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boss_faction_championsAI Struct Reference

Public Member Functions

 boss_faction_championsAI (Creature *creature, uint32 aitype)
 
void Reset () override
 
void JustReachedHome () override
 
float CalculateThreat (float distance, float armor, uint32 health)
 
void UpdateThreat ()
 
void UpdatePower ()
 
void RemoveCC ()
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *who) override
 
Creature * SelectRandomFriendlyMissingBuff (uint32 spell)
 
Unit * SelectEnemyCaster (bool)
 
uint32 EnemiesInRange (float distance)
 
void AttackStart (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 _aiType
 
EventMap _events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_faction_championsAI::boss_faction_championsAI ( Creature *  creature,
uint32  aitype 
)
inline
554  : BossAI(creature, BOSS_CRUSADERS)
555  {
556  _aiType = aitype;
557  }
Definition: trial_of_the_crusader.h:14
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
uint32 _aiType
Definition: boss_faction_champions.cpp:741

Member Function Documentation

void boss_faction_championsAI::AttackStart ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

691  {
692  if (!who)
693  return;
694 
695  if (me->Attack(who, true))
696  {
697  me->AddThreat(who, 10.0f);
698  me->SetInCombatWith(who);
699  who->SetInCombatWith(me);
700 
701  if (_aiType == AI_MELEE || _aiType == AI_PET)
702  DoStartMovement(who);
703  else
704  DoStartMovement(who, 20.0f);
705  SetCombatMovement(true);
706  }
707  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
Definition: boss_faction_champions.cpp:37
Definition: boss_faction_champions.cpp:34
Creature *const me
Definition: CreatureAI.h:71
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
void DoStartMovement(Unit *target, float distance=0.0f, float angle=0.0f)
Definition: ScriptedCreature.cpp:134
uint32 _aiType
Definition: boss_faction_champions.cpp:741
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840

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float boss_faction_championsAI::CalculateThreat ( float  distance,
float  armor,
uint32  health 
)
inline
574  {
575  float dist_mod = (_aiType == AI_MELEE || _aiType == AI_PET) ? 15.0f / (15.0f + distance) : 1.0f;
576  float armor_mod = (_aiType == AI_MELEE || _aiType == AI_PET) ? armor / 16635.0f : 0.0f;
577  float eh = (health + 1) * (1.0f + armor_mod);
578  return dist_mod * 30000.0f / eh;
579  }
Definition: boss_faction_champions.cpp:37
Definition: boss_faction_champions.cpp:34
double distance(double x, double y)
Definition: g3dmath.h:731
uint32 _aiType
Definition: boss_faction_champions.cpp:741

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uint32 boss_faction_championsAI::EnemiesInRange ( float  distance)
inline
677  {
678  std::list<HostileReference*> const& tList = me->getThreatManager().getThreatList();
679  std::list<HostileReference*>::const_iterator iter;
680  uint32 count = 0;
681  for (iter = tList.begin(); iter != tList.end(); ++iter)
682  {
683  Unit* target = ObjectAccessor::GetUnit(*me, (*iter)->getUnitGuid());
684  if (target && me->GetDistance2d(target) < distance)
685  ++count;
686  }
687  return count;
688  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
double distance(double x, double y)
Definition: g3dmath.h:731
Creature *const me
Definition: CreatureAI.h:71
uint32_t uint32
Definition: Define.h:150
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1612
ThreatManager & getThreatManager()
Definition: Unit.h:1998
Definition: Unit.h:1305

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void boss_faction_championsAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in npc_toc_retro_paladin::npc_toc_retro_paladinAI, npc_toc_hunter::npc_toc_hunterAI, and npc_toc_warlock::npc_toc_warlockAI.

623  {
624  DoCast(me, SPELL_ANTI_AOE, true);
625  _EnterCombat();
627  pChampionController->AI()->SetData(2, IN_PROGRESS);
628  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: trial_of_the_crusader.h:200
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:59
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_faction_champions.cpp:43
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_faction_championsAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in npc_toc_enh_shaman::npc_toc_enh_shamanAI.

616  {
617  if (_aiType != AI_PET)
619  pChampionController->AI()->SetData(2, DONE);
620  }
Definition: boss_faction_champions.cpp:37
Definition: trial_of_the_crusader.h:200
Definition: inflate.h:49
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 _aiType
Definition: boss_faction_champions.cpp:741
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_faction_championsAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

567  {
569  pChampionController->AI()->SetData(2, FAIL);
571  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: trial_of_the_crusader.h:200
Definition: Creature.h:467
Definition: InstanceScript.h:60
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_faction_championsAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

631  {
632  if (who->GetTypeId() == TYPEID_PLAYER)
633  {
634  Map::PlayerList const &players = me->GetMap()->GetPlayers();
635  uint32 TeamInInstance = 0;
636 
637  if (!players.isEmpty())
638  if (Player* player = players.begin()->GetSource())
639  TeamInInstance = player->GetTeam();
640 
641  if (TeamInInstance == ALLIANCE)
642  {
644  temp->AI()->Talk(SAY_KILL_PLAYER);
645  }
646  else
648  temp->AI()->Talk(SAY_KILL_PLAYER);
649 
650  }
651  }
Definition: trial_of_the_crusader.h:184
Definition: boss_faction_champions.cpp:29
Map * GetMap() const
Definition: Object.h:543
Definition: trial_of_the_crusader.h:185
Definition: Creature.h:467
iterator begin()
Definition: MapRefManager.h:37
Definition: SharedDefines.h:1000
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint32_t uint32
Definition: Define.h:150
bool isEmpty() const
Definition: LinkedList.h:102
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
Definition: ObjectGuid.h:33
FROM * GetSource() const
Definition: Reference.h:96
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_faction_championsAI::RemoveCC ( )
inline
606  {
612  //DoCast(me, SPELL_PVP_TRINKET);
613  }
Definition: SpellAuraDefines.h:72
Definition: SpellAuraDefines.h:67
Definition: SpellAuraDefines.h:86
Creature *const me
Definition: CreatureAI.h:71
Definition: SpellAuraDefines.h:85
void RemoveAurasByType(AuraType auraType, std::function< bool(AuraApplication const *)> const &check)
Definition: Unit.cpp:3567
Definition: SpellAuraDefines.h:65

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void boss_faction_championsAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in npc_toc_pet_hunter::npc_toc_pet_hunterAI, npc_toc_pet_warlock::npc_toc_pet_warlockAI, npc_toc_retro_paladin::npc_toc_retro_paladinAI, npc_toc_enh_shaman::npc_toc_enh_shamanAI, npc_toc_rogue::npc_toc_rogueAI, npc_toc_dk::npc_toc_dkAI, npc_toc_warrior::npc_toc_warriorAI, npc_toc_boomkin::npc_toc_boomkinAI, npc_toc_hunter::npc_toc_hunterAI, npc_toc_mage::npc_toc_mageAI, npc_toc_warlock::npc_toc_warlockAI, npc_toc_shadow_priest::npc_toc_shadow_priestAI, npc_toc_priest::npc_toc_priestAI, npc_toc_paladin::npc_toc_paladinAI, npc_toc_shaman::npc_toc_shamanAI, and npc_toc_druid::npc_toc_druidAI.

560  {
562  if (IsHeroic() && (_aiType != AI_PET))
564  }
Definition: boss_faction_champions.cpp:37
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: boss_faction_champions.cpp:199
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap _events
Definition: boss_faction_champions.cpp:743
Definition: boss_faction_champions.cpp:200
Definition: Common.h:103
uint32 _aiType
Definition: boss_faction_champions.cpp:741

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Unit* boss_faction_championsAI::SelectEnemyCaster ( bool  )
inline
664  {
665  std::list<HostileReference*> const& tList = me->getThreatManager().getThreatList();
666  std::list<HostileReference*>::const_iterator iter;
667  for (iter = tList.begin(); iter!=tList.end(); ++iter)
668  {
669  Unit* target = ObjectAccessor::GetUnit(*me, (*iter)->getUnitGuid());
670  if (target && target->getPowerType() == POWER_MANA)
671  return target;
672  }
673  return NULL;
674  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
arena_t NULL
Definition: jemalloc_internal.h:624
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Creature *const me
Definition: CreatureAI.h:71
Powers getPowerType() const
Definition: Unit.h:1444
ThreatManager & getThreatManager()
Definition: Unit.h:1998
Definition: Unit.h:1305
Definition: SharedDefines.h:248

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Creature* boss_faction_championsAI::SelectRandomFriendlyMissingBuff ( uint32  spell)
inline
654  {
655  std::list<Creature*> lst = DoFindFriendlyMissingBuff(40.0f, spell);
656  std::list<Creature*>::const_iterator itr = lst.begin();
657  if (lst.empty())
658  return NULL;
659  advance(itr, rand32() % lst.size());
660  return (*itr);
661  }
arena_t NULL
Definition: jemalloc_internal.h:624
std::list< Creature * > DoFindFriendlyMissingBuff(float range, uint32 spellId)
Definition: ScriptedCreature.cpp:337
void advance(octet_iterator &it, distance_type n, octet_iterator end)
Definition: checked.h:190
uint32 rand32()
Definition: Random.cpp:64

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void boss_faction_championsAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in npc_toc_pet_hunter::npc_toc_pet_hunterAI, npc_toc_pet_warlock::npc_toc_pet_warlockAI, npc_toc_retro_paladin::npc_toc_retro_paladinAI, npc_toc_enh_shaman::npc_toc_enh_shamanAI, npc_toc_rogue::npc_toc_rogueAI, npc_toc_dk::npc_toc_dkAI, npc_toc_warrior::npc_toc_warriorAI, npc_toc_boomkin::npc_toc_boomkinAI, npc_toc_hunter::npc_toc_hunterAI, npc_toc_mage::npc_toc_mageAI, npc_toc_warlock::npc_toc_warlockAI, npc_toc_shadow_priest::npc_toc_shadow_priestAI, npc_toc_priest::npc_toc_priestAI, npc_toc_paladin::npc_toc_paladinAI, npc_toc_shaman::npc_toc_shamanAI, and npc_toc_druid::npc_toc_druidAI.

710  {
711  _events.Update(diff);
712 
713  while (uint32 eventId = _events.ExecuteEvent())
714  {
715  switch (eventId)
716  {
717  case EVENT_THREAT:
718  UpdatePower();
719  UpdateThreat();
721  return;
722  case EVENT_REMOVE_CC:
724  {
725  RemoveCC();
727  }
728  else
730  return;
731  default:
732  return;
733  }
734  }
735 
736  if (_aiType == AI_MELEE || _aiType == AI_PET)
738  }
Definition: boss_faction_champions.cpp:37
void UpdateThreat()
Definition: boss_faction_champions.cpp:581
void UpdatePower()
Definition: boss_faction_champions.cpp:599
Definition: boss_faction_champions.cpp:34
Definition: Common.h:97
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_faction_champions.cpp:199
uint32_t uint32
Definition: Define.h:150
bool HasBreakableByDamageCrowdControlAura(Unit *excludeCasterChannel=NULL) const
Definition: Unit.cpp:590
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
EventMap _events
Definition: boss_faction_champions.cpp:743
Definition: boss_faction_champions.cpp:200
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void RemoveCC()
Definition: boss_faction_champions.cpp:605
uint32 _aiType
Definition: boss_faction_champions.cpp:741

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void boss_faction_championsAI::UpdatePower ( )
inline
600  {
601  if (me->getPowerType() == POWER_MANA)
603  }
int32 ModifyPower(Powers power, int32 val)
Definition: Unit.cpp:10285
Creature *const me
Definition: CreatureAI.h:71
Powers getPowerType() const
Definition: Unit.h:1444
int32 GetMaxPower(Powers power) const
Definition: Unit.cpp:11598
Definition: SharedDefines.h:248

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void boss_faction_championsAI::UpdateThreat ( )
inline
582  {
583  std::list<HostileReference*> const& tList = me->getThreatManager().getThreatList();
584  for (std::list<HostileReference*>::const_iterator itr = tList.begin(); itr != tList.end(); ++itr)
585  {
586  Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
587  if (unit && me->getThreatManager().getThreat(unit))
588  {
589  if (unit->GetTypeId() == TYPEID_PLAYER)
590  {
591  float threat = CalculateThreat(me->GetDistance2d(unit), (float)unit->GetArmor(), unit->GetHealth());
592  me->getThreatManager().modifyThreatPercent(unit, -100);
593  me->AddThreat(unit, 1000000.0f * threat);
594  }
595  }
596  }
597  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
void modifyThreatPercent(Unit *victim, int32 percent)
Definition: ThreatManager.cpp:452
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
uint32 GetArmor() const
Definition: Unit.h:1419
float getThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition: ThreatManager.cpp:469
Definition: ObjectGuid.h:33
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1612
ThreatManager & getThreatManager()
Definition: Unit.h:1998
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
float CalculateThreat(float distance, float armor, uint32 health)
Definition: boss_faction_champions.cpp:573

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Member Data Documentation

uint32 boss_faction_championsAI::_aiType
private
EventMap boss_faction_championsAI::_events
private

The documentation for this struct was generated from the following file: