Definition: arcatraz.cpp:295

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void npc_warden_mellichar::npc_warden_mellicharAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

342  {
343  DoZoneInCombat(summon);
344  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
345  summon->AI()->AttackStart(target);
346  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: UnitAI.h:35
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void npc_warden_mellichar::npc_warden_mellicharAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

314  {
315  if (IsRunning)
316  return;
317 
318  if (!me->GetVictim() && me->CanCreatureAttack(who))
319  {
320  if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
321  return;
322  if (who->GetTypeId() != TYPEID_PLAYER)
323  return;
324 
325  float attackRadius = me->GetAttackDistance(who)/10;
326  if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
327  EnterCombat(who);
328  }
329  }
bool IsWithinLOSInMap(WorldObject const *obj) const
Definition: Object.cpp:1584
#define CREATURE_Z_ATTACK_RANGE
Definition: Creature.h:459
void EnterCombat(Unit *) override
Definition: arcatraz.cpp:331
float GetDistanceZ(WorldObject const *obj) const
Definition: Object.cpp:1546
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
float GetAttackDistance(Unit const *player) const
Definition: Creature.cpp:1586
Unit * GetVictim() const
Definition: Unit.h:1379
bool CanFly() const override
Definition: Creature.h:500
Definition: ObjectGuid.h:33
bool CanCreatureAttack(Unit const *victim, bool force=true) const
Definition: Creature.cpp:2170
bool IsRunning
Definition: arcatraz.cpp:295

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void npc_warden_mellichar::npc_warden_mellicharAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

302  {
303  Initialize();
304 
307 
309  }
void Initialize()
Definition: arcatraz.cpp:284
Definition: arcatraz.h:32
Definition: arcatraz.cpp:267
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:58
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
InstanceScript * instance
Definition: arcatraz.cpp:293
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: UpdateFields.h:109

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void npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

400  {
401  if (!IsRunning)
402  return;
403 
404  if (EventProgress_Timer <= diff)
405  {
407  {
408  Reset();
409  return;
410  }
411 
412  if (CanSpawn)
413  {
414  //continue beam omega pod, unless we are about to summon skyriss
415  if (Phase != 7)
417 
418  switch (Phase)
419  {
420  case 2:
421  switch (urand(0, 1))
422  {
423  case 0:
424  me->SummonCreature(ENTRY_TRICKSTER, 478.326f, -148.505f, 42.56f, 3.19f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
425  break;
426  case 1:
427  me->SummonCreature(ENTRY_PH_HUNTER, 478.326f, -148.505f, 42.56f, 3.19f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
428  break;
429  }
430  break;
431  case 3:
432  me->SummonCreature(ENTRY_MILLHOUSE, 413.292f, -148.378f, 42.56f, 6.27f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
433  break;
434  case 4:
436  break;
437  case 5:
438  switch (urand(0, 1))
439  {
440  case 0:
441  me->SummonCreature(ENTRY_AKKIRIS, 420.179f, -174.396f, 42.58f, 0.02f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
442  break;
443  case 1:
444  me->SummonCreature(ENTRY_SULFURON, 420.179f, -174.396f, 42.58f, 0.02f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
445  break;
446  }
447  break;
448  case 6:
449  switch (urand(0, 1))
450  {
451  case 0:
452  me->SummonCreature(ENTRY_TW_DRAK, 471.795f, -174.58f, 42.58f, 3.06f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
453  break;
454  case 1:
455  me->SummonCreature(ENTRY_BL_DRAK, 471.795f, -174.58f, 42.58f, 3.06f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
456  break;
457  }
458  break;
459  case 7:
460  me->SummonCreature(ENTRY_SKYRISS, 445.763f, -191.639f, 44.64f, 1.60f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
462  break;
463  }
464  CanSpawn = false;
465  ++Phase;
466  }
467  if (CanProgress())
468  {
469  switch (Phase)
470  {
471  case 1:
472  Talk(YELL_INTRO2);
473  EventProgress_Timer = 10000;
474  ++Phase;
475  break;
476  case 2:
479  EventProgress_Timer = 7000;
480  break;
481  case 3:
484  EventProgress_Timer = 10000;
485  break;
486  case 4:
488  EventProgress_Timer = 15000;
489  break;
490  case 5:
493  EventProgress_Timer = 15000;
494  break;
495  case 6:
498  EventProgress_Timer = 15000;
499  break;
500  case 7:
502  EventProgress_Timer = 15000;
503  break;
504  }
505  }
506  }
507  else
508  EventProgress_Timer -= diff;
509  }
Definition: arcatraz.cpp:235
Definition: arcatraz.h:32
Definition: arcatraz.cpp:267
Definition: arcatraz.cpp:239
Definition: arcatraz.cpp:237
void DoPrepareForPhase()
Definition: arcatraz.cpp:368
bool CanSpawn
Definition: arcatraz.cpp:296
Definition: InstanceScript.h:60
Definition: arcatraz.cpp:234
Definition: arcatraz.cpp:257
uint32 Phase
Definition: arcatraz.cpp:299
Definition: arcatraz.cpp:255
Creature *const me
Definition: CreatureAI.h:71
Definition: arcatraz.cpp:246
Definition: arcatraz.cpp:236
Definition: arcatraz.cpp:247
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool CanProgress()
Definition: arcatraz.cpp:348
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void Reset() override
Definition: arcatraz.cpp:301
Definition: arcatraz.cpp:249
InstanceScript * instance
Definition: arcatraz.cpp:293
Definition: arcatraz.cpp:238
uint32 EventProgress_Timer
Definition: arcatraz.cpp:298
Definition: arcatraz.cpp:251
Definition: arcatraz.cpp:240
Definition: arcatraz.cpp:252
Definition: arcatraz.cpp:254
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Phase
Definition: boss_kiljaeden.cpp:153
bool IsRunning
Definition: arcatraz.cpp:295
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: Object.h:54

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Member Data Documentation

bool npc_warden_mellichar::npc_warden_mellicharAI::CanSpawn
uint32 npc_warden_mellichar::npc_warden_mellicharAI::EventProgress_Timer
InstanceScript* npc_warden_mellichar::npc_warden_mellicharAI::instance
bool npc_warden_mellichar::npc_warden_mellicharAI::IsRunning
uint32 npc_warden_mellichar::npc_warden_mellicharAI::Phase

The documentation for this struct was generated from the following file: