18 #ifndef ScenePackets_h__
19 #define ScenePackets_h__
76 #endif // ScenePackets_h__
void Read() override
Definition: ScenePackets.cpp:44
uint32 SceneInstanceID
Definition: ScenePackets.h:50
Definition: ScenePackets.h:54
SceneTriggerEvent(WorldPacket &&packet)
Definition: ScenePackets.h:46
Definition: ScenePackets.h:43
PlayScene()
Definition: ScenePackets.h:31
void Read() override
Definition: ScenePackets.cpp:39
std::string _Event
Definition: ScenePackets.h:51
uint32 SceneInstanceID
Definition: ScenePackets.h:71
int32_t int32
Definition: Define.h:146
uint32_t uint32
Definition: Define.h:150
Definition: ScenePackets.h:64
ScenePlaybackComplete(WorldPacket &&packet)
Definition: ScenePackets.h:57
uint32 SceneInstanceID
Definition: ScenePackets.h:61
Definition: BattlegroundMgr.h:57
Definition: Opcodes.h:592
void Read() override
Definition: ScenePackets.cpp:32
Position Location
Definition: ScenePackets.h:40
#define TC_GAME_API
Definition: Define.h:134
Definition: ScenePackets.h:28
Definition: Position.h:27
Definition: Opcodes.h:593
Definition: ObjectGuid.h:189
Definition: Opcodes.h:1375
Definition: Opcodes.h:591
Definition: WorldPacket.h:26
ScenePlaybackCanceled(WorldPacket &&packet)
Definition: ScenePackets.h:67
ObjectGuid TransportGUID
Definition: ScenePackets.h:39