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boss_doomrel::boss_doomrelAI Struct Reference

Public Member Functions

 boss_doomrelAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void DamageTaken (Unit *, uint32 &) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript_instance
 
EventMap _events
 
bool _voidwalkers
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_doomrel::boss_doomrelAI::boss_doomrelAI ( Creature creature)
inline
158  : ScriptedAI(creature)
159  {
160  Initialize();
161  _instance = creature->GetInstanceScript();
162  }
void Initialize()
Definition: boss_tomb_of_seven.cpp:164
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * _instance
Definition: boss_tomb_of_seven.cpp:250
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540

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Member Function Documentation

void boss_doomrel::boss_doomrelAI::DamageTaken ( Unit ,
uint32  
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

193  {
194  if (!_voidwalkers && !HealthAbovePct(50))
195  {
197  _voidwalkers = true;
198  }
199  }
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
bool _voidwalkers
Definition: boss_tomb_of_seven.cpp:252
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_tomb_of_seven.cpp:105

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void boss_doomrel::boss_doomrelAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

185  {
190  }
Definition: boss_tomb_of_seven.cpp:111
Definition: boss_tomb_of_seven.cpp:110
Definition: boss_tomb_of_seven.cpp:112
EventMap _events
Definition: boss_tomb_of_seven.cpp:251
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_tomb_of_seven.cpp:113

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void boss_doomrel::boss_doomrelAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

202  {
204 
206  }
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
InstanceScript * _instance
Definition: boss_tomb_of_seven.cpp:250
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: blackrock_depths.h:54
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45

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void boss_doomrel::boss_doomrelAI::Initialize ( void  )
inline
165  {
166  _voidwalkers = false;
167  }
bool _voidwalkers
Definition: boss_tomb_of_seven.cpp:252

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void boss_doomrel::boss_doomrelAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

209  {
211  }
InstanceScript * _instance
Definition: boss_tomb_of_seven.cpp:250
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: blackrock_depths.h:53

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void boss_doomrel::boss_doomrelAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

170  {
171  Initialize();
172 
174 
175  // was set before event start, so set again
177 
178  if (_instance->GetData(DATA_GHOSTKILL) >= 7)
180  else
182  }
void Initialize()
Definition: boss_tomb_of_seven.cpp:164
Definition: Unit.h:735
InstanceScript * _instance
Definition: boss_tomb_of_seven.cpp:250
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Definition: blackrock_depths.h:28
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: blackrock_depths.h:53
Definition: Unit.h:734
Definition: UpdateFields.h:109
Definition: UpdateFields.h:135

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void boss_doomrel::boss_doomrelAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

214  {
215  if (!UpdateVictim())
216  return;
217 
218  _events.Update(diff);
219 
220  while (uint32 eventId = _events.ExecuteEvent())
221  {
222  switch (eventId)
223  {
227  break;
228  case EVENT_IMMOLATE:
229  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
230  DoCast(target, SPELL_IMMOLATE);
232  break;
236  break;
237  case EVENT_DEMONARMOR:
240  break;
241  default:
242  break;
243  }
244  }
245 
247  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_tomb_of_seven.cpp:103
Definition: boss_tomb_of_seven.cpp:111
Definition: boss_tomb_of_seven.cpp:110
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_tomb_of_seven.cpp:102
Definition: boss_tomb_of_seven.cpp:112
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
EventMap _events
Definition: boss_tomb_of_seven.cpp:251
Definition: boss_tomb_of_seven.cpp:104
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_tomb_of_seven.cpp:101
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_tomb_of_seven.cpp:113
Definition: Unit.h:1305

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Member Data Documentation

EventMap boss_doomrel::boss_doomrelAI::_events
private
InstanceScript* boss_doomrel::boss_doomrelAI::_instance
private
bool boss_doomrel::boss_doomrelAI::_voidwalkers
private

The documentation for this struct was generated from the following file: