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npc_toc_enh_shaman::npc_toc_enh_shamanAI Struct Reference

Public Member Functions

 npc_toc_enh_shamanAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustSummoned (Creature *summoned) override
 
void SummonedCreatureDespawn (Creature *) override
 
void DeployTotem ()
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_faction_championsAI
 boss_faction_championsAI (Creature *creature, uint32 aitype)
 
void JustReachedHome () override
 
float CalculateThreat (float distance, float armor, uint32 health)
 
void UpdateThreat ()
 
void UpdatePower ()
 
void RemoveCC ()
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *who) override
 
CreatureSelectRandomFriendlyMissingBuff (uint32 spell)
 
UnitSelectEnemyCaster (bool)
 
uint32 EnemiesInRange (float distance)
 
void AttackStart (Unit *who) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint8 _totemCount
 
float _totemOldCenterX
 
float _totemOldCenterY
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_toc_enh_shaman::npc_toc_enh_shamanAI::npc_toc_enh_shamanAI ( Creature creature)
inline
1913  : boss_faction_championsAI(creature, AI_MELEE)
1914  {
1915  Initialize();
1916  }
Definition: boss_faction_champions.cpp:34
boss_faction_championsAI(Creature *creature, uint32 aitype)
Definition: boss_faction_champions.cpp:554
void Initialize()
Definition: boss_faction_champions.cpp:1918

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Member Function Documentation

void npc_toc_enh_shaman::npc_toc_enh_shamanAI::DeployTotem ( )
inline
1951  {
1952  _totemCount = 4;
1955  /*
1956  -Windfury (16% melee haste)
1957  -Grounding (redirects one harmful magic spell to the totem)
1958 
1959  -Healing Stream (unable to find amount of healing in our logs)
1960 
1961  -Tremor (prevents fear effects)
1962  -Strength of Earth (155 strength and agil for the opposing team)
1963 
1964  -Searing (average ~3500 damage on a random target every ~3.5 seconds)
1965  */
1966  }
Creature *const me
Definition: CreatureAI.h:71
float _totemOldCenterX
Definition: boss_faction_champions.cpp:2031
float GetPositionY() const
Definition: Position.h:105
float _totemOldCenterY
Definition: boss_faction_champions.cpp:2031
float GetPositionX() const
Definition: Position.h:104
uint8 _totemCount
Definition: boss_faction_champions.cpp:2030

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void npc_toc_enh_shaman::npc_toc_enh_shamanAI::Initialize ( void  )
inline
1919  {
1920  _totemCount = 0;
1923  }
Creature *const me
Definition: CreatureAI.h:71
float _totemOldCenterX
Definition: boss_faction_champions.cpp:2031
float GetPositionY() const
Definition: Position.h:105
float _totemOldCenterY
Definition: boss_faction_champions.cpp:2031
float GetPositionX() const
Definition: Position.h:104
uint8 _totemCount
Definition: boss_faction_champions.cpp:2030

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void npc_toc_enh_shaman::npc_toc_enh_shamanAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from boss_faction_championsAI.

1969  {
1971  summons.DespawnAll();
1972  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void JustDied(Unit *) override
Definition: boss_faction_champions.cpp:615
SummonList summons
Definition: ScriptedCreature.h:372

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void npc_toc_enh_shaman::npc_toc_enh_shamanAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from BossAI.

1941  {
1942  summons.Summon(summoned);
1943  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
SummonList summons
Definition: ScriptedCreature.h:372

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void npc_toc_enh_shaman::npc_toc_enh_shamanAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_faction_championsAI.

1926  {
1934 
1935  Initialize();
1936  SetEquipmentSlots(false, 51803, 48013, EQUIP_NO_CHANGE);
1937  summons.DespawnAll();
1938  }
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void Reset() override
Definition: boss_faction_champions.cpp:559
Definition: boss_faction_champions.cpp:320
Definition: boss_faction_champions.cpp:322
Definition: CreatureAI.h:63
Definition: boss_faction_champions.cpp:321
Definition: boss_faction_champions.cpp:323
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
SummonList summons
Definition: ScriptedCreature.h:372
Definition: boss_faction_champions.cpp:324
Definition: Common.h:103
Definition: boss_faction_champions.cpp:325
EventMap events
Definition: ScriptedCreature.h:371
void Initialize()
Definition: boss_faction_champions.cpp:1918

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void npc_toc_enh_shaman::npc_toc_enh_shamanAI::SummonedCreatureDespawn ( Creature )
inlineoverridevirtual

Reimplemented from BossAI.

1946  {
1947  --_totemCount;
1948  }
uint8 _totemCount
Definition: boss_faction_champions.cpp:2030
void npc_toc_enh_shaman::npc_toc_enh_shamanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_faction_championsAI.

1975  {
1976  if (!UpdateVictim())
1977  return;
1978 
1979  events.Update(diff);
1981 
1983  return;
1984 
1985  while (uint32 eventId = events.ExecuteEvent())
1986  {
1987  switch (eventId)
1988  {
1989  case EVENT_DPS_EARTH_SHOCK:
1990  if (Unit* target = SelectEnemyCaster(true))
1991  DoCast(target, SPELL_EARTH_SHOCK);
1993  return;
1994  case EVENT_LAVA_LASH:
1997  return;
1998  case EVENT_STORMSTRIKE:
2001  return;
2003  if (me->getFaction()) //Am i alliance?
2004  {
2005  if (!me->HasAura(AURA_EXHAUSTION))
2007  }
2008  else
2009  {
2010  if (!me->HasAura(AURA_SATED))
2012  }
2014  return;
2015  case EVENT_DEPLOY_TOTEM:
2016  if (_totemCount < 4 || me->GetDistance2d(_totemOldCenterX, _totemOldCenterY) > 20.0f)
2017  DeployTotem();
2018  events.ScheduleEvent(EVENT_DEPLOY_TOTEM, 1*IN_MILLISECONDS);
2019  return;
2020  case EVENT_WINDFURY:
2022  events.ScheduleEvent(EVENT_WINDFURY, urand(20*IN_MILLISECONDS, 60*IN_MILLISECONDS));
2023  return;
2024  default:
2025  return;
2026  }
2027  }
2028  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void UpdateAI(uint32 diff) override
Definition: boss_faction_champions.cpp:709
Definition: boss_faction_champions.cpp:65
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void DeployTotem()
Definition: boss_faction_champions.cpp:1950
Definition: Unit.h:565
uint32 getFaction() const
Definition: Unit.h:1466
Definition: boss_faction_champions.cpp:320
Definition: boss_faction_champions.cpp:322
Definition: boss_faction_champions.cpp:64
Definition: Common.h:97
Definition: boss_faction_champions.cpp:175
Unit * SelectEnemyCaster(bool)
Definition: boss_faction_champions.cpp:663
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_faction_champions.cpp:61
Definition: boss_faction_champions.cpp:321
float _totemOldCenterX
Definition: boss_faction_champions.cpp:2031
Definition: boss_faction_champions.cpp:323
Definition: boss_faction_champions.cpp:66
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_faction_champions.cpp:324
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_faction_champions.cpp:60
Definition: Common.h:103
Definition: boss_faction_champions.cpp:325
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_faction_champions.cpp:177
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_faction_champions.cpp:176
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
float _totemOldCenterY
Definition: boss_faction_champions.cpp:2031
Definition: Unit.h:1305

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Member Data Documentation

uint8 npc_toc_enh_shaman::npc_toc_enh_shamanAI::_totemCount
private
float npc_toc_enh_shaman::npc_toc_enh_shamanAI::_totemOldCenterX
private
float npc_toc_enh_shaman::npc_toc_enh_shamanAI::_totemOldCenterY
private

The documentation for this struct was generated from the following file: