#include <ScenePackets.h>
WorldPackets::Scenes::SceneTriggerEvent::SceneTriggerEvent |
( |
WorldPacket && |
packet | ) |
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inline |
Definition: Opcodes.h:593
ClientPacket(WorldPacket &&packet)
Definition: Packet.h:62
void WorldPackets::Scenes::SceneTriggerEvent::Read |
( |
| ) |
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overridevirtual |
Implements WorldPackets::Packet.
uint32 SceneInstanceID
Definition: ScenePackets.h:50
uint32 ReadBits(int32 bits)
Definition: ByteBuffer.h:204
WorldPacket _worldPacket
Definition: Packet.h:43
std::string _Event
Definition: ScenePackets.h:51
std::string ReadString(uint32 length)
Definition: ByteBuffer.h:524
uint32_t uint32
Definition: Define.h:150
std::string WorldPackets::Scenes::SceneTriggerEvent::_Event |
uint32 WorldPackets::Scenes::SceneTriggerEvent::SceneInstanceID = 0 |
The documentation for this class was generated from the following files: