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boss_runemaster_molgeim::boss_runemaster_molgeimAI Struct Reference

Public Member Functions

 boss_runemaster_molgeimAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
uint32 GetData (uint32 type) const override
 
void DoAction (int32 action) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 phase
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_runemaster_molgeim::boss_runemaster_molgeimAI::boss_runemaster_molgeimAI ( Creature creature)
inline
286  : BossAI(creature, BOSS_ASSEMBLY_OF_IRON)
287  {
288  Initialize();
289  }
Definition: ulduar.h:36
void Initialize()
Definition: boss_assembly_of_iron.cpp:291
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_runemaster_molgeim::boss_runemaster_molgeimAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

324  {
325  switch (action)
326  {
327  case ACTION_SUPERCHARGE:
328  {
329  me->SetFullHealth();
331  events.SetPhase(++phase);
334  if (phase >= 2)
336  if (phase >= 3)
338  break;
339  }
340  }
341  }
uint32 phase
Definition: boss_assembly_of_iron.cpp:296
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_assembly_of_iron.cpp:93
Definition: boss_assembly_of_iron.cpp:74
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_assembly_of_iron.cpp:75
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
Definition: boss_assembly_of_iron.cpp:34
Definition: boss_assembly_of_iron.cpp:73
EventMap events
Definition: ScriptedCreature.h:371
void SetFullHealth()
Definition: Unit.h:1440
Definition: boss_assembly_of_iron.cpp:76

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void boss_runemaster_molgeim::boss_runemaster_molgeimAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

306  {
307  _EnterCombat();
309  events.SetPhase(++phase);
313  }
uint32 phase
Definition: boss_assembly_of_iron.cpp:296
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_assembly_of_iron.cpp:74
Definition: boss_assembly_of_iron.cpp:65
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_assembly_of_iron.cpp:106
Definition: boss_assembly_of_iron.cpp:73
EventMap events
Definition: ScriptedCreature.h:371

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uint32 boss_runemaster_molgeim::boss_runemaster_molgeimAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

316  {
317  if (type == DATA_PHASE_3)
318  return (phase >= 3) ? 1 : 0;
319 
320  return 0;
321  }
uint32 phase
Definition: boss_assembly_of_iron.cpp:296
Definition: boss_assembly_of_iron.cpp:128
void boss_runemaster_molgeim::boss_runemaster_molgeimAI::Initialize ( void  )
inline
292  {
293  phase = 0;
294  }
uint32 phase
Definition: boss_assembly_of_iron.cpp:296

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void boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

344  {
345  _JustDied();
346 
348  {
351  }
352  else
353  {
356  //DoCastAOE(SPELL_SUPERCHARGE, true);
357 
359  if (Brundir->IsAlive())
360  Brundir->AI()->DoAction(ACTION_SUPERCHARGE);
361 
363  if (Steelbreaker->IsAlive())
364  Steelbreaker->AI()->DoAction(ACTION_SUPERCHARGE);
365  }
366  }
Definition: ulduar.h:36
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: ulduar.h:363
Definition: boss_assembly_of_iron.cpp:36
Definition: boss_assembly_of_iron.cpp:110
Definition: inflate.h:49
arena_t NULL
Definition: jemalloc_internal.h:624
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Definition: boss_assembly_of_iron.cpp:111
void SetLootRecipient(Unit *unit)
Definition: Creature.cpp:993
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_assembly_of_iron.cpp:93
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ulduar.h:365
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_runemaster_molgeim::boss_runemaster_molgeimAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

369  {
370  if (who->GetTypeId() == TYPEID_PLAYER)
372  }
Definition: boss_assembly_of_iron.cpp:107
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_runemaster_molgeim::boss_runemaster_molgeimAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

299  {
300  _Reset();
301  Initialize();
302  me->RemoveAllAuras();
303  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_assembly_of_iron.cpp:291

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void boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

375  {
376  if (!UpdateVictim())
377  return;
378 
379  events.Update(diff);
380 
382  return;
383 
384  while (uint32 eventId = events.ExecuteEvent())
385  {
386  switch (eventId)
387  {
388  case EVENT_BERSERK:
392  break;
393  case EVENT_RUNE_OF_POWER:
394  {
395  Unit* target = me;
396  switch (urand(0, 2))
397  {
398  case 1:
400  if (Steelbreaker->IsAlive())
401  target = Steelbreaker;
402  break;
403  case 2:
405  if (Brundir->IsAlive())
406  target = Brundir;
407  break;
408  default:
409  break;
410  }
413  break;
414  }
418  break;
419  case EVENT_RUNE_OF_DEATH:
421  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
422  DoCast(target, SPELL_RUNE_OF_DEATH);
424  break;
427  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
430  break;
431  }
432  }
433 
435  }
Definition: ulduar.h:363
Definition: boss_assembly_of_iron.cpp:46
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Definition: boss_assembly_of_iron.cpp:48
Definition: boss_assembly_of_iron.cpp:35
Definition: Creature.h:467
Definition: boss_assembly_of_iron.cpp:112
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
Definition: boss_assembly_of_iron.cpp:74
Definition: boss_assembly_of_iron.cpp:65
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_assembly_of_iron.cpp:109
Definition: boss_assembly_of_iron.cpp:75
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_assembly_of_iron.cpp:50
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_assembly_of_iron.cpp:108
Definition: boss_assembly_of_iron.cpp:49
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_assembly_of_iron.cpp:73
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_assembly_of_iron.cpp:76
Definition: Unit.h:1305
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Member Data Documentation

uint32 boss_runemaster_molgeim::boss_runemaster_molgeimAI::phase

The documentation for this struct was generated from the following file: