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boss_runemaster_molgeim::boss_runemaster_molgeimAI Struct Reference

Public Member Functions

 boss_runemaster_molgeimAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
uint32 GetData (uint32 type) const override
 
void DoAction (int32 action) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 phase
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_runemaster_molgeim::boss_runemaster_molgeimAI::boss_runemaster_molgeimAI ( Creature *  creature)
inline
286  : BossAI(creature, BOSS_ASSEMBLY_OF_IRON)
287  {
288  Initialize();
289  }
Definition: ulduar.h:36
void Initialize()
Definition: boss_assembly_of_iron.cpp:291
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_runemaster_molgeim::boss_runemaster_molgeimAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

324  {
325  switch (action)
326  {
327  case ACTION_SUPERCHARGE:
328  {
329  me->SetFullHealth();
331  events.SetPhase(++phase);
334  if (phase >= 2)
336  if (phase >= 3)
338  break;
339  }
340  }
341  }
uint32 phase
Definition: boss_assembly_of_iron.cpp:296
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_assembly_of_iron.cpp:93
Definition: boss_assembly_of_iron.cpp:74
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_assembly_of_iron.cpp:75
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
Definition: boss_assembly_of_iron.cpp:34
Definition: boss_assembly_of_iron.cpp:73
EventMap events
Definition: ScriptedCreature.h:371
void SetFullHealth()
Definition: Unit.h:1440
Definition: boss_assembly_of_iron.cpp:76

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void boss_runemaster_molgeim::boss_runemaster_molgeimAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

306  {
307  _EnterCombat();
309  events.SetPhase(++phase);
313  }
uint32 phase
Definition: boss_assembly_of_iron.cpp:296
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_assembly_of_iron.cpp:74
Definition: boss_assembly_of_iron.cpp:65
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_assembly_of_iron.cpp:106
Definition: boss_assembly_of_iron.cpp:73
EventMap events
Definition: ScriptedCreature.h:371

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uint32 boss_runemaster_molgeim::boss_runemaster_molgeimAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

316  {
317  if (type == DATA_PHASE_3)
318  return (phase >= 3) ? 1 : 0;
319 
320  return 0;
321  }
uint32 phase
Definition: boss_assembly_of_iron.cpp:296
Definition: boss_assembly_of_iron.cpp:128
void boss_runemaster_molgeim::boss_runemaster_molgeimAI::Initialize ( void  )
inline
292  {
293  phase = 0;
294  }
uint32 phase
Definition: boss_assembly_of_iron.cpp:296

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void boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

344  {
345  _JustDied();
346 
348  {
351  }
352  else
353  {
356  //DoCastAOE(SPELL_SUPERCHARGE, true);
357 
359  if (Brundir->IsAlive())
360  Brundir->AI()->DoAction(ACTION_SUPERCHARGE);
361 
363  if (Steelbreaker->IsAlive())
364  Steelbreaker->AI()->DoAction(ACTION_SUPERCHARGE);
365  }
366  }
Definition: ulduar.h:36
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: ulduar.h:363
Definition: boss_assembly_of_iron.cpp:36
Definition: boss_assembly_of_iron.cpp:110
Definition: inflate.h:49
arena_t NULL
Definition: jemalloc_internal.h:624
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Definition: boss_assembly_of_iron.cpp:111
void SetLootRecipient(Unit *unit)
Definition: Creature.cpp:993
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_assembly_of_iron.cpp:93
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ulduar.h:365
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_runemaster_molgeim::boss_runemaster_molgeimAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

369  {
370  if (who->GetTypeId() == TYPEID_PLAYER)
372  }
Definition: boss_assembly_of_iron.cpp:107
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_runemaster_molgeim::boss_runemaster_molgeimAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

299  {
300  _Reset();
301  Initialize();
302  me->RemoveAllAuras();
303  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_assembly_of_iron.cpp:291

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void boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

375  {
376  if (!UpdateVictim())
377  return;
378 
379  events.Update(diff);
380 
382  return;
383 
384  while (uint32 eventId = events.ExecuteEvent())
385  {
386  switch (eventId)
387  {
388  case EVENT_BERSERK:
392  break;
393  case EVENT_RUNE_OF_POWER:
394  {
395  Unit* target = me;
396  switch (urand(0, 2))
397  {
398  case 1:
400  if (Steelbreaker->IsAlive())
401  target = Steelbreaker;
402  break;
403  case 2:
405  if (Brundir->IsAlive())
406  target = Brundir;
407  break;
408  default:
409  break;
410  }
413  break;
414  }
418  break;
419  case EVENT_RUNE_OF_DEATH:
421  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
422  DoCast(target, SPELL_RUNE_OF_DEATH);
424  break;
427  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
430  break;
431  }
432  }
433 
435  }
Definition: ulduar.h:363
Definition: boss_assembly_of_iron.cpp:46
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Definition: boss_assembly_of_iron.cpp:48
Definition: boss_assembly_of_iron.cpp:35
Definition: Creature.h:467
Definition: boss_assembly_of_iron.cpp:112
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
Definition: boss_assembly_of_iron.cpp:74
Definition: boss_assembly_of_iron.cpp:65
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_assembly_of_iron.cpp:109
Definition: boss_assembly_of_iron.cpp:75
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_assembly_of_iron.cpp:50
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_assembly_of_iron.cpp:108
Definition: boss_assembly_of_iron.cpp:49
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_assembly_of_iron.cpp:73
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_assembly_of_iron.cpp:76
Definition: Unit.h:1305
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Member Data Documentation

uint32 boss_runemaster_molgeim::boss_runemaster_molgeimAI::phase

The documentation for this struct was generated from the following file: