TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI Struct Reference

Public Member Functions

 npc_unkor_the_ruthlessAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void DoNice ()
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool CanDoQuest
 
uint32 UnkorUnfriendly_Timer
 
uint32 Pulverize_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::npc_unkor_the_ruthlessAI ( Creature creature)
inline
70  : ScriptedAI(creature)
71  {
72  Initialize();
73  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_terokkar_forest.cpp:75

+ Here is the call graph for this function:

Member Function Documentation

void npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken ( Unit done_by,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

107  {
108  Player* player = done_by->ToPlayer();
109 
110  if (player && me->HealthBelowPctDamaged(30, damage))
111  {
112  if (Group* group = player->GetGroup())
113  {
114  for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
115  {
116  Player* groupie = itr->GetSource();
117  if (groupie &&
118  groupie->GetQuestStatus(QUEST_DONTKILLTHEFATONE) == QUEST_STATUS_INCOMPLETE &&
119  groupie->GetReqKillOrCastCurrentCount(QUEST_DONTKILLTHEFATONE, 18260) == 10)
120  {
121  groupie->AreaExploredOrEventHappens(QUEST_DONTKILLTHEFATONE);
122  if (!CanDoQuest)
123  CanDoQuest = true;
124  }
125  }
126  }
127  else if (player->GetQuestStatus(QUEST_DONTKILLTHEFATONE) == QUEST_STATUS_INCOMPLETE &&
128  player->GetReqKillOrCastCurrentCount(QUEST_DONTKILLTHEFATONE, 18260) == 10)
129  {
130  player->AreaExploredOrEventHappens(QUEST_DONTKILLTHEFATONE);
131  CanDoQuest = true;
132  }
133  }
134  }
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
arena_t NULL
Definition: jemalloc_internal.h:624
Player * ToPlayer()
Definition: Object.h:191
Creature *const me
Definition: CreatureAI.h:71
bool CanDoQuest
Definition: zone_terokkar_forest.cpp:82
Definition: zone_terokkar_forest.cpp:53
Definition: QuestDef.h:113
Definition: Group.h:191
Definition: GroupReference.h:27

+ Here is the call graph for this function:

void npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice ( )
inline
96  {
100  me->RemoveAllAuras();
101  me->DeleteThreatList();
102  me->CombatStop(true);
103  UnkorUnfriendly_Timer = 60000;
104  }
Definition: Unit.h:208
void RemoveAllAuras()
Definition: Unit.cpp:3920
Definition: zone_terokkar_forest.cpp:52
uint32 UnkorUnfriendly_Timer
Definition: zone_terokkar_forest.cpp:83
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void DeleteThreatList()
Definition: Unit.cpp:10700
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371
Definition: zone_terokkar_forest.cpp:49

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

93 { }
void npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::Initialize ( void  )
inline
76  {
77  CanDoQuest = false;
79  Pulverize_Timer = 3000;
80  }
uint32 UnkorUnfriendly_Timer
Definition: zone_terokkar_forest.cpp:83
bool CanDoQuest
Definition: zone_terokkar_forest.cpp:82
uint32 Pulverize_Timer
Definition: zone_terokkar_forest.cpp:84

+ Here is the caller graph for this function:

void npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

87  {
88  Initialize();
91  }
Definition: Unit.h:207
void Initialize()
Definition: zone_terokkar_forest.cpp:75
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: zone_terokkar_forest.cpp:51

+ Here is the call graph for this function:

void npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

137  {
138  if (CanDoQuest)
139  {
141  {
142  //DoCast(me, SPELL_QUID9889); //not using spell for now
143  DoNice();
144  }
145  else
146  {
147  if (UnkorUnfriendly_Timer <= diff)
148  {
149  EnterEvadeMode();
150  return;
151  } else UnkorUnfriendly_Timer -= diff;
152  }
153  }
154 
155  if (!UpdateVictim())
156  return;
157 
158  if (Pulverize_Timer <= diff)
159  {
161  Pulverize_Timer = 9000;
162  } else Pulverize_Timer -= diff;
163 
165  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 UnkorUnfriendly_Timer
Definition: zone_terokkar_forest.cpp:83
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Creature *const me
Definition: CreatureAI.h:71
void DoNice()
Definition: zone_terokkar_forest.cpp:95
Definition: zone_terokkar_forest.cpp:55
bool CanDoQuest
Definition: zone_terokkar_forest.cpp:82
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 Pulverize_Timer
Definition: zone_terokkar_forest.cpp:84
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

+ Here is the call graph for this function:

Member Data Documentation

bool npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::CanDoQuest
uint32 npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::Pulverize_Timer
uint32 npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::UnkorUnfriendly_Timer

The documentation for this struct was generated from the following file: