TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_training_dummy::npc_training_dummyAI Struct Reference

Public Member Functions

 npc_training_dummyAI (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void DamageTaken (Unit *doneBy, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

EventMap _events
 
std::unordered_map< ObjectGuid,
time_t > 
_damageTimes
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_training_dummy::npc_training_dummyAI::npc_training_dummyAI ( Creature creature)
inline
1479  : ScriptedAI(creature)
1480  {
1481  SetCombatMovement(false);
1482  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382

Member Function Documentation

void npc_training_dummy::npc_training_dummyAI::DamageTaken ( Unit doneBy,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1509  {
1510  me->AddThreat(doneBy, float(damage)); // just to create threat reference
1511  _damageTimes[doneBy->GetGUID()] = time(NULL);
1512  damage = 0;
1513  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
arena_t NULL
Definition: jemalloc_internal.h:624
std::unordered_map< ObjectGuid, time_t > _damageTimes
Definition: npcs_special.cpp:1485
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid const & GetGUID() const
Definition: Object.h:105

+ Here is the call graph for this function:

void npc_training_dummy::npc_training_dummyAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1501  {
1502  if (!_EnterEvadeMode(why))
1503  return;
1504 
1505  Reset();
1506  }
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:255
void Reset() override
Definition: npcs_special.cpp:1487
void npc_training_dummy::npc_training_dummyAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1557 { }
void npc_training_dummy::npc_training_dummyAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1488  {
1489  // TODO: solve this in a different way! setting them as stunned prevents dummies from parrying
1490  me->SetControlled(true, UNIT_STATE_STUNNED);//disable rotate
1491 
1492  _events.Reset();
1493  _damageTimes.clear();
1496  else
1498  }
Definition: npcs_special.cpp:1466
void Reset()
Definition: EventMap.cpp:20
Definition: npcs_special.cpp:1469
std::unordered_map< ObjectGuid, time_t > _damageTimes
Definition: npcs_special.cpp:1485
Definition: npcs_special.cpp:1465
Creature *const me
Definition: CreatureAI.h:71
void SetControlled(bool apply, UnitState state)
Definition: Unit.cpp:13808
Definition: Unit.h:553
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap _events
Definition: npcs_special.cpp:1484
Definition: npcs_special.cpp:1468
uint32 GetEntry() const
Definition: Object.h:107

+ Here is the call graph for this function:

void npc_training_dummy::npc_training_dummyAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1516  {
1517  if (!me->IsInCombat())
1518  return;
1519 
1521  me->SetControlled(true, UNIT_STATE_STUNNED);//disable rotate
1522 
1523  _events.Update(diff);
1524 
1525  if (uint32 eventId = _events.ExecuteEvent())
1526  {
1527  switch (eventId)
1528  {
1529  case EVENT_TD_CHECK_COMBAT:
1530  {
1531  time_t now = time(NULL);
1532  for (std::unordered_map<ObjectGuid, time_t>::iterator itr = _damageTimes.begin(); itr != _damageTimes.end();)
1533  {
1534  // If unit has not dealt damage to training dummy for 5 seconds, remove him from combat
1535  if (itr->second < now - 5)
1536  {
1537  if (Unit* unit = ObjectAccessor::GetUnit(*me, itr->first))
1538  unit->getHostileRefManager().deleteReference(me);
1539 
1540  itr = _damageTimes.erase(itr);
1541  }
1542  else
1543  ++itr;
1544  }
1546  break;
1547  }
1548  case EVENT_TD_DESPAWN:
1549  me->DespawnOrUnsummon(1);
1550  break;
1551  default:
1552  break;
1553  }
1554  }
1555  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
bool IsInCombat() const
Definition: Unit.h:1584
Definition: npcs_special.cpp:1469
arena_t NULL
Definition: jemalloc_internal.h:624
std::unordered_map< ObjectGuid, time_t > _damageTimes
Definition: npcs_special.cpp:1485
Creature *const me
Definition: CreatureAI.h:71
void SetControlled(bool apply, UnitState state)
Definition: Unit.cpp:13808
Definition: Unit.h:553
uint32_t uint32
Definition: Define.h:150
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap _events
Definition: npcs_special.cpp:1484
void Update(uint32 time)
Definition: EventMap.h:54
Definition: npcs_special.cpp:1468
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: Unit.h:1305

+ Here is the call graph for this function:

Member Data Documentation

std::unordered_map<ObjectGuid, time_t> npc_training_dummy::npc_training_dummyAI::_damageTimes
EventMap npc_training_dummy::npc_training_dummyAI::_events

The documentation for this struct was generated from the following file: