TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_keleseth::boss_kelesethAI Struct Reference

Public Member Functions

 boss_kelesethAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void SetData (uint32 data, uint32 value) override
 
uint32 GetData (uint32 data) const override
 
void UpdateAI (uint32 diff) override
 
void SummonSkeletons ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool onTheRocks
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_keleseth::boss_kelesethAI::boss_kelesethAI ( Creature creature)
inline
118  : BossAI(creature, DATA_PRINCE_KELESETH)
119  {
120  Initialize();
121  }
void Initialize()
Definition: boss_keleseth.cpp:123
Definition: utgarde_keep.h:29
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

+ Here is the call graph for this function:

Member Function Documentation

void boss_keleseth::boss_kelesethAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from BossAI.

139  {
140  _EnterCombat();
142 
143  if (!who)
144  return;
145 
146  std::list<Creature*> guards;
149  if (!guards.empty())
150  {
151  for (std::list<Creature*>::iterator itr = guards.begin(); itr != guards.end(); ++itr)
152  {
153  if ((*itr)->IsAlive() && (*itr)->IsWithinLOSInMap(me))
154  (*itr)->AI()->AttackStart(who);
155  }
156  }
157  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2483
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_keleseth.cpp:46
Definition: boss_keleseth.cpp:47
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_keleseth.cpp:49

+ Here is the call graph for this function:

uint32 boss_keleseth::boss_kelesethAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

172  {
173  if (data == DATA_ON_THE_ROCKS)
174  return onTheRocks;
175 
176  return 0;
177  }
bool onTheRocks
Definition: boss_keleseth.cpp:229
Definition: boss_keleseth.cpp:64
void boss_keleseth::boss_kelesethAI::Initialize ( void  )
inline
124  {
125  onTheRocks = true;
126  }
bool onTheRocks
Definition: boss_keleseth.cpp:229

+ Here is the caller graph for this function:

void boss_keleseth::boss_kelesethAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

160  {
161  _JustDied();
162  Talk(SAY_DEATH);
163  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_keleseth.cpp:53

+ Here is the call graph for this function:

void boss_keleseth::boss_kelesethAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

129  {
130  _Reset();
134 
135  Initialize();
136  }
void Initialize()
Definition: boss_keleseth.cpp:123
Definition: boss_keleseth.cpp:56
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void _Reset()
Definition: ScriptedCreature.cpp:457
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_keleseth.cpp:55
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_keleseth.cpp:57

+ Here is the call graph for this function:

void boss_keleseth::boss_kelesethAI::SetData ( uint32  data,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

166  {
167  if (data == DATA_ON_THE_ROCKS)
168  onTheRocks = value != 0;
169  }
bool onTheRocks
Definition: boss_keleseth.cpp:229
const FieldDescriptor value
Definition: descriptor.h:1522
Definition: boss_keleseth.cpp:64
void boss_keleseth::boss_kelesethAI::SummonSkeletons ( )
inline
222  {
223  // I could not found any spell cast for this
224  for (uint8 i = 0; i < 4; ++i)
226  }
Definition: boss_keleseth.cpp:44
Creature *const me
Definition: CreatureAI.h:71
uint8_t uint8
Definition: Define.h:152
#define SKELETONSPAWN_Z
Definition: boss_keleseth.cpp:67
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
float const SkeletonSpawnPoint[1][2]
Definition: boss_keleseth.cpp:69

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_keleseth::boss_kelesethAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

180  {
181  if (!UpdateVictim())
182  return;
183 
184  events.Update(diff);
185 
187  return;
188 
189  while (uint32 eventId = events.ExecuteEvent())
190  {
191  switch (eventId)
192  {
195  SummonSkeletons();
196  break;
197  case EVENT_SHADOWBOLT:
200  break;
201  case EVENT_FROST_TOMB:
202  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, -SPELL_FROST_TOMB))
203  {
205  Talk(SAY_FROST_TOMB_EMOTE, target);
206 
207  DoCast(target, SPELL_FROST_TOMB_STUN, true);
208  // checked from sniffs - the player casts the spell
209  target->CastSpell(target, SPELL_FROST_TOMB_SUMMON, true);
210  }
212  break;
213  default:
214  break;
215  }
216  }
217 
219  }
Definition: boss_keleseth.cpp:50
Definition: boss_keleseth.cpp:56
Definition: boss_keleseth.cpp:51
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_keleseth.cpp:52
void SummonSkeletons()
Definition: boss_keleseth.cpp:221
Definition: boss_keleseth.cpp:35
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_keleseth.cpp:34
Definition: boss_keleseth.cpp:36
Definition: boss_keleseth.cpp:55
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: boss_keleseth.cpp:57
Definition: boss_keleseth.cpp:33

+ Here is the call graph for this function:

Member Data Documentation

bool boss_keleseth::boss_kelesethAI::onTheRocks
private

The documentation for this struct was generated from the following file: