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npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI Struct Reference

Public Member Functions

 npc_ruby_emerald_amber_drakeAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void IsSummonedBy (Unit *summoner) override
 
void MovementInform (uint32 type, uint32 id) override
 
void PassengerBoarded (Unit *passenger, int8, bool apply) override
 == Fields ======================================= More...
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript_instance
 
EventMap _events
 
bool _healthWarning
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from VehicleAI
static int Permissible (Creature const *)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::npc_ruby_emerald_amber_drakeAI ( Creature creature)
inline
248  : VehicleAI(creature)
249  {
250  Initialize();
251  _instance = creature->GetInstanceScript();
252  }
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
VehicleAI(Creature *creature)
Definition: CombatAI.cpp:262
InstanceScript * _instance
Definition: oculus.cpp:391

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Member Function Documentation

void npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::Initialize ( void  )
inline
255  {
256  _healthWarning = true;
257  }

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void npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::IsSummonedBy ( Unit summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

286  {
288  if (Creature* eregos = me->FindNearestCreature(NPC_EREGOS, 450.0f, true))
289  eregos->DespawnOrUnsummon(); // On retail this kills abusive call of drake during engaged Eregos
290 
291  me->SetFacingToObject(summoner);
292 
293  switch (me->GetEntry())
294  {
297  break;
300  break;
303  break;
304  default:
305  return;
306  }
307 
308  Position pos = summoner->GetPosition();
310  }
Definition: oculus.h:46
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: oculus.h:42
Definition: oculus.cpp:74
Definition: oculus.h:48
Definition: Creature.h:467
Definition: oculus.h:47
Definition: oculus.cpp:87
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
Definition: oculus.cpp:62
Definition: InstanceScript.h:59
void GetPosition(float &x, float &y) const
Definition: Position.h:109
Definition: oculus.cpp:49
Definition: Position.h:27
uint32 GetEntry() const
Definition: Object.h:107
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: oculus.h:32
InstanceScript * _instance
Definition: oculus.cpp:391

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void npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

313  {
314  if (type == POINT_MOTION_TYPE && id == POINT_LAND)
315  me->SetDisableGravity(false); // Needed this for proper animation after spawn, the summon in air fall to ground bug leave no other option for now, if this isn't used the drake will only walk on move.
316  }
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: oculus.cpp:87
Creature *const me
Definition: CreatureAI.h:71
Definition: MotionMaster.h:46

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void npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

319  {
320  if (passenger->GetTypeId() != TYPEID_PLAYER)
321  return;
322 
323  if (apply)
324  {
327 
328  else if (_instance->GetBossState(DATA_UROM) == DONE)
330  }
331  else
332  {
333  _events.Reset();
335  }
336  }
Definition: oculus.cpp:95
void Reset()
Definition: EventMap.cpp:20
Definition: oculus.h:31
Definition: inflate.h:49
Definition: oculus.cpp:93
void apply(T *val)
Definition: ByteConverter.h:41
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: oculus.cpp:98
Definition: ObjectGuid.h:33
Definition: Common.h:103
Definition: oculus.h:30
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
InstanceScript * _instance
Definition: oculus.cpp:391

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void npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

260  {
261  _events.Reset();
262  Initialize();
263  }
void Reset()
Definition: EventMap.cpp:20

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void npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::SpellHit ( Unit ,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

266  {
267  if (Unit* creator = ObjectAccessor::GetUnit(*me, me->GetCreatorGUID()))
268  if (spell->Id == SPELL_GPS)
269  {
271  Talk(WHISPER_GPS_END, creator);
272  else if (_instance->GetBossState(DATA_UROM) == DONE)
273  Talk(WHISPER_GPS_EREGOS, creator);
274  else if (_instance->GetBossState(DATA_VAROS) == DONE)
275  Talk(WHISPER_GPS_UROM, creator);
277  Talk(WHISPER_GPS_VAROS, creator);
279  Talk(WHISPER_GPS_1_CONSTRUCT, creator);
282  }
283  }
uint32 Id
Definition: SpellInfo.h:329
Definition: oculus.cpp:84
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: oculus.h:100
Definition: oculus.cpp:111
Definition: oculus.h:99
Definition: oculus.h:34
Definition: oculus.cpp:112
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: oculus.h:31
Definition: inflate.h:49
Creature *const me
Definition: CreatureAI.h:71
Definition: oculus.cpp:115
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: oculus.h:98
ObjectGuid GetCreatorGUID() const
Definition: Unit.h:1700
Definition: oculus.cpp:114
Definition: oculus.h:30
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: oculus.cpp:113
Definition: oculus.cpp:116
Definition: Unit.h:1305
Definition: oculus.h:32
InstanceScript * _instance
Definition: oculus.cpp:391

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void npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from VehicleAI.

339  {
340  if (_healthWarning)
341  {
342  if (me->GetHealthPct() <= 40.0f)
344  }
345 
346  _events.Update(diff);
347 
348  while (uint32 eventId = _events.ExecuteEvent())
349  {
350  switch (eventId)
351  {
352  case EVENT_WELCOME:
353  if (Unit* creator = ObjectAccessor::GetUnit(*me, me->GetCreatorGUID()))
354  Talk(WHISPER_DRAKES_WELCOME, creator);
356  break;
357  case EVENT_ABILITIES:
358  if (Unit* creator = ObjectAccessor::GetUnit(*me, me->GetCreatorGUID()))
359  Talk(WHISPER_DRAKES_ABILITIES, creator);
360  break;
362  if (Unit* creator = ObjectAccessor::GetUnit(*me, me->GetCreatorGUID()))
363  Talk(WHISPER_DRAKES_SPECIAL, creator);
364  break;
365  case EVENT_LOW_HEALTH:
366  if (Unit* creator = ObjectAccessor::GetUnit(*me, me->GetCreatorGUID()))
367  Talk(WHISPER_DRAKES_LOWHEALTH, creator);
368  _healthWarning = false;
370  break;
372  _healthWarning = true;
373  break;
374  case EVENT_TAKE_OFF:
375  {
376  me->DespawnOrUnsummon(2050);
377  me->SetOrientation(2.5f);
378  me->SetSpeed(MOVE_FLIGHT, 1.0f, true);
380  Position pos = me->GetPosition();
381  Position offset = { 10.0f, 10.0f, 12.0f, 0.0f };
382  pos.RelocateOffset(offset);
383  me->SetDisableGravity(true);
385  break;
386  }
387  default:
388  break;
389  }
390  }
391  };
Definition: oculus.cpp:95
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: Unit.h:605
Definition: oculus.cpp:88
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
void RelocateOffset(Position const &offset)
Definition: Position.cpp:32
void SetOrientation(float orientation)
Definition: Position.h:99
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: oculus.cpp:93
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: oculus.cpp:109
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void GetPosition(float &x, float &y) const
Definition: Position.h:109
uint32_t uint32
Definition: Define.h:150
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: oculus.cpp:94
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: oculus.cpp:98
ObjectGuid GetCreatorGUID() const
Definition: Unit.h:1700
Definition: oculus.cpp:96
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: Position.h:27
Definition: oculus.cpp:97
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
Definition: oculus.cpp:108
Definition: oculus.cpp:110
Definition: Unit.h:1305
Definition: oculus.cpp:107
Definition: oculus.cpp:106
float GetHealthPct() const
Definition: Unit.h:1434

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Member Data Documentation

EventMap npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::_events
private
bool npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::_healthWarning
private
InstanceScript* npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::_instance
private

The documentation for this struct was generated from the following file: