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npc_spinestalker::npc_spinestalkerAI Struct Reference

Public Member Functions

 npc_spinestalkerAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void JustRespawned () override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 point) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
bool _summoned
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_spinestalker::npc_spinestalkerAI::npc_spinestalkerAI ( Creature creature)
inline
647  : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summoned(false)
648  {
649  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
bool _summoned
Definition: boss_sindragosa.cpp:762
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_sindragosa.cpp:761

Member Function Documentation

void npc_spinestalker::npc_spinestalkerAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

687  {
688  if (action == ACTION_START_FROSTWYRM)
689  {
690  if (_summoned)
691  return;
692 
693  _summoned = true;
694  if (me->isDead())
695  return;
696 
697  me->setActive(true);
698  me->SetSpeed(MOVE_FLIGHT, 2.0f);
700  float moveTime = me->GetExactDist(&SpinestalkerFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
704  me->StopMoving();
707  }
708  }
Definition: icecrown_citadel.h:490
Definition: MotionMaster.h:37
EventProcessor m_Events
Definition: Unit.h:1948
Definition: Unit.h:605
void MoveIdle()
Definition: MotionMaster.cpp:185
Definition: Unit.h:674
bool _summoned
Definition: boss_sindragosa.cpp:762
Position const SpinestalkerFlyPos
Definition: boss_sindragosa.cpp:157
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:10526
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:1130
Position const SpinestalkerLandPos
Definition: boss_sindragosa.cpp:158
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetDefaultMovementType(MovementGeneratorType mgt)
Definition: Creature.h:625
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
uint64_t uint64
Definition: Define.h:149
bool isDead() const
Definition: Unit.h:1694
Definition: UpdateFields.h:109
float GetExactDist(float x, float y, float z) const
Definition: Position.h:157
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
Definition: boss_sindragosa.cpp:166
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: boss_sindragosa.cpp:141

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void npc_spinestalker::npc_spinestalkerAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

652  {
653  // Increase add count
654  if (!me->isDead())
655  {
656  _instance->SetGuidData(DATA_SINDRAGOSA_FROSTWYRMS, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade
657  Reset();
658  }
659  }
InstanceScript * _instance
Definition: boss_sindragosa.cpp:761
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:487
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.h:100
bool isDead() const
Definition: Unit.h:1694
uint32 GetEntry() const
Definition: Object.h:107
void Reset() override
Definition: boss_sindragosa.cpp:661

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void npc_spinestalker::npc_spinestalkerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

682  {
683  _events.Reset();
684  }
void Reset()
Definition: EventMap.cpp:20
EventMap _events
Definition: boss_sindragosa.cpp:760

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void npc_spinestalker::npc_spinestalkerAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

676  {
678  _instance->SetGuidData(DATA_SINDRAGOSA_FROSTWYRMS, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade
679  }
InstanceScript * _instance
Definition: boss_sindragosa.cpp:761
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:487
virtual void JustRespawned()
Definition: CreatureAI.h:140
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.h:100
uint32 GetEntry() const
Definition: Object.h:107

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void npc_spinestalker::npc_spinestalkerAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

711  {
712  if (type != EFFECT_MOTION_TYPE || point != POINT_FROSTWYRM_LAND)
713  return;
714 
715  me->setActive(false);
716  me->SetCanFly(false);
717  me->SetDisableGravity(false);
723  }
Definition: boss_sindragosa.cpp:142
Definition: Unit.h:674
Definition: Unit.h:1131
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Definition: Unit.h:254
Position const SpinestalkerLandPos
Definition: boss_sindragosa.cpp:158
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: Unit.h:253
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Creature *const me
Definition: CreatureAI.h:71
float GetOrientation() const
Definition: Position.h:107
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:1271
Definition: MotionMaster.h:54
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: UpdateFields.h:124
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void npc_spinestalker::npc_spinestalkerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

662  {
663  _events.Reset();
667 
668  if (!_summoned)
669  {
670  me->SetCanFly(true);
671  me->SetDisableGravity(true);
672  }
673  }
Definition: boss_sindragosa.cpp:114
bool _summoned
Definition: boss_sindragosa.cpp:762
void Reset()
Definition: EventMap.cpp:20
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: boss_sindragosa.cpp:115
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_sindragosa.cpp:113
EventMap _events
Definition: boss_sindragosa.cpp:760

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void npc_spinestalker::npc_spinestalkerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

726  {
727  if (!UpdateVictim())
728  return;
729 
730  _events.Update(diff);
731 
733  return;
734 
735  while (uint32 eventId = _events.ExecuteEvent())
736  {
737  switch (eventId)
738  {
742  break;
746  break;
747  case EVENT_TAIL_SWEEP:
750  break;
751  default:
752  break;
753  }
754  }
755 
757  }
Definition: boss_sindragosa.cpp:114
Definition: boss_sindragosa.cpp:72
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_sindragosa.cpp:115
Definition: boss_sindragosa.cpp:71
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
Definition: boss_sindragosa.cpp:73
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_sindragosa.cpp:113
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
EventMap _events
Definition: boss_sindragosa.cpp:760
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159

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Member Data Documentation

EventMap npc_spinestalker::npc_spinestalkerAI::_events
private
InstanceScript* npc_spinestalker::npc_spinestalkerAI::_instance
private
bool npc_spinestalker::npc_spinestalkerAI::_summoned
private

The documentation for this struct was generated from the following file: