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boss_kri::boss_kriAI Struct Reference

Public Member Functions

 boss_kriAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 Cleave_Timer
 
uint32 ToxicVolley_Timer
 
uint32 Check_Timer
 
bool VemDead
 
bool Death
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_kri::boss_kriAI::boss_kriAI ( Creature creature)
inline
56  : ScriptedAI(creature)
57  {
58  Initialize();
59  instance = creature->GetInstanceScript();
60  }
void Initialize()
Definition: boss_bug_trio.cpp:62
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_bug_trio.cpp:72

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Member Function Documentation

void boss_kri::boss_kriAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

87  {
88  }
void boss_kri::boss_kriAI::Initialize ( void  )
inline
63  {
64  Cleave_Timer = urand(4000, 8000);
65  ToxicVolley_Timer = urand(6000, 12000);
66  Check_Timer = 2000;
67 
68  VemDead = false;
69  Death = false;
70  }
uint32 Check_Timer
Definition: boss_bug_trio.cpp:76
uint32 Cleave_Timer
Definition: boss_bug_trio.cpp:74
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool Death
Definition: boss_bug_trio.cpp:79
bool VemDead
Definition: boss_bug_trio.cpp:78
uint32 ToxicVolley_Timer
Definition: boss_bug_trio.cpp:75

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void boss_kri::boss_kriAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

91  {
92  if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death
94 
96  }
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Creature *const me
Definition: CreatureAI.h:71
Definition: temple_of_ahnqiraj.h:37
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: SharedDefines.h:4201
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:30
InstanceScript * instance
Definition: boss_bug_trio.cpp:72

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void boss_kri::boss_kriAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

82  {
83  Initialize();
84  }
void Initialize()
Definition: boss_bug_trio.cpp:62

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void boss_kri::boss_kriAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

98  {
99  //Return since we have no target
100  if (!UpdateVictim())
101  return;
102 
103  //Cleave_Timer
104  if (Cleave_Timer <= diff)
105  {
107  Cleave_Timer = urand(5000, 12000);
108  } else Cleave_Timer -= diff;
109 
110  //ToxicVolley_Timer
111  if (ToxicVolley_Timer <= diff)
112  {
114  ToxicVolley_Timer = urand(10000, 15000);
115  } else ToxicVolley_Timer -= diff;
116 
117  if (!HealthAbovePct(5) && !Death)
118  {
120  Death = true;
121  }
122 
123  if (!VemDead)
124  {
125  //Checking if Vem is dead. If yes we will enrage.
126  if (Check_Timer <= diff)
127  {
129  {
131  VemDead = true;
132  }
133  Check_Timer = 2000;
134  } else Check_Timer -=diff;
135  }
136 
138  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 Check_Timer
Definition: boss_bug_trio.cpp:76
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
Definition: boss_bug_trio.cpp:35
Definition: boss_bug_trio.cpp:34
uint32 Cleave_Timer
Definition: boss_bug_trio.cpp:74
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_bug_trio.cpp:32
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool Death
Definition: boss_bug_trio.cpp:79
bool VemDead
Definition: boss_bug_trio.cpp:78
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_bug_trio.cpp:33
Definition: temple_of_ahnqiraj.h:29
uint32 ToxicVolley_Timer
Definition: boss_bug_trio.cpp:75
InstanceScript * instance
Definition: boss_bug_trio.cpp:72

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Member Data Documentation

uint32 boss_kri::boss_kriAI::Check_Timer
uint32 boss_kri::boss_kriAI::Cleave_Timer
bool boss_kri::boss_kriAI::Death
InstanceScript* boss_kri::boss_kriAI::instance
uint32 boss_kri::boss_kriAI::ToxicVolley_Timer
bool boss_kri::boss_kriAI::VemDead

The documentation for this struct was generated from the following file: